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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-19-2013, 12:06 PM   #553
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

On default AA I ran 4 verts every play, an these were my results.

Discredit 1 catch, 22 yards, and 1 TD, as thy were done by supersim. I was dimming the defense, and didn't realize VTech threw a pick, and simmed a play on offense. So I was 6/33, 1 TD, 3 INTs. Computer drops waaay too many picks.

One of the catches actually came off a dropped pick. Sweet play. I also took a kick back to the house. It was sweet, although counter intuitive to what I was trying to do.
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Old 06-19-2013, 12:12 PM   #554
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Iīm not seeing any video on page 44 or 45. COuld you please link me to the video?

Just saw that you found it. Deleted Link
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Old 06-19-2013, 12:13 PM   #555
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I honestly don't see the issues with deep passes that others seem to see.

We outlaw 4 verts in our OD regardless...but I did experiment and attempt to use it to see if I could complete an insane amount of them against the CPU.

I completed less than 15% of the deep passes. The CPU Secondary is very aware IMO. Safeties play much better and deeper in there zones and the DBs who were one on one with the receiver did a great job of attacking the ball as well.

If anything...I'd like to see the WR do a better job of fighting for the ball as well but that's a small complaint.

I think today I'm going to start messing with sliders, but honestly...it will be very small tweaks.

I'm in the "All American crowd" myself after playing both Heisman and AA. There really isn't much difference between the two this year IMO, other than a more "brick wall" type of O line on Heisman.

This is easily the most fun I've EVER had with an NCAA..and it's a demo........ a demo.
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Old 06-19-2013, 12:19 PM   #556
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I have seen some folks talking about seeing an Offensive PI penalty called. Did you guys find sliders for penalties and turn them up because I have now play 6 games and have yet to see a penalty.

Don't get me wrong still having a blast with the demo and still impressed.
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Old 06-19-2013, 12:22 PM   #557
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I've played two games and have seen one penalty. Did like the new ref model though.
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Old 06-19-2013, 12:25 PM   #558
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I'm pleased with the demo, All-American is slightly tougher than last years. Alabama gave it to me when I played as the Hokies.

I haven't seen any kind of glitches or anything really odd. I have seen my guy beat the FS and the FS broke up the play twice.

Can't for 9 July
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Old 06-19-2013, 12:31 PM   #559
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by JerseySuave4
agreed, i think it has to do with the fact that NCAA 13 sucked. It wasn't a good game. So this demo is better than that and I think people are going overly dramatic with how good the game is. I got through a couple games on the demo and got bored because it still has the same feel its had for a while. Yes running is improved (now it's too strong) and colors pop and some other things improved but based on some people's reaction you'd think we have a football game on the level of MLB the Show here.

I had been reading about how great the demo was, then I try it out and I get a game glitch freeze my 1st game and then in the next game i'm playing a team running no huddle and I can't call plays on defense because the play selection screen takes forever to show up, by the time it shows up the ball is being snapped. Still get the same things we've gotten for years, I had a run play where I had a pulling lineman running to block a safety, only person that needs to be blocked and I have a TD and the lineman literally ran right by him and continued downfield towards no one while I got tackled.

Is the demo better than last year's game? Yes. Is the game game great? No. I'd say this is the kind of game we should have had 3 years ago.

Yeah i havent had the playcalling issue, the blocking issue, and the game was smooth. Do you play on heisman?
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Old 06-19-2013, 12:40 PM   #560
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by AuburnAlumni
I honestly don't see the issues with deep passes that others seem to see.

We outlaw 4 verts in our OD regardless...but I did experiment and attempt to use it to see if I could complete an insane amount of them against the CPU.

I completed less than 15% of the deep passes. The CPU Secondary is very aware IMO. Safeties play much better and deeper in there zones and the DBs who were one on one with the receiver did a great job of attacking the ball as well.

If anything...I'd like to see the WR do a better job of fighting for the ball as well but that's a small complaint.

I think today I'm going to start messing with sliders, but honestly...it will be very small tweaks.

I'm in the "All American crowd" myself after playing both Heisman and AA. There really isn't much difference between the two this year IMO, other than a more "brick wall" type of O line on Heisman.

This is easily the most fun I've EVER had with an NCAA..and it's a demo........ a demo.
I Do agree with you that in normal game-play it seems that the Deep pass is not as money as it was before. BUT. this doesnīt stop me for saying that in a Hail Mary with 3 sec left, the CPU shouldnīt do what they did in that video (screenshot) i posted above.

All 3 WR are wide open. I donīt know you, but if i win with that play i wonīt feel good at all.

1.- SS should do what he did, itīs a glitch (take a look at the video) we believe this is because the ZONE COVERAGE WAS SET TO AGGRESSIVE.

2.- CPU should be aware that there are only 3sec left, the ball is on the 50yds and the HUMAN is going for a Hail Mary. Why would they chose a Cover 2 defense????

The last point, happened all this gen. There is no reason why EA couldn'tīt fix this. they had 5 years to do so.
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