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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-18-2013, 09:54 PM   #385
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by rainyday601
When are they going to fix those dang jersey sleeves? Nobody doesn't wear that style no more.
Then they shouldnt change them............
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Old 06-18-2013, 09:55 PM   #386
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

just went through the skills trainer. loved it, the game looks to play really well, gonna play all three games to really get a feel, but i like what i see.

Just bummed about the lack of equipment.
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Old 06-18-2013, 09:55 PM   #387
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Is there any way to get to the depth chart?

Sent from my SCH-R830 using Tapatalk 2
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Old 06-18-2013, 09:56 PM   #388
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

My early impressions - I'm just trying to enjoy the game right now, but here are my thoughts so far:

Menus are SO much better. Smooth, clean - this is a case where less is more.
Having said that, the "pop" sound it makes when you navigate may get annoying but it's not a big deal.

Colors stand out WAY more.

Intros are good to me, had somewhat of a broadcast feel. The in-game "montage" will be much more believable in conference play.

Playing as Michigan V. Ohio State, and you can tell the O-Line blocking is a LOT better than last year. Lineman actually look to drive downfield, open up holes, etc.

Players feel WAY heavier. I have it on normal and it moves like it's on Slow IMO, which is a good thing. Running the ball may take adjusting to initially because you most likely won't hit the edge like you're use to. Speed WILL kill in this game I think more than ever.

The Infinity Engine 2 looks better than M13, but it still doesn't look fluid at times. I think that's a tradeoff versus a more ragdoll effect. It is VERY realistic though, moreso than M13, especially when multiple players collide and are involved in tackles.

The ability to cut upfield can be SO effective if you time it right, especially against over pursuing defenders.

Ohio State had me on my heels early. Everything it seemed was effective. Stopping spread offenses will be challenging, especially the better teams.

And something really cool I haven't seen before in NCAA (and possibly any football game): Ohio State is on the Goal line, and the RB gets the handoff. He runs left and collides with my defender, breaking the tackle, but his left arm (ball in this arm) hits the Guard, and the ball squirts out while he's still running forward. I did end up recovering it...not sure if it's because of the physics or a glitch or something, but it was VERY cool IMO.
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Old 06-18-2013, 09:56 PM   #389
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by rainyday601
When are they going to fix those dang jersey sleeves? Nobody doesn't wear that style no more.
That is a double negative, sir.
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Old 06-18-2013, 09:59 PM   #390
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Looks like it may even be a triple negative!!


Quote:
Originally Posted by MrSerendipity
That is a double negative, sir.
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Old 06-18-2013, 10:02 PM   #391
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Originally Posted by rainyday601
When are they going to fix those dang jersey sleeves? Nobody doesn't wear that style no more.
lol.......
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Old 06-18-2013, 10:04 PM   #392
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Overall, Really liked it.
Played as Oregon on AA for both. I was able to shut out T A&M 24-0.

-#6 is fast. I had 2 TD 40+ where I was able to use speed for TD.
-Opposing QB was able to get some good runs off on me.
-Was able to get some pressure on the QB and get a few sacks.
-Was able to get 2 User INTs.
-Had good success with Option.
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