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NCAA Football 14 Impressions Thread

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Old 07-06-2013, 05:07 AM   #193
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

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Originally Posted by IlluminatusUIUC
I was excited for this game after playing the demo, but I decided to spend the money on season ticket to try it out online. Thank god, because it is awful. All the same route mirroring and warping DBs that drove me to sell the game in the first place are back. They haven't fixed the glitch where your passing button presses don't register (leading to you to miss your throwing window). Zone coverage is still a massive liability. And if you (on defense) change formations during a no huddle series then your players will line up in the stupidest places.

Thanks season ticket, you saved me the rest of that money.
Pass coverage in this game is terrible even man coverage but zone is way worse. Guys cover zones with no threats in them and give up huge gains. I'm hoping this can be fixed with sliders
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Old 07-06-2013, 05:14 AM   #194
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

I've encountered CPU cheating on all-American. 3 times. All plays having to do with Db's ignoring ball hawk, or literally moving out of the way purposely to help the CPU receiver catch the ball. The last time was appalling.. Triple overtime.. My Db was in position to intercept, but literally slowed down as if running through mud.. to let the CPU make the reception. I've noticed this happening when I use lesser teams. I like(d) the game until this garbage started happening.
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Old 07-06-2013, 05:33 AM   #195
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

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Originally Posted by HozAndMoose
Some people like to watch the pre game stuff. By making you press A/X you wont miss it if you have to get up. You also have to press A/X so it doesn't interrupt you while you are looking at a top player or something.
options if only there were options
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Old 07-06-2013, 06:21 AM   #196
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

the game is what i expected, its ncaa 12 or 13 AVERAGE out the box, very good with some tweaks.

the AI RB footwork is beyond awesome but their vision is good at times and awful at times, a basic guaranteed 5yd pickup using a quick cut especially on a read hand off is missed too often.

QB's are bad again out the box, they take alot of sacks, but it is fixable for me.

while the coach skills are in as i anticipated its cosmetic when applied to on the field gameplay. it will be very useful in dynasty recruiting but once again its a missed opportunity to strengthen the coach sliders. aggressive/conservative means nothing as Arizona and Akron coaches will call the game the same way

as advertised the cpu can really run the option, however because the cpu dont mix up playcalling or use formations to exploit our over aggressiveness i can get gashed for a 40 yd qb keeper but overload that side the next play and put then in 2nd and 17 from which they will call a screen or 4 vert which will lead to a punt or int...this game is a tease, brilliant one play broken the next.

lastly on gameplay, the AI qb needs to use the skills trainer because these guys cant throw with any anticipation....

they brutally under throw streaks(which they love to call) resulting in wayyyy too many picks, their wr 90% of the time will have you beat by 3yds which is wide open if the ball is thrown correctly yet they throw the ball 3yds behind the which is perfect for the DB trailing.....its criminal for me to play this game with the int slider above 5 on any difficulty....

i did see some glitches which is to be expected in a complicated game like this, these really dont bother me because a glitch that happens 1 per game i can forgive its broken logic that turns me off, so i wont get into detail and help create a fuss about glitches...

however its scares me because i can already see where most of the patch focus will be, so gameplay may get over looked because i saw 2 that if they happened online can derail this game competitively

overall a decent effort by ea, if i had skipped 12 and or 13 this would be day 1 for me, but with over 200 hrs on 13 and still enjoying it this is a price drop for me....

some one needs to make a cpu only rb montage the running at times is very special.
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Old 07-06-2013, 06:47 AM   #197
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

Quote:
Originally Posted by carnalnirvana
the game is what i expected, its ncaa 12 or 13 AVERAGE out the box, very good with some tweaks.

the AI RB footwork is beyond awesome but their vision is good at times and awful at times, a basic guaranteed 5yd pickup using a quick cut especially on a read hand off is missed too often.

QB's are bad again out the box, they take alot of sacks, but it is fixable for me.

while the coach skills are in as i anticipated its cosmetic when applied to on the field gameplay. it will be very useful in dynasty recruiting but once again its a missed opportunity to strengthen the coach sliders. aggressive/conservative means nothing as Arizona and Akron coaches will call the game the same way

as advertised the cpu can really run the option, however because the cpu dont mix up playcalling or use formations to exploit our over aggressiveness i can get gashed for a 40 yd qb keeper but overload that side the next play and put then in 2nd and 17 from which they will call a screen or 4 vert which will lead to a punt or int...this game is a tease, brilliant one play broken the next.

lastly on gameplay, the AI qb needs to use the skills trainer because these guys cant throw with any anticipation....

they brutally under throw streaks(which they love to call) resulting in wayyyy too many picks, their wr 90% of the time will have you beat by 3yds which is wide open if the ball is thrown correctly yet they throw the ball 3yds behind the which is perfect for the DB trailing.....its criminal for me to play this game with the int slider above 5 on any difficulty....

i did see some glitches which is to be expected in a complicated game like this, these really dont bother me because a glitch that happens 1 per game i can forgive its broken logic that turns me off, so i wont get into detail and help create a fuss about glitches...

however its scares me because i can already see where most of the patch focus will be, so gameplay may get over looked because i saw 2 that if they happened online can derail this game competitively

overall a decent effort by ea, if i had skipped 12 and or 13 this would be day 1 for me, but with over 200 hrs on 13 and still enjoying it this is a price drop for me....

some one needs to make a cpu only rb montage the running at times is very special.
Hey man I really respect your opinion. I was hoping you were gonna get the retail game. I was gonna give you 2 weeks and ask a few questions about the AI and playcalling. Seems like same old same old as far as the CPU is concerned. I'm gonna have to check with Tarheel and GMSS in a couple of weeks.
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Old 07-06-2013, 07:17 AM   #198
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It looks like the sliders work from what I can tell. Won't fix everything of course.

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Old 07-06-2013, 07:34 AM   #199
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Its decent. Run game is WAY overpowered, but so far the sliders seem to work very well so I'll tweak that once I get to it. I'm currently just setting QB accuracy and Pass Blk, zeroing everything out slider by slider and going down the list until I get everything where I need it.

I also agree with a statement I read earlier stating that the game is soulless/lifeless. There's been something missing out of this entire generation of NCAA that I cant quite put my finger on. Like I say, its decent and the best version yet, so I definitely see lots of play time coming in the future but the environment is just way too sterile. It needs more "people" animations, if that helps folks understand what I'm saying a little more.
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Old 07-06-2013, 07:47 AM   #200
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Quote:
Originally Posted by kingsofthevalley
Its decent. Run game is WAY overpowered, but so far the sliders seem to work very well so I'll tweak that once I get to it. I'm currently just setting QB accuracy and Pass Blk, zeroing everything out slider by slider and going down the list until I get everything where I need it.

I also agree with a statement I read earlier stating that the game is soulless/lifeless. There's been something missing out of this entire generation of NCAA that I cant quite put my finger on. Like I say, its decent and the best version yet, so I definitely see lots of play time coming in the future but the environment is just way too sterile. It needs more "people" animations, if that helps folks understand what I'm saying a little more.
Nothing really transitions smoothly. Its like a bunch of work just cobbled together. When I say nothing transitions smoothly, I'm talking odd replay/cutscene angles and situations, the way players change position while moving, etc things like that. The effect all of that has, is that the game never fully immerses me into the world the devs are trying to sell. They still have a ton of work that needs to be done.
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