Home

Realistic Recruiting Expected in NCAA Football 14

This is a discussion on Realistic Recruiting Expected in NCAA Football 14 within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 03-20-2013, 10:31 PM   #81
Pro
 
Mckinley Cash's Arena
 
OVR: 11
Join Date: May 2012
Blog Entries: 1
Quote:
Originally Posted by LastExit
Wouldn't this "realistic recruiting" count as info?
I think he means something directly from EA, relating to a feature in the game, not a newspaper in WV.
Mckinley Cash is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-21-2013, 03:18 AM   #82
Rookie
 
LastExit's Arena
 
OVR: 0
Join Date: Apr 2012
Re: Realistic Recruiting Expected in NCAA Football 14

Quote:
Originally Posted by Mckinley Cash
I think he means something directly from EA, relating to a feature in the game, not a newspaper in WV.
Sorry....I thought that EA had issued a press release as well.
LastExit is offline  
Reply With Quote
Old 03-21-2013, 04:28 AM   #83
MVP
 
d11king's Arena
 
OVR: 13
Join Date: Feb 2011
Location: m.A.A.d City
Blog Entries: 8
Re: Realistic Recruiting Expected in NCAA Football 14

Only one bit of info I'm interested in, cause I'm not getting the game if OD's can still only be a max of 12 users...
d11king is offline  
Reply With Quote
Old 03-21-2013, 09:47 AM   #84
Rookie
 
w00dy Hayezz's Arena
 
OVR: 4
Join Date: Jul 2010
Location: Columbus, Ohio
Re: Realistic Recruiting Expected in NCAA Football 14

Quote:
Originally Posted by d11king
Only one bit of info I'm interested in, cause I'm not getting the game if OD's can still only be a max of 12 users...
I wish it would expand as well, but i have the feeling that will be a next gen feature if we get it at all.
__________________
Xbox Live Gamertag: Smoothzilla

PSN Username: Smoothzilla
w00dy Hayezz is offline  
Reply With Quote
Old 03-21-2013, 11:33 AM   #85
No Place Better
 
BenGerman's Arena
 
OVR: 27
Join Date: Sep 2008
Posts: 2,765
Blog Entries: 12
Re: Realistic Recruiting Expected in NCAA Football 14

Quote:
Originally Posted by LastExit
Sorry....I thought that EA had issued a press release as well.
No worries, I should have clarified!
__________________
Writer for Operation Sports

Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen

Twitter: @BadNewsBenV
Twitch: www.Twitch.TV/Bengerman10
BenGerman is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-27-2013, 02:16 AM   #86
Brake less...Go Faster!
 
Sundown2600's Arena
 
OVR: 13
Join Date: Jul 2009
Location: Houston Texas
Posts: 1,364
Re: Realistic Recruiting Expected in NCAA Football 14

Quote:
Originally Posted by iCebErgSLiM369
I miss the old fashioned ps2/xbox recruiting. It was fast, simple, and better implemented. I love spending hours in the preseason comparing and scouting recruits but once I my board up, recruiting becomes tedious and a chore. Nobody wants to spend 20min before every game making fake phone calls. Yes I know you can have the computer do it for you but the cpu spends more time filling your board with randoms than effectively going after just the players you've targeted.

In a test I ran yesterday, first year of a new dynasty, recruiting myself leaving nothing to the computer I pulled in the number 3 overall recruting class with 3* Northwestern. Added depth at every position other than qb, cb and special teams including 4 new starters on the oline which was the most glaring need. Reloading the file and this time allowing the cpu to handle all recruiting responsibilities and starting with the same 25man recruiting board, I ended up with the 30th class which was fine for a 3* program. The problem is its obvious the computer doesn't evaluate your roster at all. For instance i had 9 offensive linemen returning, but only two of whom id feel comfortable starting. The others were lowly rated bums. The cpu didnt recognize the lack of talent at the position and didnt make it a priority because there are enough "bodies". Until the cpu can better identify team needs, better utilize the position change feature, and drop a player from the recruiting board (especially after 2 better guys committ), recruiting is not going to feel fresh and realistic.

Honestly, I'd rather ben and company spend time at west virgina in the film room trying to nail down various blocking schemes. Until all the ratings and schemes are better implemented into deciding onfield results in gameplay, spending all this time recruiting just seems like a waste.
Outstanding post!
Sundown2600 is offline  
Reply With Quote
Old 05-27-2013, 05:23 PM   #87
Rookie
 
BearsNVA's Arena
 
OVR: 1
Join Date: Aug 2012
Location: Chesapeake VA
I hope they do something like FIFA, where the accuracy of the recruits you get on your "list" to communicate with, are based on the abilities of your scouts.

One of the things that's stupid now, is if you waste enough "scouting," minutes, you know exactly what you get. In real life however, that's not always the case.

You might have a scout that says, "this kid is amazing," but when he reports to pre season camp, he's not exactly going to be an All American. Everything starts with the scout in real life. If your scout is only a moderate judge of talent, you're going to have hits or misses.

This would also in some ways fix the scouting points. In FIFA for instanse, you send the scout out for 3 months to, say, England. The longer you have a potential player on your list, the more his attributes are shown.

In a football game, instead of it being 3 months, it would be 3 weeks. The scout would be able to watch 3 games on a Friday night, and be able to get a good feel.

I guess in my opinion, it would be more fun to get better scouts, as opposed to monotonously using 10, 20, 30,etc. scouting minutes to find out EXACTLY what the player is like.

In FIFA I always like not knowing the precise attribute numbers of a player until he's signed to the team.

How do you get better scouts/upgrade your scouting department? Haven't really thought about that
BearsNVA is offline  
Reply With Quote
Old 05-27-2013, 05:40 PM   #88
Rookie
 
Nooooovak's Arena
 
OVR: 2
Join Date: Jan 2012
Re: Realistic Recruiting Expected in NCAA Football 14

Quote:
Originally Posted by BearsNVA
I hope they do something like FIFA, where the accuracy of the recruits you get on your "list" to communicate with, are based on the abilities of your scouts.
I would really like this. Even though I liked the addition of gems and busts, I hated how you knew exactly what you were getting in every single recruit.
__________________
Mariners Baseball | Lakers Basketball | Rams Football
Nooooovak is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:54 PM.
Top -