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NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

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Old 06-18-2013, 05:03 PM   #113
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Gotta be something with my 360. The game has frozen on the loading screen 3 times. Have to turn the system off if I want to get a back to back game in.
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Old 06-18-2013, 05:04 PM   #114
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by BenGerman
One thing that is worrying me a little bit is that I'm getting an immense amount of sacks. Anyone else?
How?

I may have got 2 or 3 sacks in two games.
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Old 06-18-2013, 05:04 PM   #115
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Re: NCAA Football 14 Demo is Available Now For 360, Post Impressions Here (PS3 Later)

Quote:
Originally Posted by jmik58
I'm curious what everyone thinks of the "Wide" camera view as well. The coordinator cam is new and looks very nice, but I think the excitement over it may take away from a more "on the field, see the entire stadium" view like Wide can offer.
I'm not a fan of the wide camera so far. It looks a lot like NCAA Football 10's camera, and I didn't like that game.

This demo is fantastic so far
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Old 06-18-2013, 05:05 PM   #116
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

How is the CPU playcalling? Are you guys noticing a lot of screens on 3rd down by the CPU?

Really looking forward to downloading tonight for both systems, although the PS3 demo will probably take 12 hours to complete, lol.
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Old 06-18-2013, 05:06 PM   #117
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Is RBs running into Oline still?

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Old 06-18-2013, 05:06 PM   #118
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Played 2 games, one as VT one as Oregon.

Good
- The intros are actually pretty cool. I noticed Bama's had some music that sounded more southern, a small but cool detail
- WR Matchup is really cool. As Oregon, my TE had a decent advantage over the LB, and A&M paid the price
- Coordinator cam is nice
- Cuts, spins, stiff arms etc. all feel really cool
- Kick returns are a lot of fun
- Deep balls seem mostly ineffective
- Great clock management by the CPU. Bama faced a 4th and 15 on their own 45, but there was only about 6 seconds on the clock. Rather than punt, they tossed up the Hail Mary
- Gameplay as a whole is smoother


Bad
- No penalties
- Sidelines look bad
- There was a glitch where the ball carrier was brought down on top of a defender, and the game did not count him as down. The ballcarrier got back up and continued running.
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Old 06-18-2013, 05:06 PM   #119
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Also I love how I played as a defensive tackle and i totally drove the lineman back into the running back with a bullrush. Damn I might mess around and buy this game. The run game is SICK with the hard cuts
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Old 06-18-2013, 05:06 PM   #120
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Some quick thoughts:

**Were did the Pass Rush slider go?

- Am I crazy, or does the QB's seem to have different throw styles?

- QB actually threw the ball on a roll-out closer to the LOS as I left my man to make the tackle (really cool to see that)

- As advertised, the AI seems to go to it's Stars and mis-match's

- Must max out the Pass Lead Sensitivity to enable throwing to an area (default is at 50)

- Will need to max Impact Blocking to get more cut/decleat animations

- Must tune Def PI to be greater; actually got called for an Illegal Touching of all calls!!!

- Height actually means something for WR's (will still need to lower Jump for DB's a little

- Acceleration looks to mean more than actual Speed (prob controls how long burst will be)

- Will have to lower Speeds across the board so that the Black Mamba's can stand out a little more in this dept

-STAMINA: just love it; got hawked down because I used it too early

- Turned down tackling for both to "10", opened the door for more animations to trigger

- Got my TE killed going across the middle (pretty animations through out this interactive sequence, he should've been carted off)

- Still need to adjust the PAT/Punt Block to occur more frequently as well as ball physics

- Momentum is definitely in play in some good and bad ways
**the only bad is that WR's are slow to animate after the catch back up-field (will need to test if higher Agility rating will improve)

- Simply can't wait to get under-the-hood with this game!!!
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