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NCAA Football 14 Trailer - Dynasty Mode, 52 Screenshots Added

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Old 05-28-2013, 04:13 PM   #137
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Re: NCAA Football 14 Trailer - Dynasty Mode

I didn't purchase NCAA 13 because of the import into Madden being taken out, was the ability to see the players overall that you're recruiting in the last years NCAA or is that new?
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Old 05-28-2013, 04:15 PM   #138
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Re: NCAA Football 14 Trailer - Dynasty Mode

Quote:
Originally Posted by Swamp Swagger
Not sure what to think about the recruiting.

On one hand they did seem to make it way faster so it feels like less of chore

On the other they seem to have dumbed it way down. Like "Here's 500 points, Goodbye"

Maybe it will be good though I look forward to it.

Oh an do the coaches give boost to your teams stats during games?

I think some of them do.
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Old 05-28-2013, 04:28 PM   #139
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Re: NCAA Football 14 Trailer - Dynasty Mode, 52 Screenshots Added

Some things are easily missed in video form, so we added 52 screenshots from the video.

http://www.operationsports.com/media...a-football-14/
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Old 05-28-2013, 04:38 PM   #140
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Re: NCAA Football 14 Trailer - Dynasty Mode

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Originally Posted by Strategizer
Are the only coaches who improve the ones winning championships? It sounds to me that on-field and recruiting success are what causes you to gain xp (at least in a significant amount), and that's how it should be. As for regression, if you aren't progressing, you are essentially regressing if your peers are getting better and you aren't. To me, it depends on how quickly you can level up. If it takes a long time such that you are practically required to win an NC to get to the highest level in a reasonable timeframe, I'm ok with it.
With no regressing, that would mean all 60 year old coaches are better than young upstart coaches. Considering the power of some of these low level upgrades, its safe to assume that after 10-15 years of coaching, a coach would be lightyears ahead of a HC with no experience, which simply isn't the case in real life. Otherwise old coaches would never be fired in favor of a young guy who has never been a HC before, its just an absolutely absurd concept to me, and if I had the game I would at least want the ability to turn that feature off.

Having said that, I'm just really disappointed that they have the audacity to put 'ALL NEW DYNASTY' on the box, and then this is really the only new feature. The recruiting is the same as it ever was, just every call is a quick call now, that's false advertising.
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Old 05-28-2013, 04:44 PM   #141
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Re: NCAA Football 14 Trailer - Dynasty Mode, 52 Screenshots Added

From those screenshots it looks like there's some new coach faces. Along with new team sleeves, socks, and gloves. Little things like that make this game that much better
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Old 05-28-2013, 04:53 PM   #142
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Re: NCAA Football 14 Trailer - Dynasty Mode, 52 Screenshots Added

Also, is there confirmation that the OD limit is still 12? That'd be another deal breaker for me, I want to do an SEC OD, not a 12/14 SEC OD. Ridiculous.
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Old 05-28-2013, 04:54 PM   #143
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Re: NCAA Football 14 Trailer - Dynasty Mode, 52 Screenshots Added

Question:
We all know that in previous games with 5000 points you recruit a player...so in this year's trailer we have a total of 5000 points....that means that in every week we can get a single player for good if you wanna put all the 5000 points on him?...14 weeks...14 players...only 5 star prospects )
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Old 05-28-2013, 04:55 PM   #144
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Re: NCAA Football 14 Trailer - Dynasty Mode, 52 Screenshots Added

While I'm not blown away about this video and these extras, I'm still happy with the changes. The "hours" and other boring aspects of recruiting the past few years have gotten so tedious I've actually lowered the recruiting difficulty to Freshman so I didn't have to try so hard and put in so much time. I still want to recruit my own guys, but I don't want to spend as long recruiting as I do playing games each week. I also like the inclusion of a Signing Day. Hopefully it's what I think it is and not just a full screen graphic of the guys you signed. And lastly, the best portion of this entire video imo is the coaching skills. No longer will it feel like my coach is awful at recruiting due to arbitrary letter grades given by a poor CPU AI. "So I've won back to back National Titles and I'm still a B- in coaching prestige? Ok.... right".

Quote:
Originally Posted by EASPORTS_AJ
You can't hire and fire this year. When a coordinator leaves (perhaps to become a HC somewhere else,) you will be given a new coordinator with a certain lvl. It could be a lvl 10, or you might hit the jackpot and get a former HC that's a lvl 25. Your HC skill level dictates what kind of coordinator you'll get. You can reallocate his coach skills however you wish.
Also, I'm happy with this portion, even though many of you are not. I understand how nice it would be to hire your own coordinator, but in all honesty, who among us isn't just going to go for the coordinator that is the highest ranked guy in the areas we want? If you run a spread offense, why in the world would you go after the 10th highest ranked spread OC that you could get, instead of the top guy? I'm sure some of you guys will to groom your protege, but a majority of us won't do that. Anyway, I think it'll be fun. It's all about how you use the sticks anyway. If you're good, it won't matter if you have a level 6 OC at Alabama because you're doing all the work anyway.

I'd like to see more added, but right now I'm fine with what they've done. Not blown away, but not proclaiming from the top of a mountain to everyone that will listen that I'm going to not buy the game either.
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