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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-18-2013, 11:17 PM   #433
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Glad to see the player models are looking better than years past. Maybe they dl'ed our BuffEye rosters and realized how redic theirs looked?
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Old 06-18-2013, 11:18 PM   #434
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Mine isn't moving from 0% either. My connection is fine.
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Old 06-18-2013, 11:26 PM   #435
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What do you all think the best gameplay speed, camera angle, and speed threshold to create the best gameplay?
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Old 06-18-2013, 11:28 PM   #436
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by cparrish
Glad to see the player models are looking better than years past. Maybe they dl'ed our BuffEye rosters and realized how redic theirs looked?

They all look the same. It has nothin on ncaa 11 player models
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Old 06-18-2013, 11:30 PM   #437
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I wish the ball would stop bouncing 10 yards after it lands from a punt every time and had a little variety anyway.

Other than that though loving the gameplay.
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Old 06-18-2013, 11:33 PM   #438
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

My game is currently stack with 0:00 on the clock in the 3rd. I can still call plays but it wont go to the 4th. Uploading video now.
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Old 06-18-2013, 11:38 PM   #439
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Just thoroughly dominated TAMU with Oregon. The two-headed attack of Mariota and DeAnthony Thomas was lethal - 9 carries, 108 yards for Mariota and 7 carries, 90 yards for DAT. Read option works so well.

Only thing is...this was on Heisman. Granted, I could not get the passing game going (only 4-9, 37 yards and a late TD at the GL) but I never needed to as I jumped to a nearly 17-0 lead. I'm also usually good with the option, so that could be a factor, as well as TAMU's defense being an 88 (Oregon's offense is a 99 I think).

The new running mechanic feels so great, and as I thought, speed will kill in this game. Also, in user games, guys in stick skills will probably do really well (esp. online) so hitting up the Skills Trainer might be a good idea.

Because I jumped to an early lead, TAMU's run game didn't get going at all, really. Still got ate up in the passing game for a second game in a row. And that was on AA defense...I was able to get pressure though, but every pass was on the money just about.
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Old 06-18-2013, 11:38 PM   #440
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by HozAndMoose
My game is currently stack with 0:00 on the clock in the 3rd. I can still call plays but it wont go to the 4th. Uploading video now.
keep playing if fatigue really works they should all pass out on the field soon lol
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