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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-19-2013, 09:00 PM   #721
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Here are my random thoughts:

- Game looks immediately much better due to looking less drab, washed out, more colorful, whatever you want to call it. It just looks a lot more like Madden now which is great!

- Glad they had names for the players in the demo instead of numbers. I'd much rather have fake names then #5 or #28 or whatever.

- Audio in regards to the crowd is much, much better and more dynamic in regards to when my Buckeyes made a big play the crowd went dead silent. However, still not perfect either, on the opening kickoff I had a kick return for a TD that was called back on a penalty. The crowd cheered but in real life if the Buckeyes had a kick return for a TD called back on play number one the Big House would be insanely loud roaring. Still better but not there yet..

- I really like the new introduction, it seems more interesting and quicker. More cuts and etc make those of us with short attention spans very happy and less likely to skip over after viewing..

- The controls seem to be matching up with Madden now in regards to throwing the ball away (someone please correct me if I'm wrong..)

- Love the new fatigue system, this is going to be a HUGE addition IMO

- Physics seemed much better done, loved that the stupid stuff from Madden wasn't in there (people falling down after plays like they were drunk, etc)...loved the 'weight' that players seem to have now

- Related to the above - love how the players plant to cut now. Yes there's still a bit of skating but for the most part we are finally back to the PS2 days of cutting and players showing different agility in that regards.. A great addition!

- I really like the slowed down speed and limited turbo. Plus the turbo now when you apply it is a much larger difference in speed from non-turbo, which means you actually can see your guy accelerate alot and will mean more strategizing as to where to use your limited turbo... I've been calling for this for years, a larger differential between just running and running hard and finally get it, YAY!

- the CPU is a lot tougher, although perhaps that is something we always see in the new game until we can adjust more to it. The one biggie though this year is the CPU seems to be able to run. the Michigan QB ran a good bit on me, although he did pay once with a fumble.. I lost 24-6 to Michigan thanks to 2 turnovers, 1 for a pick 6 on the goal line...

- The addition of the music, the licensed songs, which their names I do not recall but you hear at every football games 8 million times per hour, is HUGE... combine that with the emotion and team celebrations and finally..FINALLY the game feels much more "alive" and less sterile.

About the only criticisms I can really level is I didn't recall hearing any new broadcast chatter or audio, the names on the jerseys are still too small and still don't look like Maddens (which look right) and I didn't see dreadlocks at all if memory serves...but wow, that's about the only negatives I can think of offhand.
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Old 06-19-2013, 09:11 PM   #722
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Originally Posted by Buckeye Country
Sounds like the QB accuracy sliders work, I hope they work in dynasty. They didn't work last year.
The problem is that while it work it doesn't have a Happy medium. 0 is too inaccurate and 5 is too accurate.

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Old 06-19-2013, 09:36 PM   #723
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Anyone surprised that Awareness isn't a part of the receiver breakdown when you hold R2 and press a receiver button? And, I'm assuming that Route running probably compares to a defender's man/zone coverage rating depending on their assignment (that's the only ambiguous one I see, the rest are pretty clear). That confusion should clear up once we see ratings in the full game and can do some simple math to figure out what the opposing rating is.

That one thing aside, I love that addition. Would like to see it for the front 7 too, so we can finally put to rest how the offense/defense ratings interact.

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Old 06-19-2013, 09:42 PM   #724
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Enjoying demo. Running and option game are a ton of fun. Only problem that I noticed is that the stat banner pop ups stopped working in a few of my games. They work fine in the first half but in a few games they stopped working altogether in 3rd and 4th Q- no yard gained on play, no cumulative stats for player, nothing. Once they stop they never come back in that game

May have been after running a handful of no huddle plays, but not sure.

This is annoying because I really like the pop ups. Hopefully just a demo thing. 360 if that makes a difference

Anyone else had this happen?

Last edited by FSU Judge; 06-19-2013 at 09:45 PM.
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Old 06-19-2013, 09:53 PM   #725
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by bcruise
Anyone surprised that Awareness isn't a part of the receiver breakdown when you hold R2 and press a receiver button? And, I'm assuming that Route running probably compares to a defender's man/zone coverage rating depending on their assignment (that's the only ambiguous one I see, the rest are pretty clear). That confusion should clear up once we see ratings in the full game and can do some simple math to figure out what the opposing rating is.

That one thing aside, I love that addition. Would like to see it for the front 7 too, so we can finally put to rest how the offense/defense ratings interact.
In regards to that, I've seen (and his name is slipping my mind right now) the impact player on OSU dominate while I'll watch the same position for Michigan and see much less of an impact. It's hard to say anything for certain right now, but there seems to be more differential than before.
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Old 06-19-2013, 10:03 PM   #726
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Demo lags like crazy
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Old 06-19-2013, 10:04 PM   #727
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Well, I'm done with it. Won't be a purchase either unfortunately. Only took me playing 3 games (one with each matchup). The physics simply aren't used enough, too many animations still... I would rather see bodies moving strange occasionally (ala Backbreaker) and physics be used 100% of the time than what they've made it.

It's also laggy and slow which could be fixed at launch but the other stuff won't be.
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Old 06-19-2013, 10:11 PM   #728
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Those of you seeing lag or slow down must be on PS3. I used to play NCAA on PS3 and it was mind numbing how slow menus were and the lag between cut scenes and the play call screen. Moved to 360 and all of that ceased to exist with the additional benefit of better graphics.
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