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NCAA Football 14 Dynasty RoundTable (UTC)

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Old 05-30-2013, 09:26 AM   #9
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Re: NCAA Football 14 Dynasty RoundTable (UTC)

good stuff. recruiting has me very excited after reading this I agree it got very time consuming last year. Also, thank god for OneEighth our lone offline voice.

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Old 05-30-2013, 09:57 AM   #10
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Re: NCAA Football 14 Dynasty RoundTable (UTC)

I really, really like the Dealbreaker feature. I hope that it wasn't somehow watered down at the last minute to help User teams out. If you're a new coach, at a lower tier school, with no tradition of success there should be a lot of players that you literally have no shot at getting. This will also help the CPU by providing some guaranteed checks on it's decision making in recruiting.
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Old 05-30-2013, 10:18 AM   #11
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Re: NCAA Football 14 Dynasty RoundTable (UTC)

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Originally Posted by jfsolo
I really, really like the Dealbreaker feature. I hope that it wasn't somehow watered down at the last minute to help User teams out. If you're a new coach, at a lower tier school, with no tradition of success there should be a lot of players that you literally have no shot at getting. This will also help the CPU by providing some guaranteed checks on it's decision making in recruiting.
Hopefully the frequency of deal breakers is tied to recruiting difficulty (seems obvious it would be). The one guy in the roundtable who tested as Akron made it sound like he was prevented from recruiting high ranked players due to deal breakers quite a bit, so let's hope it stays that way.
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Old 05-30-2013, 11:01 AM   #12
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Re: NCAA Football 14 Dynasty RoundTable (UTC)

So if I play as a coordinator (which I love to start off as) will I not be able to unlock the recruiting perks? Even as a coordinator you are the one doing all the recruiting, so that may take some of the fun away and strategy away and may have my lean towards being a head coach only.
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Old 05-30-2013, 12:25 PM   #13
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Re: NCAA Football 14 Dynasty RoundTable (UTC)

No, you can't. But when you become a head coach, your points as a coordinator carry over to the head coach tree.

Though it is an interesting question of if your head coach has recruiting boosts, do those work with a player doing the recruiting?
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Old 05-30-2013, 02:04 PM   #14
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Re: NCAA Football 14 Dynasty RoundTable (UTC)

3 questions.

1. Year one in dynasty, will the coaches already have skills unlocked? For instance, if I play as Alabama, all of those elite levels of skills already be unlocked? Or if I don't play as Alabama, will the Bama CPU coach have all of the elite skills unlocked so that Bama is a beast in recruiting and on the field? Or does every coach start from the bottom?

2. How much of a ratings boost are we talking? My worry is that for some teams, the ratings boosts in addition to quick progression in the off-season will make the team play like every player has a 90+ overall rating. Will be 82 guy get ratings boost from his coordinator to bring him to 85 and a ratings boost from his HC to bring him to 90?

3. Can these skills be lost? Or once they are gained, they are always unlocked, even 25 years into a dynasty?

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Old 05-30-2013, 05:38 PM   #15
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Re: NCAA Football 14 Dynasty RoundTable (UTC)

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Originally Posted by Colt45
Though it is an interesting question of if your head coach has recruiting boosts, do those work with a player doing the recruiting?
If anyone was interested in this, I asked it to the guys over at TGT. The answer is yes, which is nice.

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1. Year one in dynasty, will the coaches already have skills unlocked? For instance, if I play as Alabama, all of those elite levels of skills already be unlocked? Or if I don't play as Alabama, will the Bama CPU coach have all of the elite skills unlocked so that Bama is a beast in recruiting and on the field? Or does every coach start from the bottom?
They will have skills unlocked, probably at random, though. However, you can edit the starting skills when you edit the coaches' names and information. This was mentioned in the podcast.

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2. How much of a ratings boost are we talking? My worry is that for some teams, the ratings boosts in addition to quick progression in the off-season will make the team play like every player has a 90+ overall rating. Will be 82 guy get ratings boost from his coordinator to bring him to 85 and a ratings boost from his HC to bring him to 90?
Not sure about this one, but I do know you can control how fast XP is gained (or maybe how much bonuses cost).

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3. Can these skills be lost? Or once they are gained, they are always unlocked, even 25 years into a dynasty?
Since they haven't mentioned anything about this, or anything related to losing XP, I seriously doubt it.
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Old 05-30-2013, 08:54 PM   #16
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Re: NCAA Football 14 Dynasty RoundTable (UTC)

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Originally Posted by Colt45
They will have skills unlocked, probably at random, though. However, you can edit the starting skills when you edit the coaches' names and information. This was mentioned in the podcast
For those of us who build rosters, can we edit this when we edit coaches in a roster file or is only editable in the dynasty itself?
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