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Madden NFL 25 Hands On Impressions, Three Articles From UTC

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Old 04-25-2013, 10:59 AM   #41
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

I read this in the first UTC article

Quote:
While we are still talking offense I figured I would go ahead and touch on this a bit. Blocking animations have been added to and improved to ensure the correct assignment is adhered to at the proper time.
What new Blocking animations is he talking about?
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Old 04-25-2013, 11:04 AM   #42
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

Quote:
Originally Posted by therizing02
It's really difficult to have a positive or negative opinion on the new "features" given EA's track record of executing the intent of the new additions in the game. My biggest fear is the same as it is every year. And it's that they put too much time working on and implementing new things into the game and ignore some of the biggest issues of last year's game (predictable play calling and broken stamina). I understand that in the first trailer they won't come and talk about fixes, but new running action and any other feature is irrelevant if it doesn't resolve some of the grating issues from M13. Football is a very intricate game on and off the field and there are a lot of areas if not fixed or implemented properly can render the game unplayable. Finally....

......when someone at OS gets a chance to spend time with the game and post their thoughts, then I'll listen.
The CPU constantly running the ball in 13 ruined the game for me. If that same. predictable play calling is present in 25 then someone should be fired. The AI was horrendous in 13 (this includes play calling, game play and CPU teams). It needs to be fixed for the game to even be playable IMO
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Old 04-25-2013, 11:09 AM   #43
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

Quote:
Originally Posted by kbomb1upc
I read this in the first UTC article

What new Blocking animations is he talking about?
I think he meant blocking logic, who blocks who.

At least, I hope that's the case.
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Old 04-25-2013, 11:25 AM   #44
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GET RID OF BALLHAWK on defense pleaseee!!!!!
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Old 04-25-2013, 11:27 AM   #45
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

Don’t think for one minute that this feature will only affect the ball carrier; you will see stamina affect ever player on the field from wideouts to defensive linemen. I know we have all played guys online who’s favorite play is all streaks or runs a no huddle offense the entire game; in Madden NFL 25 guys will have to think twice about that. If you’re not careful your speedy Mike Wallace-like receiver will be subbed out for quite some time do to exhaustion. On defensive side of the ball you will see some very interesting one on one situations. Think you’re going to beat Chris Johnson to the corner before he turns up field with a tired Patrick Willis? Think again. Abuse your stamina meter and you will surely find your self being left in the dust.

Ok, this tidbit has me freaking excited and my heart racing to actually see this in action. I am having a hard time believing that we are finally getting a "chess" aspect put into this game to make people play wisely.

One thing I hope for is this is true is that there is no glitch that would give the offense a boost of some sort when everyone should be tired in some way or another even in no huddling situations.

C'mon EA, this has made my faith in you meter rise a bit, lets keep it up please!
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Old 04-25-2013, 11:51 AM   #46
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

The fatigue has me excited but if it turns out to work properly, for the love of god, allow us to create custom packages, use combo packages and do formation subs outside of the game.
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Old 04-25-2013, 02:07 PM   #47
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Meh, doesn't sound too bad, but it never does. Thank sweet baby Jesus for demos.
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Old 04-25-2013, 02:16 PM   #48
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

Quote:
Originally Posted by roadman
I think he meant blocking logic, who blocks who.

At least, I hope that's the case.
He means blocking logic and animations. I had a conversation with one of the Game Changers today and EA has some blocking info under embargo still. Specifically regarding offensive line animations/interactions and pass blocking.
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