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Share Your Madden NFL 25 Rosters, Sliders, and Custom Playbooks with Madden Share

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Old 06-24-2013, 02:59 PM   #17
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Originally Posted by Godgers12
I would have loved it if they included sheared custom draft classes this year. That feature has worked well with NBA2k, over the years. In a way sheared draft classes is better than the import draft feature. Import draft is very flawed, especially when you get players that should be a top 5 draft pick coming in with a mid 60's rating. I can easily see Clowney coming in at a 65 OVR, 74 speed for instance. this way with custom drafts, someone like Knight can sit down and pain stakingly create the classes from scratch so that doesn't happen. They could even add the option for choosing from a set of backstories. The only downside to this is that the person that uploads, and the person who downloads has inside knowledge to each class, so it may be an unfair advantage to those of us who play online franchise. However, once uploaded to your league the system could randomlyu pick out a few players who willl be busts. But this is a step in the right direction, I can't wait till we can shear created plays too.
The reason Custom Draft Classes work so well in NBA 2k is because there's, at most, 80 players in each draft class. The amount of players that get drafted in the NFL are, at least, 4 times that amount and then there's the undrafted players as well.

Unless you're talking about just seeing the draft classes beforehand and editing them, and not starting completely from scratch, becuase I think that could work / make sense.
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Old 06-24-2013, 03:02 PM   #18
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Re: Madden Share Debuts: Includes Shared Rosters, Sliders, and Custom Playbooks

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Originally Posted by DeuceDouglas
You could do this in M13 as well. Not sure if it was different in M12 but, in M13, you didn't have to start the game before you moved it back to the middle.
How did you do this is CCM?
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Old 06-24-2013, 03:05 PM   #19
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Re: Madden Share Debuts: Includes Shared Rosters, Sliders, and Custom Playbooks

This is over due, but a nice addition. They didn't mention anything about draft classes though.
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Old 06-24-2013, 03:06 PM   #20
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Re: Madden Share Debuts: Includes Shared Rosters, Sliders, and Custom Playbooks

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Originally Posted by 32
How did you do this is CCM?
Two controllers, move one to the CPU side and press Y, I believe, like you're selecting uniforms and you could change the CPU's playbooks. Only problem was, most of them didn't work correctly.
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Old 06-24-2013, 03:14 PM   #21
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Re: Madden Share Debuts: Includes Shared Rosters, Sliders, and Custom Playbooks

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Originally Posted by aholbert32
Worse case scenario it can be done in a roundabout way like in Madden 12. What you do is at the controller select screen, take a second controller, move it to the AI controlled team and select the playbook you want to use. After the game starts, take the controller and move it to the middle. The CPU will continue to use the custom playbook.
That's pretty much a no case scenario for me. I don't know, I kind of have to draw the line somewhere, as I feel I shouldn't have to jump through hoops just to enjoy a game. The guys (and gals?) at EA should take it upon themselves to get this stuff in their game, stuff that is long overdue. I have a hard time supporting it otherwise.
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Old 06-24-2013, 03:17 PM   #22
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Re: Madden Share Debuts: Includes Shared Rosters, Sliders, and Custom Playbooks

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Originally Posted by RandyBass
That's pretty much a no case scenario for me. I don't know, I kind of have to draw the line somewhere, as I feel I shouldn't have to jump through hoops just to enjoy a game. The guys (and gals?) at EA should take it upon themselves to get this stuff in their game, stuff that is long overdue. I have a hard time supporting it otherwise.
Its moving a controller over to one side and moving it back.
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Old 06-24-2013, 03:22 PM   #23
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Re: Madden Share Debuts: Includes Shared Rosters, Sliders, and Custom Playbooks

Well I guess FBG ratings this year it is!
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Old 06-24-2013, 03:34 PM   #24
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Re: Madden Share Debuts: Includes Shared Rosters, Sliders, and Custom Playbooks

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Originally Posted by Blazelore
Well I guess FBG ratings this year it is!
Mmmm.... this would be really hard to pull off in CFM.... if you use FBG ratings that would only mean that most of the incoming rookies from pre-made draft classes would be beasts straight away and eventually dominate all starting positions, thus leaving the "realistic" rosters/ratings at a disadvantage.
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