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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-20-2013, 12:19 AM   #745
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Really like the demo, finally the AI is challenging! I've lost all my games on Heisman and its fun to lose sometimes. But it almost seems like some of the read option plays are too good. Does anyone know an effective way to shed blocks? The power/finesse moves from past ncaa games doesn't seem to work on run or pass plays.
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Old 06-20-2013, 12:20 AM   #746
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....first game of the demo and the CPU runs a punt back on me for a TD. I'm sold. LOL

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Old 06-20-2013, 12:27 AM   #747
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

So far the passing game is just too easy for me. Passes over the middle and curl routes are the main culprits. I can come out in shotgun with 4 and 5 wide receiver sets and literally do nothing but pass to just march down the field with little resistance. My only hope now is that this is fixed around launch and/or the new fatigue system makes me pay by making my receivers and QB worthless by the second half if I do this in longer games.

This is on all different settings and many slider combinations by the way.
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Old 06-20-2013, 12:30 AM   #748
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

The Aggressive setting is your friend against the option...but not not so much against the pass
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Old 06-20-2013, 12:35 AM   #749
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Strategizer
So far the passing game is just too easy for me. Passes over the middle and curl routes are the main culprits. I can come out in shotgun with 4 and 5 wide receiver sets and literally do nothing but pass to just march down the field with little resistance. My only hope now is that this is fixed around launch and/or the new fatigue system makes me pay by making my receivers and QB worthless by the second half if I do this in longer games.

This is on all different settings and many slider combinations by the way.
THIS, if you run a smart passing the cpu can't stop you, at least on AA in my experience, I don't know about Heisman yet I haven't tried it. This why I am saying AA is still too easy and people will have to use custom sliders for a challenge.
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Old 06-20-2013, 12:36 AM   #750
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Originally Posted by bkrich83
2012,2011 and 2013 are irrelevant to this discussion.

Still didn't answer the question, how do you quantify this? What's too accurate, and what's not accurate enough? What metrics did you use?
I second this would love to hear specifics from booker21. Also believe the past games are irrelevant
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Old 06-20-2013, 12:46 AM   #751
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I enjoyed the demo , and really enjoyed the new coordinator camera

The game took a hit on the graphics but the game is smoother and im all for it. I really liked it and im looking very forward to the game when it releases.

They added plenty to the game that differs itself from 13. Nice Job
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Old 06-20-2013, 12:48 AM   #752
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by bkrich83
2012,2011 and 2013 are irrelevant to this discussion.

Still didn't answer the question, how do you quantify this? What's too accurate, and what's not accurate enough? What metrics did you use?
I've been using 20 on both HUM/CPU and getting fantastic results. All I've done thus far is:

Lower QBA to 20
Up INT to 60
Lower Pass Defense to 40

And let it fly. I've gotten some really good numbers that way, and I'm wishing I had written them down now. Plus, there are less animations where the CPU will just let an INT bounce off their hands. If the CB is in position, they usually make the interception. If they aren't, and the QB makes a good throw, the defense is punished.
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