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Madden NFL 25 - Formation Audibles (UPDATED)

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Old 05-29-2013, 08:27 PM   #113
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Re: Madden NFL 25 - Formation Audibles (UPDATED)

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Originally Posted by BezO
A picture can say 1,000 words.

Thank you LB! I've been trying to say that for several pages.

Now let's aim for that instead of basing our suggestions around what a cheeser does. No matter what they do, the game is just 1s & 0s. It can always be cheated.
Bezo, we both know what currently happens in M13 is not representing formation shifts, that's some other stuff entirely, lol. That said you are claiming or seem to be, that if Tiburon didn't have us asking for band-aids they would have actually fixed the underline issues with audibles in M25 but no. The underline issues are too vast, much like you and LBz know all too well with regard to the OL/DL being connected and the ball being tethered to receivers. To put it frankly, Madden on the current consoles is a lost cause, in regards to fundamental football representation, because the foundation is FUBAR. You know this better than me, so what people are asking for is the best that Tiburon can do with the mess right now, UNTIL they can start over and do it right.

Every reasonable person would prefer a fundamental fix over a band-aid, I was just harping on the same thing the other day in a thread about AI but we ain't getting that this gen. Heck, "we" shouldn't be expected to tell football game devs how to make realistic football games anyway and hopefully next-gen, we won't be.
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Old 05-29-2013, 08:30 PM   #114
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Re: Madden NFL 25 - Formation Audibles (UPDATED)

I think one thing that'd be most helpful is seeing a list of the personnel coming onto the field. If I see Tavon Austin coming out alongside Lance Kendricks, Jared Cook, Brian Quick and Chris Givens, I would know that it could be a 5 wide set, or it could be an offset I.

However if I see Brian Quick, Lance Kendricks, Zac Stacy, Chris Givens and Stedman Bailey - I understand that its more likely this will be a 3 wide receiver set with either Kendricks at FB or TE and Stacy at HB.

Knowing who is coming onto the field is more important than knowing 'which position' is coming onto the field. Using the Cobb example... If I see 5 GB WRs coming onto the field but don't see Cobb, I sell out stopping the pass and don't worry about potential run.


I would have to line up my defense accordingly because of the chances all players could line up at WR. I could come out in base D and defend the run but then be caught out or line up in a nickel or dime set.

This is of course considering that the game is based on physics and there is some sort of AI that would establish who lined up on who of course...

I think what is being forgotten is that with the new audible system, we now have the majority of our playbook at our disposal unlike before where we were limited to a handful of plays.

Within this would be a handful of plays that include motion within it. such as splitting the HB out wide and running a route or motioning a FB from out wide in line for a run play.

The same ideas can be used, just in a different way, without opening the game up to absolute cheese which we must endure atm.

Bezo, in principle, I agree with what you say about not being limited and that it should all be fixed but in reality EA will not fix all the requisite things immediately, as much as we ask them to. Considering the likelihood of them taking AT LEAST 2/3 years to have some sort of realistic physic system, adaptive AI and realistic ratings, I'd rather have this audible system for the time being until then.

Last edited by infemous; 05-29-2013 at 09:20 PM. Reason: Italic was inserted later hence why it messes with the cohesiveness of the post, however it makes it a little bit clearer.
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Old 05-29-2013, 08:31 PM   #115
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Re: Madden NFL 25 - Formation Audibles (UPDATED)

Quote:
Originally Posted by Big FN Deal
Bezo, we both know what currently happens in M13 is not representing formation shifts, that's some other stuff entirely, lol. That said you are claiming or seem to be, that if Tiburon didn't have us asking for band-aids they would have actually fixed the underline issues with audibles in M25 but no. The underline issues are too vast, much like you and LBz know all too well with regard to the OL/DL being connected and the ball being tethered to receivers. To put it frankly, Madden on the current consoles is a lost cause, in regards to fundamental football representation, because the foundation is FUBAR. You know this better than me, so what people are asking for is the best that Tiburon can do with the mess right now, UNTIL they can start over and do it right.

Every reasonable person would prefer a fundamental fix over a band-aid, I was just harping on the same thing the other day in a thread about AI but we ain't getting that this gen. Heck, "we" shouldn't be expected to tell football game devs how to make realistic football games anyway and hopefully next-gen, we won't be.
To the bolded: I have accepted that which is the reason why I don't post much in here anymore.
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Old 05-29-2013, 08:34 PM   #116
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Re: Madden NFL 25 - Formation Audibles (UPDATED)

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Originally Posted by LBzrule
I know that problem. But that means what I wrote was not read carefully enough. There is nothing wrong with lining up in 4WR formation with Pro personnel. As long as I'm audibling to formations based on Pro Personnel what is the problem? I never said anything lining up with 4 WR's (spread personnel) and then audibling to formation that does not use 4WR spread as personnel, namely Pro.
Your comment was read properly, just what you pointed out is not the issue that is being debated or addressed by EA, as a whole....It is about preventing people from lining up in 4 and 5 WR sets and then calling an audible to a base set...The programming does not know teh difference between a TE in the TE spot or a 5th string WR

If someone wants to come out in a base set and then go to a spread offense, I doubt anyone cares....But to call a spread formation with a TE and FB in slots and then going to a base is formation, with the defense having no way to adjust or see the offensive personnel is a problem....

Basically, EA Tiburon also needs to do what is in NCAA football and show the user what players are in the play called in the play call screen, by the offense....
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Old 05-29-2013, 08:48 PM   #117
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Re: Madden NFL 25 - Formation Audibles (UPDATED)

If they restrict audibles by positions, I think there should be alternate positions for players. For example if I use 12 personnel with New England, I should be able to audible to 4 and 5 Wide sets with Gronk and Hernandez in the slots. I like the idea but fear the implementation
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Old 05-29-2013, 09:23 PM   #118
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Re: Madden NFL 25 - Formation Audibles (UPDATED)

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Originally Posted by Haze88
If they restrict audibles by positions, I think there should be alternate positions for players. For example if I use 12 personnel with New England, I should be able to audible to 4 and 5 Wide sets with Gronk and Hernandez in the slots. I like the idea but fear the implementation
You can motion them to WR tho.
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Old 05-30-2013, 01:53 AM   #119
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Re: Madden NFL 25 - Formation Audibles (UPDATED)

Instead of limiting audibles, they could have had false starts or penalties
increase. Like offsides etc.. I do not play online anymore, when I did.
I hated guys who used 1% of their playbook and relied on Audibles all
game..

At least they are trying to address making the online game better..
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Old 06-09-2013, 11:34 PM   #120
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this is a great move for the offense allowing the play caller to have a more realistic set of audibles and yet it limits users/cheesers who use teams like packers,patriots,saints etc from going into 5 wide sets to 2WR sets and having WR's line up as TE's and just jet pass linebackers which is unrealistic so in the end it levels out for the D and O
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