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E3 2013: Madden NFL 25 Xbox One Hands-On

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Old 06-12-2013, 01:45 PM   #17
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If that's the case, that's pitiful. In the absence of full disclosure on this issue, I'd have to wait to purchase the game until reputable OS guys can speak to the improvements on the 360 compared to the XBOX One. I'm hoping that they put a lot into the final version of the 360 game and made it the best of the bunch. I suppose time will tell.
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Old 06-12-2013, 01:48 PM   #18
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Re: E3 2013: Madden NFL 25 Xbox One Hands-On

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Originally Posted by JMP
If that's the case, that's pitiful. In the absence of full disclosure on this issue, I'd have to wait to purchase the game until reputable OS guys can speak to the improvements on the 360 compared to the XBOX One. I'm hoping that they put a lot into the final version of the 360 game and made it the best of the bunch. I suppose time will tell.
Have you watched the videos of current gen in the E3 video thread? It's looking pretty good IMO.
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Old 06-12-2013, 01:57 PM   #19
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Re: E3 2013: Madden NFL 25 Xbox One Hands-On

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Have you watched the videos of current gen in the E3 video thread? It's looking pretty good IMO.
You don't get near enough of a picture looking at just a couple minutes of gameplay.

How good is the AI, both on and off the field. CPU AI drafting, FA's, Roster Management, etc. How realistic are injuries? How realistic are the stats in both played and simmed games?

There is so much more to a Video Football game than just "some small sampling of videos look pretty good".

The things I want to see before buying won't even be visible in a demo. I'll just wait until the game is out and in trusted hands before I go forming any opinions.

Not sure how others can form such extreme opinions and even try and correct others opinions with such little "real info".
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Old 06-12-2013, 02:00 PM   #20
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Re: E3 2013: Madden NFL 25 Xbox One Hands-On

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Originally Posted by bucky60
You don't get near enough of a picture looking at just a couple minutes of gameplay.

How good is the AI, both on and off the field. CPU AI drafting, FA's, Roster Management, etc. How realistic are injuries? How realistic are the stats in both played and simmed games?

There is so much more to a Video Football game than just "some small sampling of videos look pretty good".

The things I want to see before buying won't even be visible in a demo. I'll just wait until the game is out and in trusted hands before I go forming any opinions.

Not sure how others can form such extreme opinions and even try and correct others opinions with such little "real info".
That's true, but unfortunately we are very limited as to what we can see of Madden 25 this year at E3.
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Old 06-12-2013, 02:01 PM   #21
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Yeah, I've seen some of them, but it's hard to know what's been rendered and what's taken straight from gameplay. I would really like a list of exactly what's in the One that's not in the 360, but I don't think we're likely to get that kind of straightforward information. That may be a bit cynical, but we usually don't find out how games really are as consumers until we buy and play them. That goes for all games, not just Madden. If I'm going to invest in this game, I want to play it for 2-3 years, until the One game gets really good (it usually takes that long on new generation consoles), so it will have to have a really robust feature set and lots of gameplay improvements.
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Old 06-12-2013, 02:04 PM   #22
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Re: E3 2013: Madden NFL 25 Xbox One Hands-On

Do lineman still have eyes in the back of their heads? Where they would come all the way from the back side to pick up a blitz.
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Old 06-12-2013, 02:12 PM   #23
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wont be getting an xbox one at launch...ps4 all the way for now.

Its good to see the line itself getting some love this year, I really liked during the E3 presentation when I noticed a d-lineman reaching out for the QB.

So do all the improvements JUST for the next gen consoles or is current gen getting the same thing?
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Old 06-12-2013, 02:37 PM   #24
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I'd like to hear what changes were made to defensive player AI/logic from a programming perspective. Are defenders reading and reacting to real keys (like in real life) via dynamic progression throughout each play, or is the defensive AI still the same as current gen?
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