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NCAA Football 14 Blog - Sights and Sounds (New Camera Views Included)

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Old 05-01-2013, 02:33 PM   #57
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Re: NCAA Football 14 Blog - Sights and Sounds (New Camera Views Included)

I'm still a little confused about these chants and their impact on custom sounds. Will some events be missing from last year because the game will default to these two songs? Do we have any ability to swap them out? Are they songs playing from the loud speakers or is the crowd chanting them or both?
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Old 05-01-2013, 02:35 PM   #58
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Re: NCAA Football 14 Blog - Sights and Sounds (New Camera Views Included)

Quote:
Originally Posted by khaliib
a poster (#39) has all three next to each other on page 4
Those are the angles from the new game.. he's asking for comparisons of these screenshots with similar shots to last year's game.

I would like to see that, too. If the field is indeed bigger, that is great news.
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Old 05-01-2013, 02:50 PM   #59
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Re: New Presentation Blog #2

Quote:
Originally Posted by darren1024
Thats actually the coordinator cam.
That's the wide cam according to Pasta Padre's article.
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Old 05-01-2013, 03:05 PM   #60
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Re: NCAA Football 14 Blog - Sights and Sounds (New Camera Views Included)

Quote:
Originally Posted by UH53
"When You Look Good, You Play Good"

The above quote comes from former University of Oregon running back Kenjon Barner
, who took a few moments while he was visiting the EA SPORTS Orlando studio to talk about Oregon's love of trend-setting uniforms. While alternate and throwback jerseys have been around for years, it's hard to think of uniform variety without thinking of the Ducks. The team has been tinkering with its look since 1998, providing a staggering number of combinations of jerseys, helmets and pants.

If this is straight from a player that actually plays the game in REAL life and EA wants to represent these sentiments in the game then CLEATS should matter! I guess you'd be fine if they had the players running around in flip-flops as long as the game played well? Give me a break! EA says they want to make this game as real as possible and realized that the trend of college football is uniforms and finally getting gloves in... They should look at the variety of CLEATS that players wear to make the uni complete.

Look good, feel good, play good!
Actually that quote comes from Deion Sanders.
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Old 05-01-2013, 03:11 PM   #61
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Re: NCAA Football 14 Blog - Sights and Sounds (New Camera Views Included)

Quote:
Originally Posted by bpac55
Considering the Playbook was about presentation and mentions visual upgrades to the uniforms cleat talk fits in. There is a huge section of NCAA and Madden fans who want perfection from a visual standpoint which includes every aspect of the uniform.

I do agree that the gameplay needs serious overhaul, this was not a gameplay post.
Did I say you can't talk about cleats? I said no cleats vs gameplay posts. Meaning, some people get mad about other people posting about how much they want new cleats thinking they don't care about gameplay. And the other way around. This isn't the thread for that. Its been happening in multiple threads.
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Old 05-01-2013, 03:46 PM   #62
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I wonder if Broadcast Cam will still be available for Coach Mode and CPU vs. CPU mode...
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Old 05-01-2013, 04:08 PM   #63
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Quote:
Originally Posted by TripleCrown9
Actually that quote comes from Deion Sanders.
I actually know that but that's from EA's blog about the up coming title. So when you quote Kenyon Barner as an example that's been around for years and you finally acknowledge this sentiment, you'd think they'd completely follow through.... Right?
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Old 05-01-2013, 06:05 PM   #64
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Re: NCAA Football 14 Blog - Sights and Sounds (New Camera Views Included)

Quote:
Originally Posted by Baughn3
Those are the angles from the new game.. he's asking for comparisons of these screenshots with similar shots to last year's game.

I would like to see that, too. If the field is indeed bigger, that is great news.
In my OP I tried to explain what I meant.

The player size vs field size ratio changes depending on how far or close the cam is.

As the cam is pulled further back, the player size has to be adjusted (smaller) also, which in many ways expands the field within that camera view (not that they actually made the field bigger).

This may also account for why some of the write-ups have noted more fluid movements/play, as much of the gliding/shifting is removed/hidden at the angle and height of the view (we can't see).

The adjusted ratio will also allow movements/plays more space to run through vs being cut off (guys just standing there waiting).

I would say that this is what may be contributing to the "Fluid Play" that has been noted.
The view doesn't make every animation occur within a small box (close view).

Can't wait for the Demo to see for myself, but it's still a rent before buy for me.
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