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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-19-2013, 10:15 AM   #537
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

It's probably been stated (can't comb through 10+ pages) but the colors really seem to pop this year. The game seems much more vibrant on PS3 at least.
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Old 06-19-2013, 10:24 AM   #538
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Jistic
This game more than any other seems to be the most over hyped positive or negative on OS. I don't quite feel this is the "greatest NCAA ever" after one day with the demo. I did like it and am interested but need to play it more.

By July 30th we may have a bug thead a mile long with many people screaming for a patch and calling it unplayable. Gonna wait and see a little bit first I think.
True..
For me (and from someone who has passed on NCAA the last 2-3 years)
this is so far the most enjoyable FB game this gen.

Don't know whether to be happy or irritated that the best FB game this gen will also more than likely be the last game I buy this gen..
Been to long to feel this way about a FB game.

I love the coordinator cam and really had a blast playing.

Only 1 major glitch for me so far:

I was running the ball and had a straight path to endzone when the whistle blew when I was at the 5 yard line...
Every play after that the whistle would blow and play would end right at the snap and the commentary would go like it was a great D stop.
I had to reset the game.
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Old 06-19-2013, 10:30 AM   #539
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I had the chance to get a few games in (PS3) and here are my early impressions:

Pros
+ The Demo was put together very, very well. The skills trainer is fun and a great way to test out the new gameplay mechanics.
+ It doesn't even feel like an EA football game. It feels like a new engine. It's pretty crazy. The players have weight to them.
+ The CPU AI on Heisman is insane. I have longed for a challenging AI and this year it appears the CPU will make you earn W's. In an OD this is huge as I get tired of seeing user teams ranked 1-12.
+ Running the read option has a tremendous fun factor. Using the pistol with TAMU was a freaking blast.
+ IE looks great and the new dive tackles are vital.
+ The acceleration burst was implemented great. I am definitely gearing my offensive attack to a ground attack.
+ Is it just me or does the CPU take better angles to make tackles?
+ Zone coverage is way, way better.
+ The offensive hot routes are amazing. The smoke screen hot route?!?!?! OMG YES PLEASE!!! *Madden give me this option PLEASE!*
+ The running locomotion & movement. Absolutely blown away by the CPU AI running decisions and how good the cuts/movement look.

Cons
- While the colors pop, they took away detail from the uniforms. That's just my early impression and I might be wrong. Really not a big deal to me.
- I get stuck in between camera angels. The "Normal" isn't playable if you use the option at all because you can't see defenders coming from the outside. I had a pitch intercepted because a defender came from off screen. The Wide/Coordinator cams are solid for game play
- I hate the audible system. I think Madden has it perfect with the D-pad hot route system. I'll get used to it but it's frustrating out of the gate.

Holding out judgment
# Is 4 Verts a money play still? I want to say it isn't but I just haven't had enough time to determine if it is or isn't. Busted coverage DOES happen so for those wanting it to be guarded perfectly every single time have unrealistic expectations.
# Is there going to be a bug that kills the game until a patch? I really, really hope we don't find one. I think the base of this game is phenomenal and am afraid a tweak will mess things up.

My plead to the NCAA team
~ For the love of everything holy, please do not tone down the CPU AI to "dumb it down" for people complaining about it being too good. Sliders are there for a reason and so are different difficulty levels. Tell people to get off their high horse and go down to Varsity if need be. Heisman should be a tremendous challenge.

I can't wait to get home from work and play a demo. When is the last time I was able to say that?
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Old 06-19-2013, 10:45 AM   #540
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Not sure how some are saying the DB glitch is still there and some are saying it is not. It is clearly still there... 4 verticals are working nearly every play with slot receiver hot routed. It is still broke. I can throw for 400 yards like nothing on Heisman, and I know I'm not that good, or everyone that is saying it is gone isn't that bad... If only I knew how to record video from my xbox...
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Old 06-19-2013, 10:53 AM   #541
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I did a video of my very first game, unedited full game of me talking about my impressions of the game. What i like and don't like so far.

Check it out if you have the time.

http://www.youtube.com/watch?v=o9rMd9BlvAE
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Old 06-19-2013, 10:57 AM   #542
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by brutx15
Not sure how some are saying the DB glitch is still there and some are saying it is not. It is clearly still there... 4 verticals are working nearly every play with slot receiver hot routed. It is still broke. I can throw for 400 yards like nothing on Heisman, and I know I'm not that good, or everyone that is saying it is gone isn't that bad... If only I knew how to record video from my xbox...
The problem last year was that you only needed one receiver to go deep for the safety glitch to show. That's how I tested it. Are you only seeing it with 4 verts? That doesn't surprise me because 4 verts has been broken against the CPU for years. It stinks, but I simply don't call it. If I need a last second desperate heave, I just stick with Hail Mary. See if it is present when you have deep routes outside of 4 verts.
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Old 06-19-2013, 11:19 AM   #543
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Strategizer
The problem last year was that you only needed one receiver to go deep for the safety glitch to show. That's how I tested it. Are you only seeing it with 4 verts? That doesn't surprise me because 4 verts has been broken against the CPU for years. It stinks, but I simply don't call it. If I need a last second desperate heave, I just stick with Hail Mary. See if it is present when you have deep routes outside of 4 verts.
No I posted yesterday that another play may be a culprit... It is in Oregon's playbook called FK Screen Wheel Route. The guy in the middle of the trio that does the wheel route is wide open by 10+ yards down the sideline nearly every play. The safety just stands in middle of field adn finally reacts once the ball is thrown which to late by then...
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Old 06-19-2013, 11:22 AM   #544
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Some people confuse the 4 verticals slot receiver as being the DB glitch. Thatīs not it.

the DB glitch happens only on Cover2. Where one receiver (outside receiver) go in a streak pattern. The SS or FS will hesitate and go down to the LOS instead of following the WR. This lead the WR to be 10yds wide open against the Cover2 play.

Hopefully this could clarify the DB glitch.
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