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NCAA Football 14 Presentation Video with Ben Haumiller Introduces Skills Trainer

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Old 05-02-2013, 12:03 AM   #41
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Re: NCAA Football 14 Presentation Video with Ben Haumiller Introduces Skills Trainer

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Originally Posted by JerseySuave4
It really pisses me off in this video where Ben talks about uniforms and says the 2 things they added was base layers and.... GLOVES?!?!? Seriously wtf? How do you have your art department spend time on the gloves for when teams celebrate with their hands together, but ignore the fact that cleats are a major part of the new uniforms??? We can't even get Oregon with the yellow on the cleats but at least they have an O on the gloves. Pretty much sums up the NCAA Football team.
I would venture to guess that any equipment worn on the torso, arms, or head takes precedence over shoes in football games because those are far more visible. There are never any close-up shots of players' feet in football like there is in soccer, and the culture around shoes in basketball has no corollary in football. Comparatively speaking, the gloves close-up shot is almost iconic in college football nowadays.

Further, from a gameplay perspective, the game is played from a far-zoom perspective, so any art changes to shoes are less likely to be noticed compared to changes to helmets and jerseys. The resources of the art team are allocated where the most return is possible.

My point is that Tiburon doesn't just decide stuff willy-nilly. There is a reason for lack of art emphasis on shoes. You don't have to like it, but to say that Tiburon doesn't know what they are doing because they don't allow a plethora of shoe options ignores the realities of the situation of making a licensed football video game. Resources are limited, and return must be maximized; shoes simply don't yield high return aesthetically in a football context.
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Old 05-02-2013, 12:59 AM   #42
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Re: NCAA Football 14 Presentation Video with Ben Haumiller Introduces Skills Trainer

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Originally Posted by CM Hooe
I would venture to guess that any equipment worn on the torso, arms, or head takes precedence over shoes in football games because those are far more visible. There are never any close-up shots of players' feet in football like there is in soccer, and the culture around shoes in basketball has no corollary in football. Comparatively speaking, the gloves close-up shot is almost iconic in college football nowadays.

Further, from a gameplay perspective, the game is played from a far-zoom perspective, so any art changes to shoes are less likely to be noticed compared to changes to helmets and jerseys. The resources of the art team are allocated where the most return is possible.

My point is that Tiburon doesn't just decide stuff willy-nilly. There is a reason for lack of art emphasis on shoes. You don't have to like it, but to say that Tiburon doesn't know what they are doing because they don't allow a plethora of shoe options ignores the realities of the situation of making a licensed football video game. Resources are limited, and return must be maximized; shoes simply don't yield high return aesthetically in a football context.
See here is the thing though, you aren't adding more options and needing more room to free up to add and create any new items, you are literally editing the old oudated equipment and turning them into current shoes with different artwork.

This is not all that time consuming, trust me I was there when they put in the Underarmour shoes and the like into Madden, it was not a big task.
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Old 05-02-2013, 04:29 AM   #43
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JerseySuave4 nailed it. Excellent post.
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Old 05-02-2013, 07:07 AM   #44
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Re: NCAA Football 14 Presentation Video with Ben Haumiller Introduces Skills Trainer

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Originally Posted by KANE699
Let's get the uniforms sort of close and the gloves but lets really not pay attention to any other part of the uniform such as helmets or facemasks or shoes.

That's what I gathered from this.

Now I KNOW it is hard to keep up with college uniforms as it seems now everyone is making a change or addition every week each year.

That said, there are helmets and facemasks and shoes that have been missing for multiple years and new stuff coming out each year, it would be nice to see them somewhat catch up here.
Kane... Ur talking to deaf ears. They still havent even put in the revo 2bar facemask that practically every qb wears. Its ridiculous how madden has it but not ncaa

Last edited by ncaafootball14markus; 05-02-2013 at 07:16 AM.
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Old 05-02-2013, 08:46 AM   #45
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Re: NCAA Football 14 Presentation Video with Ben Haumiller Introduces Skills Trainer

Quote:
Originally Posted by CM Hooe
I would venture to guess that any equipment worn on the torso, arms, or head takes precedence over shoes in football games because those are far more visible. There are never any close-up shots of players' feet in football like there is in soccer, and the culture around shoes in basketball has no corollary in football. Comparatively speaking, the gloves close-up shot is almost iconic in college football nowadays.

Further, from a gameplay perspective, the game is played from a far-zoom perspective, so any art changes to shoes are less likely to be noticed compared to changes to helmets and jerseys. The resources of the art team are allocated where the most return is possible.

My point is that Tiburon doesn't just decide stuff willy-nilly. There is a reason for lack of art emphasis on shoes. You don't have to like it, but to say that Tiburon doesn't know what they are doing because they don't allow a plethora of shoe options ignores the realities of the situation of making a licensed football video game. Resources are limited, and return must be maximized; shoes simply don't yield high return aesthetically in a football context.
Thing is, they spend time on gloves, which you don't really see until replays and cutscenes. So why not spend time on cleats, when they are shown just as much as the gloves, in cutscenes and replays?

There might be a reason for it, but it doesn't mean it's a good reason to not update what's already there but just outdated.
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Old 05-02-2013, 10:10 AM   #46
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Re: NCAA Football 14 Presentation Video with Ben Haumiller Introduces Skills Trainer

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Prob an early build but the hurdle at 1:26...wooof. I mea does EA see the things we see or do they just turn a blind eye
Ouch! That looked really bad.

The only thing I was excited about in that video was the 2D background killing lag time.
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Old 05-02-2013, 11:19 AM   #47
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Re: NCAA Football 14 Presentation Video with Ben Haumiller Introduces Skills Trainer

What is even more bothersome and frustrating about them adding new gloves and undershirts is that they added that stuff when no one really asked for it.

Cleats and facemasks have been a GameChanger topic now since it has been up and Ben even said he knows how much we complain about cleats. So they are hearing our wants/complaints and STILL ignoring the fact. This has been going on for over 4 years now. We ask for them and want them and they just don't listen. It makes no sense

Sure the gloves are cool but the ONLY time you will see the inside of the glove is during a repetitive cut scene after a big play. You see cleats and facemasks during gameplay and on every replay.
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Old 05-02-2013, 11:31 AM   #48
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Re: NCAA Football 14 Presentation Video with Ben Haumiller Introduces Skills Trainer

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Ouch! That looked really bad.

The only thing I was excited about in that video was the 2D background killing lag time.
Thank goodness. How slow ncaa and nhl 13 menus are is ridiculous.
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