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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-20-2013, 04:03 PM   #857
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by VTPack919
The colors are washed out, people complain.

Colors too vibrant, people complain.

I think they look great right now, didn't care for them before.
You know what the world looks more vibrant on my HDTV then it really does when I walk out the door lol
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Old 06-20-2013, 04:04 PM   #858
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Can someone play a game and run nothing but slant routes and report back with their completion %?
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Old 06-20-2013, 04:41 PM   #859
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by BenGerman
As someone who still plays '13, is the weight of the players more noticeable for you in the demo?
Yes absolutely. The players have weight to them..****nning the ball feels a lot better on 14. No question.


Passing game though feels exactly the same (which is fine as I loved passing in 13 except the 4 vert exploit).
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Old 06-20-2013, 05:00 PM   #860
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Does anyone else feel the CPU QB takes off too often (or too quickly)?

I have the CPU QBs run almost every other pass after only looking for WRs for a brief second. Rather have them run too often then never, but it gets old after so long.

Am I the only one? (Keep in mind, I love this version more than any other current gen football game so I am not complaining)
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Old 06-20-2013, 05:05 PM   #861
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

God the shovel option is ****ing amazing. Im so excited to get my hands on this one guys.
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Old 06-20-2013, 05:05 PM   #862
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Quote:
Originally Posted by TheBleedingRed21
Does anyone else feel the CPU QB takes off too often (or too quickly)?

I have the CPU QBs run almost every other pass after only looking for WRs for a brief second. Rather have them run too often then never, but it gets old after so long.

Am I the only one? (Keep in mind, I love this version more than any other current gen football game so I am not complaining)
That's all Miller does when I play against OSU. Even with a spy every play he will still do it....

There the easiest CPU team for me to best because of it.
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Old 06-20-2013, 05:09 PM   #863
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I am just thankful that the cpu shows more dimensions on offense than it has in years. For what feels like this entire generation, the cpu has been a sometimes unstoppable passing offense, and that's it.
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Old 06-20-2013, 05:11 PM   #864
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by PVarck31
I really hope this is fixed in the retail version. I kept wondering why I was getting so wide open deep. I swear people who played this at E3 said it was fixed. And when you add this to the fact that passes in the middle of the field are too easy its a recipe for disaster. And its unfortunate because there are so many improvements this year.

I'm gonna try to stay optimistic.
I've had the opposite luck with getting open deep. Twice while running 4-Verts I was wide open deep down the middle, and that was late in a half after I had basically ran the ball the entire game. The rest of the time my guy was blanketed by a DB and I was picked by a safety another time. I even played an entire Q on offense with both teams (TAM/ORE) and did nothing but throw deep with variations of 4-Verts. I was sacked numerous times and picked another. Last year I could complete a 4-Verts pass down the middle whenever I wanted. This year that doesn't happen, at least it doesn't for me. However, the short slants over the middle are just as easy to complete as in years past. Especially when you Hot Route your WR.


Oh, and as for the play call screen not popping up during the CPU no-huddle: That hasn't happened to me. I get restless however, and have been pushing X (or maybe it was A on the 360, I don't remember) if the screen doesn't pop up immediately. Seems to be working.
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