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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-29-2013, 05:21 PM   #1281
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Since I hadn't really played NCAA in a couple of years I don't know if this was an issue, but it sure is nice to be able to get sideline interceptions. In Madden, anything close to the sideline would just bounce off the defenders hands every time.

I'm glad my Season Ticket is active because I've been playing the heck out of this demo. I'm ready to get my hands on the full version of the game. Offense on Heisman and Defense on All American seems to be the sweet spot for me now.
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Old 06-29-2013, 07:02 PM   #1282
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I think the gameplay is finally heading in the right direction. I can't be biased I have seen a lot of improvements. However the presentation elements of the game are still far behind the standard of what we should be getting by now The running animation still needs a complete overhaul.
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Old 06-29-2013, 07:17 PM   #1283
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Haven't paid full price for a day 1 ea football purchase since ps2 days (NCAA 2004, Madden 2005, etc.)

This game delivers though--it feels night and day better than most football games this generation.

The physics 2.0 adds a lot to the feel of the game. The players seem to have weight/momentum. When I have the ball and run into other players, I'm not bouncing off everybody like im playing pinball. It's nice.
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Old 06-30-2013, 12:00 AM   #1284
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

NCAA Football on ps3 is a decent game ever year, but I think NCAA Football 14 has the potential to be a great game. Infinity Engine 2.0 makes the game feel more like real football and the force impact system is a great addition
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Old 06-30-2013, 11:21 AM   #1285
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by PRAY IV M3RCY
I think the gameplay is finally heading in the right direction. I can't be biased I have seen a lot of improvements. However the presentation elements of the game are still far behind the standard of what we should be getting by now The running animation still needs a complete overhaul.
I agree completely..Presentation is still dull and doesn't immerse you into the game...
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Old 06-30-2013, 03:10 PM   #1286
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by noplace
I agree completely..Presentation is still dull and doesn't immerse you into the game...
Although it's not perfect, the strides they took to include the ESPN-inspired intro and camera angle is great. I also love the stat-overlays (especially the 3rd quarter one with plays, yds etc.)

Again, still far off, but they definitely took a step forward. It's also great hearing Seven Nation Army after a big play and the stadium is rocking.

As far as gameplay -- Just, wow. I didn't think infinity would add much, but wow. Games feel a lot more dynamic, QB AI is terrifying at times because of how dangerous they are and the game is just a blast. I'm sort of terrified of what will happen to my time when rosters and a great slider set come out. The only thing that could screw this up is trademark EA bug (crossing fingers!).

Day one purchase for me.
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Old 06-30-2013, 03:41 PM   #1287
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

This is the first EA Football game which doesn´t feel arcadish at all and that was the biggest flaw for me over the last years! Finally i can enjoy it and don`t have to play 2K5 all day
Unfortunately the full game will be not available in Europe (Xbox360) but i hope Madden 25 goes the same way!
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Old 06-30-2013, 05:40 PM   #1288
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by SECElit3
Let the slider guys work their magic when the game releases. Only then will we know what type of game this is, under the hood.
Slider are nice to have to make subtle changes to the game. But the biggest leap in gameplay will ultimately come from player ratings edits not sliders.

For example there would be no need to touch the QBA Slider if passing ratings were done more appropriate on a ratings scale.

Just by looking at Team Builder there is an absurd amount of backup QB's with NFL Pro style Throwing power and Accuarcy ratings.

Why is it such a crime to have college kids rated in the 70's or below for arm strength and accuracy????

That doesn't even take into the account the actual starters for each team being assigned inflated ratings....

But my point is simply tweaking the passing slider isn't going to separate the type of completion's or incompletion's you see in the game because way too many players at the QB position have similar or duplicate passing ratings assigned to them at the games release.

I think way too often as fans of the series we rely on sliders to fix gameplay issues. I believe it should be the other way around and the ratings should dictate as much stuff as possible on the field.
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