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Does More Sim Equal More Sales?

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Old 05-01-2013, 02:57 PM   #9
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Quote:
Originally Posted by mestevo
I'd think it would be a much easier case to make that some of these increases year to year are due in large part to more consoles on the market, marketing, and the popularity trends of those sports in that particular year. Especially with NCAA since it's a relatively small change. Not to take all of the credit from the games themselves.
cosign!!!

I think sales are directly effected by the popularity of said sport in that year. case in point. NBA2k11, not only did it have Jordan on the cover, but basketball was also at the forefront, with Lebron going to MIami. also the accessibilty of sports via the many different outlets would/ will result in an interest in said sports game.

The realignmnet in college football and the playoff format will definetly boost sales in the long run.
However the entry point for gamers is to go the casual experience with true broadcast presentations. Casual fans mostly want the highlight plays in their games. Sim heads want the strategy and intricacies.

I believe that 2k has got it right by making NBA 2 series very casual freindly out the box, but at the same time offer the ability to customize to a sim experience. This is the first year that the SHow has used this approach with the beginner mode, and will benefit them in the long run.

EA football games just lacks the custoimization factor. Until they offer more customization, their games will never please the true sim heads.
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Old 05-01-2013, 03:13 PM   #10
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I definitely think that think that Sim=Sales despite what one may think that arcadey titles might appeal to more masses. Just look at the recent Fifa Street and NFL Blitz recently; quite a lukewarm response from the crowd.

Then again I also think that it would pertain to the sport, NBA Street used to sell quite well if I recall.

On a side note: Great to see sales of MLB increasing despite what I had read on another site.
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Old 05-01-2013, 04:18 PM   #11
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A sports gaming being more realistic can definitely increase sales. I say that from a marketing standpoint and not even from a hands-on playing standpoint.

Another poster mentioned that sim is just one aspect and that graphical quality is another. I think that in terms of a sports sim, that they are intertwined. You can not have a game that plays realistically, but looks like a Dragon Ball Budokai game and still have it be sim. The players need to look as real life as possible. The only thing that can accomplish that is graphical excellence.

Case in point. How sim can increase sales through marketing alone is by showing a video of the game playing in a commercial. If the game looked like real players, the players moved like real players do, and they were doing things consistent with their real life counterparts, who would not by that game for themselves or for any loved one that has an interest in that particular sport?

If Madden had a commercial of in game footage and you had to scrutinize the video to tell if it was real or a game, would you need to know anything else about the newest version of the game, or would you basically be sold right off of that?

This is basically what Sony's marketing strategy is with the Show. Every commercial is showing footage of the game and has an interviewer talking to an MLB player and asking what it was like to win the Series, win the triple crown, or what ever the case may be, and the MLB player says that didn't happen, it's just a game. Now the Show does not look so real that you can't tell it apart from a real game of MLB, but the implied hook is genius and I think that the way they market it's realism, is one of the biggest reasons that the game is doing better and better each year in sales.

So yes, being more sim will increase sales for a sports game even on the most basic level of capturing the real life essence of the sport in the way that the game looks and moves, before you ever even dive into any realistic aspects in strategy or gameplay.

Even casual fans are not easily fooled. When they look at a commercial for Madden, they might think that it looks pretty good considering it's a videogame, and will chalk up any deficiencies to "this is the best they can do with these systems", but even they know at a glance that the tagline of if it's in the game, is just that, a tagline.

More realistic player models and ESPECIALLY animations in Madden, when seen in a commercial, would do wonders in getting the title back to the sales numbers it used to enjoy as EA's premier title.
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Old 05-01-2013, 07:24 PM   #12
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Quote:
Originally Posted by tril
cosign!!!

I think sales are directly effected by the popularity of said sport in that year. case in point. NBA2k11, not only did it have Jordan on the cover, but basketball was also at the forefront, with Lebron going to MIami. also the accessibilty of sports via the many different outlets would/ will result in an interest in said sports game.

The realignmnet in college football and the playoff format will definetly boost sales in the long run.
However the entry point for gamers is to go the casual experience with true broadcast presentations. Casual fans mostly want the highlight plays in their games. Sim heads want the strategy and intricacies.

I believe that 2k has got it right by making NBA 2 series very casual freindly out the box, but at the same time offer the ability to customize to a sim experience. This is the first year that the SHow has used this approach with the beginner mode, and will benefit them in the long run.

EA football games just lacks the custoimization factor. Until they offer more customization, their games will never please the true sim heads.
This guy knows what he is talking about! Its all about customization! It would be nice if they could get the gameplay right but everything needs to be customizable!
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Old 05-02-2013, 03:13 AM   #13
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What madden can't and never will get right is player identification. Maybe thats a broad term but thats what im calling it, and what i mean is this: Every single player PLAYS and RUNS and MOVES and CUTS exactly the same. This is most notable at the skill positions. Why is it that Hakeem Nicks play's just like Calvin Johnson. Adrian Peterson moves like Reggie Bush and Bush cuts like Frank Gore. I hope im getting my point across. They can't make the game Sim because they replicate player movement correctly. I dont know if they just dont care or there just hasnt been a big enough out cry for it yet. But i know in 2k13 Lebron plays like Lebron and Kobe plays like Kobe. GET it together EA..Thank you for reading my rant/.
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Old 05-02-2013, 01:59 PM   #14
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I think everyone wants something more sim-like. The casual gamer isn't necessarily looking for something more arcade-like though. When I think "casual gamer," I don't think of someone that doesn't care about realism so much as someone who doesn't play regularly like most around here. The challenge that comes with providing that sim feel is that the controls often become more complicated.

For example...as a kid, some of my favorite video game memories were sitting down and playing Bases Loaded with my dad. We had some fun games and would simultaneously talk trash and encourage each other. We could do that because there were just a handful of controls to learn. Trying to sit down now and play The Show with him would require a lengthy training session on what type of pitching meter is used, analog hitting, advancing a single baserunner, etc. That's not even mentioning the difference in experience (I play a lot, he doesn't) and how much work it would take him to learn the timings and such.

In other words, a really "sim" experience is great but the controls still need to have a "pick up and play" feel to them. Most of the time, they don't or you have to change options to provide some AI assistance.

From a single-player perspective, you also have to cater to people that have limited experience when it comes to strategy. If I don't know the first thing about football and get creamed on the easiest level because I'm not playing a "sim" style, it's likely to turn me off. On the other hand, if I can start winning early and see myself improving, it's more likely to get me into the game initially and I am more likely to become a yearly customer.
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Old 05-02-2013, 02:38 PM   #15
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Re: Does More Sim Equal More Sales?

The more sim, the more fun a game is in my opinion. A long with all of my friend's whom play sports titles. Don't get me wrong I love me some NBA Jam. lol
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Old 05-02-2013, 03:51 PM   #16
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Quote:
Originally Posted by Ketsueki
The more sim, the more fun a game is in my opinion. A long with all of my friend's whom play sports titles. Don't get me wrong I love me some NBA Jam. lol
Many of you know if the choice was presented you would go with sim/realistic. I know producers and developers of sports games watch forums like these and I'm sticking to my guns. Sim sells. Create it and fans will come.
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