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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-25-2013, 10:12 PM   #1185
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Originally Posted by HuzkerDan
but, I'm VERY dissappointed in what I've seen from NCAA 2K3 videos. I think the models aren't great. There is a complete lack of momentum as you can cut on a dime with anyone from what I've seen.

I had planned on buying both, but not so sure anymore.

NCAA 2003 is definately the ticket in my book.

Am I way off here?
I didn't see any changes

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Old 06-25-2013, 10:22 PM   #1186
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It is WAY to easy to throw deep. If you run shot gun, 4 verts with trips to one side, the slot receiver closest to the QB is open about 30 yards down field about %50 of the time. The safety play is ridiculous.

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Old 06-25-2013, 10:24 PM   #1187
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by nortobc
It is WAY to easy to throw deep. If you run shot gun, 4 verts with trips to one side, the slot receiver closest to the QB is open about 30 yards down field about %50 of the time. The safety play is ridiculous.

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So what you're saying is that he's either open or he's not? That seems realistic.
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Old 06-25-2013, 10:30 PM   #1188
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

That stiff arm animation gets on my nerve because it runs so long, its like 7 or 8 yards and you can't stop it.
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Old 06-25-2013, 10:48 PM   #1189
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

So I just played the demo for the first time today and I must say that I'm impressed. The physics engine has completely changed the game for the better and for the most part I am very happy with it.

In my limited play (about 5 games) there was one issue that continued to happen that really bothers me. Whenever I would run an option play and pitch the ball there was a noticeable slow down of the player who received the pitch. He would be running at a pretty good speed but as soon as he got the ball he would slow down and then have to speed up again. It is very annoying and is something that I really hope they fix in the final version of the game.

Other than that though I really don't have any complaints.
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Old 06-25-2013, 11:07 PM   #1190
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So what you're saying is that he's either open or he's not? That seems realistic.
Let me up the % to about 75.

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Old 06-25-2013, 11:14 PM   #1191
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by TripleCrown9
So what you're saying is that he's either open or he's not? That seems realistic.
The way I see it is there are so many other improvements this year that I'm not gonna let that "issue" bother me. I don't call 4 verts every play and if I do and happen to complete it then well ok. I could see if this happened every single play 100% of the time on Heisman with all sliders maxed, but it doesn't.

Do I wish the CPU covered certain routes better (slants) yes. But I found that when you play on Heisman with the CPU coverage at 75 and your QBA at 10 its much more realistic. As much as I hate throwing pics, seeing a defender jump a route and picking it off is a thing of beauty.

And for what its worth, if this is because if the "DB glitch", mprice33 played the final build at E3 and said it wasn't there. Or maybe I should say he didn't see it.

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Old 06-25-2013, 11:18 PM   #1192
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Three of my favorite things in the demo that don't get talked about much:

1. Taking a D lineman and pushing an O lineman back into the QB or just getting around the LT or RT, but being a split second too late for the sack yet still have an effect on the throw.

2. Post play celebrations. They are way better than last year. Not only the variety, but the context in which most of them animate on the field.

3. The football. The actual size of the football is finally right. You see the ball on every play and replay and it is nice to finally see it proportionate to the player models. It makes a big difference to me.


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