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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-18-2013, 07:24 PM   #265
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

First Impressions - PS3, Mich. (me) vs. Ohio State, All-American difficulty (offense/defense), default everything else (sound/sliders/ect.):

GAMEPLAY: Wow, much improved. The running is slowed down but I feel the weight/momentum of the KR/RB/WR. The passing is tight and the total control passing is very responsive.

Also loving how the extra "feeling of weight" makes it feel to control players on defense.

Animations add a lot to the gameplay this year - stumbling, trucking, stripping, catching, etc.

AI called a good game and actually took a knee at the end after recovering an onside kick to seal the game. The CPU fumbled that onside kick and I had a chance, which made it more exciting.

GRAPHICS: The field and lighting are much much improved - better than any NCAA to date. However the player models still have a grainy texture and are outlined by the slightest of jaggies. Player models not a huge leap over 13, and still not as good as player models in NCAA 11, but when combined with the huge upgrade to the colors, field and lighting, it looks good. Not great, but good. As usual, the cutscenes look great.

Sound/Ambiance: The commentary is just a tad bit better than satisfactory. I liked how they commented on how the game momentum was going back and forth based on the back and forth scoring. The player chatter was a welcome addition. Also I think the crowd noise is improved somewhat. The licensed music really makes the game feel "current." But I was down big late with really no real hope of winning and the crowd was getting pumped up. Not a huge deal, more good than bad in the sound dpt. for sure.

TECH: Pros - Cleaner, lag free menus; fatigue meter beneath players.

Cons - and they REALLY need to fix this - immense lag on the playcalling screen when no huddle is being ran. When I was on defense, the screen didn't come up until right before the CPU hiked the ball - I had NO time to choose my play.

Overall, a very good game.
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Old 06-18-2013, 07:24 PM   #266
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Quote:
Originally Posted by stevensa08
I'm playing against them right now and I see no stripes on their socks
But it said striped maroon and striped white socks as options tho
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Old 06-18-2013, 07:24 PM   #267
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Dont know about coordinator cam on d. seems too far
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Old 06-18-2013, 07:26 PM   #268
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ive had 2 problems with it freezing at the coin toss. not a big deal with the demo tho.
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Old 06-18-2013, 07:26 PM   #269
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

I'm playing with Oregon now and to start the 2nd quarter, I started to see the stamina indicator. Didn't see it at all in the first game I played with OSU. It just showed up for the first time. Happened to anyone else??
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Old 06-18-2013, 07:29 PM   #270
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Im playing on PS3, don't have Gold right now for the 360.

Is anyone else noticing lag with the play selection screen between plays....its getting especially frustrating playing against a No Huddle team. It won't let me move any highlighted players around either before that screen pops up. Whats the deal with this...is this intentional??
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Old 06-18-2013, 07:31 PM   #271
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Away Ducks uni is hot
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Old 06-18-2013, 07:32 PM   #272
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Man I wish we could have a different camera setting for different aspects of game. I love coordinator cam on offense but I want regular on special teams and defense. GAme feels so different from years past. Finally getting a PS2 weight back to it. I really like it, especially the burst acceleration when running the ball.
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