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Madden NFL 25 Blog - Playing Defense

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Old 05-15-2013, 11:02 PM   #41
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Re: Madden NFL 25 Blog - Playing Defense

i'm so glad i didn't buy madden 13, so i could complain w/ the majority of peeps here that bought it thinking that the infinity engine was going to work like amazing in its first iteration.

i think this madden 25 is going to be a really decent game, and the videos do show it. it's not perfect, but it's seems to be a great transition into next-gen.

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Old 05-15-2013, 11:12 PM   #42
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Re: EA Sports: Playing Defense in Madden 25

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Originally Posted by KANE699
Heh still haven't fixed the colts socks, that's a big fine in today's NFL to have no white showing on the socks.


Anyways this was about what I expected on this front, was hoping to hear something about pass defense but whatev's I guess.
lol why would they fine somebody for that?
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Old 05-15-2013, 11:48 PM   #43
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Re: EA Sports: Playing Defense in Madden 25

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Originally Posted by ncaafootball14markus
you don't have to wear the white socks. look at reggie wayne. you're saying he was fined for just taping his shoes w/ black tape and not wearing white socks? i don't think so.
It is a fine, 5K I thought. Regardless, it was a bug last year that you'd assume would be fixed in the next iteration of Madden at the latest. Early screens say no. That disregard for fine details is where this game suffers IMO.
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Old 05-16-2013, 01:46 AM   #44
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Re: Madden NFL 25 Blog - Playing Defense

I don't understand relating "juke defense" to Awareness instead of Tackle and Pursuit.

Awareness is currently a global modifier for effectiveness of actions so it seems like we're going backwards to the days of Madden where AWR was the Super Rating.
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Old 05-16-2013, 02:26 AM   #45
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Re: Madden NFL 25 Blog - Playing Defense

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Originally Posted by youALREADYknow
I don't understand relating "juke defense" to Awareness instead of Tackle and Pursuit.

Awareness is currently a global modifier for effectiveness of actions so it seems like we're going backwards to the days of Madden where AWR was the Super Rating.
I can see "Pursuit" as a defenders ability to take the proper angle in regards to the ball carriers current path, and to follow the flow of a play with a proper angle....It would appear "pursuit" has its affects on general changes of direction, but IMO I see juke moves as more extreme direction changes and avoidance moves than your general run patterns and pass routes...

I can see "Tackle" as the defenders ability to wrap up and/or the ability to actually bring down a ball carrier once contact is made.

"Awareness" I see as the ability of the player to recognize randomness of a situation at any given moment of a play, during the play...Where play recognition would be a players ability to recognize the surroundings prior to the snap, the "awareness" taking care of what happens at any moment once the play starts....

I could see having "Tackling" influence the ability to take someone down during a juke move, with the "awareness" determining if the defender recognized the juke and direction in time to attempt to make a tackle...

(this is all off the top of my head, i'll be considering this position and may change my mind.)

I do not want to see any one rating becoming a "super rating" though....That cannot be good...

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Old 05-16-2013, 05:20 AM   #46
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Re: Madden NFL 25 Blog - Playing Defense

OFF TOPIC HERE

I cant help but notice in the new trailer that the 49ers helmets are still all jacked up. what happened to the shine of the helmets since madden 12? hopefully the EA art team can address this before the game hits shelves. the 49ers have gold helmets in real life. they do not have tan flat finish helmets like what is shown in the new video. Details EA details details details, they go a long way with presenting a "complete" product. again sorry for being off topic
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Old 05-16-2013, 09:47 AM   #47
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Re: Madden NFL 25 Blog - Playing Defense

Quote:
Originally Posted by californ14
"Awareness" I see as the ability of the player to recognize randomness of a situation at any given moment of a play, during the play...Where play recognition would be a players ability to recognize the surroundings prior to the snap, the "awareness" taking care of what happens at any moment once the play starts....

I could see having "Tackling" influence the ability to take someone down during a juke move, with the "awareness" determining if the defender recognized the juke and direction in time to attempt to make a tackle...
IMO, awareness should be tied to reading & recognizing plays. What to do when you see a certain formation, individual alignment, pulling lineman, misdirection, QB drop depth, etc... the mental part of diagnosing a play.

Pursuit needs to be it's own rating if it's not already. It's both mental & physical. You have to know what angles to take and have the quickness & speed to do so.

What you do after diagnosing the play is all physical. Tackling involves strength, quickness, technique & using visual cues.

Ray Lewis is a perfect example. His awareness only got better as his career progressed, up to his retirement. But he clearly lost some of the physical ability. He didn't shed blocks nor tackle as well as he did in his prime. His body couldn't do what his mind put him in position to do, at least not as well as he once did.

So I'm curious how this will play out. For some great players in their prime, it won't matter. Willis is at the top of his game, both mentally & physically. But what about aging veterans whose physical abilities no longer match their mental abilities? What would Lewis' awareness rating be this year? Would you put it where it should be and have him tackling better than he should? Or do you lower it artificially to compensate for his declining physical abilities?
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Old 05-16-2013, 11:30 AM   #48
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Re: Madden NFL 25 Blog - Playing Defense

Quote:
Originally Posted by californ14
"Awareness" I see as the ability of the player to recognize randomness of a situation at any given moment of a play, during the play...Where play recognition would be a players ability to recognize the surroundings prior to the snap, the "awareness" taking care of what happens at any moment once the play starts....

I do not want to see any one rating becoming a "super rating" though....That cannot be good...
Donny Moore was asked on twitter about AWR or PRC for defenders and he said PRC is more important for defenders.

Quote:
Melton Potts@_Mr_Potts 5 Mai @Donny_Moore for CB's does awr and prc matter or am I right to just get PRC up as far as possible. Same ? For LB's


Donny Moore@Donny_Moore 5 Mai
@_Mr_Potts prc matters more on defense
Basically PRC is for defenders what AWR is for QBs. It gets CPU defenders to react to the play quicker, take fewer false steps, and get in the right position before the ball is thrown and make the right decision when they're in position. After the ball is thrown and on run plays PUR takes over to regulate how well they get into position to make a tackle. AWR still plays a large part in defender OVR rating but I think thats just a legacy issue and not a real important rating anymore.

Here's a link to a study on AWR and PRC effects in simmed games:
http://maddenmanniac.blogspot.de/201...-and-play.html

I know simmed games are different to how ratings work when the game is actually played but its also interesting to see the connection.

Quote:
Originally Posted by BezO
Pursuit needs to be it's own rating if it's not already. It's both mental & physical. You have to know what angles to take and have the quickness & speed to do so.
Pursuit is its own rating. It seemed elite players and most LBs have similar ratings in PUR and PRC (Elite LBs have high ratings in both while lower rated LBs had average or low in both). Average DEs or even elite DTs had really high PUR but low PRC. I guess thats to keep DL from always recognizing draws and screens. Average DBs tended to have high PRC but low PUR which probably allows for big plays once the ball-carrier makes it to the second level.
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