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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-19-2013, 06:44 PM   #705
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Having played one half of Michigan against Ohio State and a full game of Texas A&M against Oregon, I have to say that this game is shaping up to be a buy. I like the way the line is playing and the way they have dealt with the option. I'm very excited about this game.

Then again, I haven't bought one since '11.
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Old 06-19-2013, 06:55 PM   #706
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Just pushed a RG into his QB's lap and my DE got the sack. I don't know how high I leaped in the air after that happened but I'm buying this. Don't know if that's great or pathetic but whatever
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Old 06-19-2013, 07:28 PM   #707
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by KUJayhawker2015
I meant big hits with the trucking as a RB. Have you trucked anyone? If so how? Clicking or flicking RS doesn't work for me lol
You have to hold the right stick up a few steps BEFORE you want to truck somebody. Been this way for the past couple of years now. Even easier to do this year in the demo.
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Old 06-19-2013, 07:28 PM   #708
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by KG
Extremely minor gripe alert

I wish EA would update the generic pictures used for the players to look more like college kids. Right now some of the look old as hell, receding hairlines, bald, etc...
seconded. ive always hated this. its been that way this entire gen. 7-8 years and nobody bothered to fix it? dont expect it to be fixed anytime soon. maybe next gen.
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Old 06-19-2013, 07:30 PM   #709
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Just had a nasty double juke spin with DAT. Looked like Reggie Bush in his day. Love how you can really feel the difference with quicker players.
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Old 06-19-2013, 07:36 PM   #710
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Been playing the demo on straight Heisman since I've downloaded it and I've won once, Oregon 13 - A&M 10.

The game was a straight defensive battle, except for when Johnny Football decides to say "F your Defense!" and takes off for a huge gain. Had a fumble recovery and 2 Ints, one for 6.

Anywho, my thoughts. I'm fairly new here so, it may not have huge importance..

The demo has me hooked. 13 just sits there beside the PS3 wishing it could be 14. The game feels so great to play now. IE2 is a gamechanger, in my opinion. The option game is very deadly when used correctly.

The defense has been ramped up too, I believe. If you go to the well too many times, you will definitely pay for it.

I have just a few issues that I hope is fixed before the game drops..

1.) When I was using Oregon, A&M had a no huddle offense going, I couldn't pick a play from the personnel that I had on the field, but the menu quickly came up and vanished after Johnny Football had already snapped it and had passed the first down marker.

2.) It may have just been me, but every time A&M went deep, I'd get beat by atleast 10 yards everytime.

3.) I wanna see more bumping at the line of scrimmage..

All in all, this is a wonderful demo and I will enjoy picking this up day one.

Woo Pig Sooie!
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Old 06-19-2013, 07:53 PM   #711
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

has anyone notices that when you run no huddle the CPU NEVER CHANGES ITS DEFENSE...SAME COVERAGE THE WHOLE WAY DOWN THE FIELD!!!
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Old 06-19-2013, 07:57 PM   #712
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I've played quite a few demo games, I'm very impressed. Mostly with the improved plays and formations. I've never really cared about how good the graphics are in NCAA. I don't play it for graphics. I am glad they made the colors better though, the last few versions of NCAA have had a washed out field color that occasionally made the pass catch indicator invisible. Nebraska's alternating light/dark green field turf was especially bad for that.

As for animations, I've seen some messed up animations like ball carriers reacting unnaturally to contact but I've also seen some really good animations like ball carriers tripping over the legs of the OL and needing to recover or stumbling down. I'm also really loving that defenders react to tipped balls and actually catch them now. I've had a few tip drill INT's that were very impressive, for both user and CPU. In '13 those would just hit the defender's hands and drop.

I've seen a couple glitchy things that will likely be fixed. A few of the automotion read option plays in OSU's playbook have failed meshes between the QB-HB where their two animations just don't meet up and the QB gets stuck with the ball. I have also seen one play where a WR dropped a ball at the goal line, the ball fell and hit a defender in the back and then got intercepted by another diving defender. It looked amazing initially but the ball clearly hit the ground. Challenged and it was upheld as an INT.

All in all, I like it a lot but can tell putting a playbook together with all these new plays will be very difficult.
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