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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-19-2013, 02:23 PM   #617
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by khaliib
The Pass Lead Sensitivity is set at "50" by default.
We have to use Xan's editor to get to this function in our Profile settings of save.
Maxed at 127, the QB ratings really come into play and how you press the RS when throwing.

This is without touching the QB Acc Slider, so there will be room for even greater difficulty enhancement without feeling cheated.
How can i try that editor? how this will apply on my xbox360 profile?
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Old 06-19-2013, 02:23 PM   #618
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Just wondering if anyone knows, what is the acceleration burst. We have always had RT as a boost and it doesn't appear to be any different than the past years.
ummm past yr or 2 we havent had a speedburst/acceleration button the players just picked up speed automatically
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Old 06-19-2013, 02:25 PM   #619
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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I would laugh...but I can't. I will have a vid up shortly... R.I.P NCAA
Could you be any more dramatic?
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Old 06-19-2013, 02:29 PM   #620
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Finally got some time to sit down and play through a few games. All I can say is wow, what an improvement. Sure, there are still some issues here and there that could be ironed out but overall this is such an improvement over the past couple of years.

First, the option is just a tad overpowered but overall I think it's great that it actually works now. The blocking is spot on in most cases and there is a great variety of ways to go with it. To the overpowered point, sure it makes it a little too easy but I think once we can turn those sign things off it will get better, and that being said I have run plays where I do everything right but it still blows up for a loss, and plays where I have screwed up but can break a tackle and get a few yards. I'm just glad the option is even viable this year.

Second, the physics are great, in my opinion. M13 was a little overkill, but that's to be expected in the first year. IE 2.0 feels just right, the physics look real about 98% of the time and the players feel weighty and you can really feel some momentum this year. I had a play where my HB shoved off a LB only to have his momentum carry him right into the corner where he got CRUSHED. It was great to see.

Haven't really tried out the new coordinator cam or whatever but I will get to that. It just feels good to finally be excited about college football in the virtual world again.

EDIT: Got such an itch to get back to things that I almost forgot about the running game. Still noticed a little bit of the S running stuff but not enough to really matter, I think. The cuts are great and really add another extra dimension to the game that it has been missing for a while now.
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Old 06-19-2013, 02:30 PM   #621
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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I turned it off after one quarter. I'm hoping this is just the demo experience, but way too much dead air in the commentary. I didn't feel like it was even connected to the game. The crowd looked and sounded like crap.

Nothing bad to say about the actual gameplay, though. I enjoyed it more than I thought I would. I love the new juke animation!
yea i got bored with the demo pretty quickly. Just felt stale. The gameplay was improved but nothing else immerses me into the game. I'm way past cutscenes at this point, Real Time Presentation should be the standard, no excuse in 2013 to not have it in when other games have had it for years. I find myself skipping every cutscene, the commentary puts me to sleep and the crowd is lackluster other than when Seven Nation Army is playing. Gameplay is better, presentation still blows.
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Old 06-19-2013, 02:31 PM   #622
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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ummm past yr or 2 we havent had a speedburst/acceleration button the players just picked up speed automatically
we have had it the past 2 years. it was set to automatic by default. if you turned it to manual you had to press RT/R2 again.
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Old 06-19-2013, 02:32 PM   #623
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Old 06-19-2013, 02:32 PM   #624
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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I don't think anyways arguing this game isn't better, i do however think that a lot of the positive vibes come from the fact that NCAA 13 sucked and people are happy to have a game that doesn't completely suck.

This year's game has improved and shouldn't deter those who enjoy the series from buying the game, I just personally don't feel that the game is THAT much more enjoyable because it's still very stale.

Just my personal opinion based on my time with the demo and thoughts on it compared to the initial reaction people were giving.
Which is fair JS. I think a lot of us understand this is the game we should have been getting a few years ago. The difference will be that some of us are going to be okay with that, and others of us won't be.
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