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MotoGP 13 Demo Arrives on June 12th

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Old 06-30-2013, 03:41 AM   #33
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Re: MotoGP 13 Demo Arrives on June 12th

Quote:
Originally Posted by ROABS
anyone on pc using an xbox controller for this game? im debating on picking it up, but read some posts on another forum about people having issues with deadzones for the gas and brake? thanks for any info
im using an xbox controller and its working perfectly.
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Old 06-30-2013, 08:12 AM   #34
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Re: MotoGP 13 Demo Arrives on June 12th

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Originally Posted by geisterhome
im using an xbox controller and its working perfectly.
Thanks for the info. im downloading the demo now and will prob pick up the full game today.
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Old 07-01-2013, 01:18 PM   #35
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Re: MotoGP 13 Demo Arrives on June 12th

A quick question for those who have it. Does the AI spread out nicely over the course of a race or do they stay in a pack, thus allowing you to pass them in one easy shot. I liked MotoGP 10/11, but the AI stank.

Thanks.
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Old 07-01-2013, 01:48 PM   #36
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Re: MotoGP 13 Demo Arrives on June 12th

They spread out quite a bit in my experience so far. I make a mistake and I'll lose 2 or 3 spots, but not the entire field. And I don't pass more than 1 bike per corner in most circumstances. Only playing on "Hard", though, haven't moved above that, so the experience may differ above or below that difficulty.
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Old 07-01-2013, 05:38 PM   #37
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Re: MotoGP 13 Demo Arrives on June 12th

I agree about the AI, they spread out well and run a realistic race in my opinion. I just bumped the difficulty to Medium from Easy because I was winning races a little too easy and by 5+ seconds. I did have probably my best racing experience ever in 20+ years of playing car and bike racing games on easy, as I went from 3rd place in the last lap to winning by .5! The last pass was insane and risky and I almost went down. The AI ran a great race and I'm continually impressed by this game!

On the subject of settings, what are you all using as far as:

Race Options
-Race Length (I'm using 15% or 3 laps but may go to 25%)
-AI Difficulty (just switched to medium from easy)
-Bike Damage (Heavy)

Riding Aids
-Physics (Semi-Pro, thought about Pro, but will need to practice using separate brake buttons)
-Joint Brakes (On)
-Tuck In (manual, love working the triangle button and brake)
-Ideal Trajectory (Corners Only)
-Transmission (Semi-Automatic)
-Rewind (None, seems cheap to use)
Everything else is off

Let me know what you guys are using if you don't mind. I like the set-up I am using, but may tweak it for a little more challenge, after making it through all 3 classes in Career mode though, so I get an idea of the difference in handling in each class of bike.
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Old 07-01-2013, 05:51 PM   #38
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Re: MotoGP 13 Demo Arrives on June 12th

Race Options
-Race Length= 100% Race distance With Tire wear on. Tires start going away about half way through if you are smooth.

-AI Difficulty = Medium

-Bike Damage (Heavy)

Riding Aids
-Physics = Pro

-Joint Brakes Off (you should really dump that option as soon as you can)

-Tuck In (manual, love working the triangle button and brake)

-Ideal Trajectory (Corners Only)

-Transmission (Semi-Automatic)

-Rewind (None, seems cheap to use)
Everything else is off


Those are my settings ... I know 100% race distance may seem long but so far its all been under 30 laps.

I played this for 4 hours straight today.... I am in love with this game and do not want to play anything else.
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Old 07-01-2013, 06:22 PM   #39
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Re: MotoGP 13 Demo Arrives on June 12th

Big & Jordan,

What is the difference between Semi-pro & Pro physics? Should have the game today, waiting for UPS. GET HERE ALREADY!!!!
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Old 07-01-2013, 06:43 PM   #40
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Re: MotoGP 13 Demo Arrives on June 12th

Good stuff Carolina! I'm definitely gonna change the brake setting. And I want to see tire wear so I'll have to run more laps. My goal is to make it as sim as possible once I have a good feel for all the class bikes. I know to do that I'll have to change those two things first.

When braking with the one button the bike stoppies and it's too easy to brake hard and keep the bike up when it would normally low side using that much front brake that hard and sudden. So are using a lot more front brake when coming into a corner or slowing and powersliding (what I prefer)? I knew to powerslide I'd have to lose that 1 button setting.

I'm gonna make the changes and play and then I'll post up my results! And yes, the game is excellent! Most fun I've had with a racing game since Tourist Trophy probably!
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