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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-19-2013, 11:38 PM   #737
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by carnalnirvana
I like alot of things about this demo, but

4 VERTICALS

4 VERTICALS

4 VERTICALS

by the cpu on every 3rd and 10+ is bad bad bad programming....

and while some may be impressed that the QB scrambled off the 4 verts for the first down, a pocket passer in the full game will force it for the pick 10 out of 10 times....

sad to say the playcalling isn't fixed, its worse in many regards, the cpu has gotten better at executing bad plays from bad playcalling...

playing against the AI is like playing some fool online, someone programmed the cpu to either call a screen or 4 verts on every 3rd and long....

its not hard ea just change the frequency of the screen and 4 verts to 1%... and crank up the AI punt ability

i am thinking of a provocative title for a thread about this 4 verts AI mess ea needs to hopefully see this...

this issue alone makes me not want to spent more than $30 for this game or else its a day 1 buy.....
That is disappointing to read. My biggest pet peeve from last year's game.
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Old 06-19-2013, 11:42 PM   #738
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by rockytop52
Glad they took the "motion blurness" crap off
Could be why the game looks better overall.
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Old 06-19-2013, 11:50 PM   #739
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I played the demo and it was different than past year's but it seems that everyone wants this year's game to be a major improvement so bad that they have convinced themselves that it is - I'm not so sure yet.
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Old 06-19-2013, 11:54 PM   #740
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

As a person that does not play this game I shouldn't be able to jump right on the sticks and beat the cpu on AA, vets will have to put the game on Heisman or use custom sliders to get a challenge from the cpu.
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Old 06-19-2013, 11:55 PM   #741
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bigdoc85
I played the demo and it was different than past year's but it seems that everyone wants this year's game to be a major improvement so bad that they have convinced themselves that it is - I'm not so sure yet.
I think the physics engine is enough of a culture shock that it makes the game play differently. But there are some similarities, which isn't necessarily a bad thing.
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Old 06-20-2013, 12:04 AM   #742
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by booker21
The problem is that while it work it doesn't have a Happy medium. 0 is too inaccurate and 5 is too accurate.

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Based on what? How do you quantify this? Especially given the short time frame.
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Old 06-20-2013, 12:13 AM   #743
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Originally Posted by bkrich83
Based on what? How do you quantify this? Especially given the short time frame.
Based on the amount of time playing the demo. Besides this was the case as NCAA 2012 and NCAA 2011. 2013 had a bug that make qb still accurate even at 0.

This won't work different as the demo shows it s the same as before versions.

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Old 06-20-2013, 12:14 AM   #744
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by booker21
Based on the amount of time playing the demo. Besides this was the case as NCAA 2012 and NCAA 2011. 2013 had a bug that make qb still accurate even at 0.

This won't work different as the demo shows it s the same as before versions.

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2012,2011 and 2013 are irrelevant to this discussion.

Still didn't answer the question, how do you quantify this? What's too accurate, and what's not accurate enough? What metrics did you use?
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