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Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

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Old 07-06-2013, 11:31 AM   #1
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Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included


Ben Ross, Gameplay Producer of NHL 14 has posted details on goalie improvements in the game. In the article, he details goalie intelligence, animations and movement, fighting through screens, against one-timers, rebounds and more.

Intelligence
  • Goalies intelligence was improved to increase their ability to read the play and determine if the player is likely to deke, pass or shoot based on the scoring situation.
  • Goalies will stay out and challenge on shots rather than pulling the puck back in with them (also fixes the issue where goalies would pull slower shots in with them as they moved backwards when saving.)
  • Goalies will stay in a save/position if they are aware they are going to be hit by the puck that is on its way. The goalie will no longer blend to another save if not necessary which was sometimes a disadvantage.
  • Goalies show more urgency in getting back to cover open parts of the net, part of heightened awareness.
  • Goalies react more realistically to deflections based upon whether they can see the initial shot cleanly or if they need to square up and make a save with one of their limbs.
  • Goalies will react more realistically to shot fakes, opening up areas of the net and creating more goal-scoring possibilities if the move is used correctly.

Animations & Movement
  • Fixed saves where it appeared that the goalie was able to move back up against their momentum/gravity when making a save (again, no more “Spider-Man” Goalies).
  • Improved butterfly save space – goalie won’t be locked in butterfly on dekes and will be more conscious of moves to the forehand and consider them more dangerous.
  • Added more saves out of Vertical-Horizontal and Butterfly styles so that the goalie can stay in those poses and react to pucks that are going to hit them (makes staying big and cutting off an angle more effective).
Fighting Through Screens
  • Goalies’ field of vision and puck awareness were corrected to be more realistic. If a puck is out of sight, the goaltender will work harder to fight through screens.
Against One-Timers
  • Goalies won’t give up the short side if they have defensive help and are more likely to cheat to the short side if the attacking player is on their forehand. True to real-life.
  • Goalies will anticipate a pass on a two-on-one if the puck carrier is on their backhand or doesn’t put themselves in a good shooting position (winding back, gliding, sells shot).
  • The closer the shooter is to the net, goalies will try to take away more of the bottom of the net. The further out shooters are, the more they try to get a limb half way up the net to be able to move up/down since the shooter now has a better chance to get height on the shot. The negative to this is exposing more holes and not creating as good of a solid wall like they can when the shooter is close.
  • The more a goalie has to move and the less he can see the puck both have effects on his ability to make a direct save compared to when they are squared up for a shot and reading the release right off the stick. In these cases, the goalie will try to slide across and take away the shooters best chance and then react to the puck once they can see it.

Rebounds
  • AI & animation improvements were made to allow goalies to better handle rebounds and second-chance opportunities off the rush. Goalies can now recover more quickly to handle a bad rebound, especially if they lose the puck within their body/equipment.
  • Goalies will recognize low shots better and attempt to kick the rebound to the corner more often.
Platform: PS3 / Xbox 360
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Old 07-06-2013, 11:46 AM   #2
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It's nice to finally see some actual gameplay footage from EA, and not some close up slow motion highlight.

Surprisingly it looked somewhat decent.
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Old 07-06-2013, 12:21 PM   #3
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Love the fundamentals being implemented for goalies. I like the "screen pass" and it's affect on goalies vision of the puck. This should generate more puck cycling. Too bad it's not coming this year to next gen.
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Old 07-06-2013, 02:28 PM   #4
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Re: Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

Until they get rid of the warping across the crease the goalies will not be considered improved in my book. They just move so awkward and fast that it looks unnatural. If they can ever get the movement correct and make a bigger impact with styles and ratings, that's when goalies will be improved. This is just a huge issue for me especially when a game from 08 nearly perfected how goalies move and react.
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Old 07-06-2013, 07:04 PM   #5
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Re: Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

This looks very promising. But I wonder if EA improves the IQ of these goalies, like chasing the puck even if there's an opposing player near the puck, leaving the net wide open. OR the play I HATE MOST in 13 with the goalies, instead of holding the puck, he will shove it with his stick away the goal even if there's an opponent close by. I lost some games due to this stupid IQ of goalies.

I also wonder, how much this "improvement" will last. Maybe they will patch it of some cry-babies will cry out that "it's hard to score!" or some b.s.

I need to see more "improvements" in the game (ex. presentations, BaGM, AI-IQ etc.) before even considering to buy. Been disappointed for so long.
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Old 07-06-2013, 07:23 PM   #6
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Re: Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

Already I see group celebrations left OUT again..
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Old 07-06-2013, 08:20 PM   #7
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Re: Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

Quote:
Originally Posted by Segagendude
Already I see group celebrations left OUT again..
Yup, the game play is getting better, how could you EA!? No group celebrations!? I guess they can't put group celebrations as their main selling point this year, only improved goalie mechanics.
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Old 07-06-2013, 10:58 PM   #8
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