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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-20-2013, 07:19 PM   #881
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Quote:
Originally Posted by khaliib
This is not a bug.
The Pass Lead Sensitivity is set at 50 by default which is not even half of the 127 scale that is used.

If you have an older copy, use Xan's editor and create a config off of your Profile save, then go to UINF tab and edit PSLS to 127 and UOPT tab and edit OPLS to 127.

You'll accomplish what you're looking for without slider adjustments.
The QB ratings affect both AI/HUM as well as more of an impact on the gamer because it depends on how you push the RS on the throw.

I've seen balls skip off the ground in front of the WR on 20 yrd wide field out throws because my QB arm strength wasn't strong enough to make the throw on a bullet pass.

There's alot of stuff that's not turned on or needs a value input to be used.
It's all in the Dynasty Editor thread.
For me it's a bug. Of I need a outside PC editor to hack into the profile and change game editor not included in the game.

Yeah I keep thinking is a bug or sliders don't work as good as they should.

They are 0 to 100. Make it work ea

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Old 06-20-2013, 08:11 PM   #882
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I guess I'm not seeing the same DB Glitch as last year in this year's demo. Last year, the glitch was blatant and obvious in the demo and it was blatant and obvious in the game play videos EA released. I was one of the people railing against it because it was just so obvious that they hadn't touched it demo to release. This year, I am truly not seeing it that much.

Keep in mind I haven't touched sliders and switch between AA and Heisman, but I feel like the plays a safety got smoked were because it was a good play call that had been set up or a good matchup. I've seen the videos/images some have posted so it very well might be there, but I just don't see anything that I'm getting to worked up over. I've gone an entire demo of calling nothing but vertical routes vs a variety of coverages and the safeties continuously got as deep as the deepest. The only times the safeties really came up hard was off play action, which seems to make sense.

That isn't to say four verts wasn't working, because it was, but the CPU came out in Cover 2 an awful lot and four verts is a cover 2 beater so that isn't a problem.

The only "glitches" I have seen are busted animations. Some automotion handoffs between QB and HB are messed up and I've seen a few really awkward tackle animations. Also had a few INT's on tipped passes that obviously hit the ground but upheld as INT. I'm not sure if it is a "glitch" but I've had a number of plays where I was unable to manually motion a receiver despite no previous motions and no automotion assignment.

As for the colors, I like them. Keep in mind colors vary from set to set, not sure different models but different versions of the exact same TV. That doesn't even account for varieties of settings. Unless you have a television that has been professionally calibrated, it is highly likely you are not seeing the same colors developers see. Heck, there's no guarantee you're seeing the same colors as someone else commenting in the thread. All that said, the colors are certainly more saturated this year and it was desperately needed. Everything had been way too washed out in recent years. I'd rather they err on the side of saturated and "cartoonish" than washed out.
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Old 06-20-2013, 08:12 PM   #883
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Demo of NCAA 14 ok. Does seem to have some improvements over last years version. I am a Michigan fan and wanting to know what is up with the gray only facemask. I have not read anything that the program was switching to gray from blue. Also the throwbacks that were present last year are gone with the exception of the Alabama unis. No block M's on the socks and no layers? No matte helmet? Which may come in the promised DLC, but I won't hold my breath. This is a video game so let the gamer have choices and have fun with the game changing things up with the looks of the unis. VT doesn't have gray face masks either. Decent playing experience.
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Old 06-20-2013, 08:17 PM   #884
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Yep, the QB is way to quick to resort to run on 13 (scramble type QB's only). And I'm glad someone else notices that it's almost always to the right, easily over 90% tendency. I play as DE as well, but when I play a team with a scramble-happy QB, I often end up with 3 sacks or so because I can catch him before he makes the LOS.

Hope they've tightened that up for 14.

Quote:
Originally Posted by nazzman
Yes, this is the same as on '13. I play as a DE and it seems like my guy is magnetically repelled when the QB is about to be sacked. The QB takes off to the right and goes for a first down with little resistance. This sequence plays out far too often. The adjustment to aggressive contain limits it, however.
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Old 06-20-2013, 08:28 PM   #885
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Another thing I like about this game...wide receivers and running backs catching balls near the sideline can no longer turn right around and magically turn up the sideline...momentum now carries them out when you try to turn up the field. I like that
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Old 06-20-2013, 08:30 PM   #886
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Hey guys, I haven't read the entire thread so maybe someone has mentioned this already. Anyway, is anyone having trouble maintaining speed with a running back after receiving a pitch? What happens is, when I pitch the ball on an option play, then I take control of the back and he basically just stops running for a split second, kind of like a stutter step. I figured there's something I'm doing wrong in regards to the acceleration button. Could anyone shed some light on this for me?
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Old 06-20-2013, 08:32 PM   #887
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For any guys with Twitter, please tweet your concerns regarding CPU 3rd down playcalling, which the CPU usually calls a 4 vertical or HB screen.
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Old 06-20-2013, 08:33 PM   #888
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Now one thing I do hate is the new no huddle system. First of all, it is glitched out. If you start in a certain personnel, it forces you into a formation with completely different personnel. Second, the fact that I'm forced into anything is foolish. I get why it was put in, but it is a very poor system. If you start in Pistol Full House, three HB package, you're pretty much stuck in it. In '13, I used to start in Pistol Full House and then go to Shotgun Spread Flex and run Load/Motion Option as sort of a Gun Triple offense. I can't do that now.
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