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NCAA Football 14 Gameplay Hands-On

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Old 04-18-2013, 06:37 PM   #1
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NCAA Football 14 Gameplay Hands-On



I recently got the chance to attend an EA Sports event and had roughly 20 to 25 minutes of hands-on playing time with NCAA Football 14. Producers Ben Haumiller and Larry Richart stated there is still time to tweak and adjust some of the gameplay, so it’s worth noting and stressing my experiences were with a brief playtime from an early build of the game which probably won't fully represent the final product.

With that disclaimer out of the way, here are my impressions of what I observed.

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Platform: Xbox 360 / PS3 / Wii U
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Old 04-18-2013, 06:50 PM   #2
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Though I am aggravated IMMENSELY by the lack of line play adjustments of any kind (let's be real nothing was done here) hearing some of the other things are actually things I liked as more info comes out.

First big nono was hearing that the db glitch MAY still be in the game. That should be totally unacceptable. Hopefully that play was just an aberration


A a good thing in this writeup is seperate offensive and defensive difficulties. That is awesome.

Still want to see (or hear from someone thats played )the AI run the option though. As long as the AI can run it then I'll at least be content to schedule some of those teams in my dynasty.
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Old 04-18-2013, 06:51 PM   #3
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Re: NCAA Football 14 Gameplay Hands-On

Still no double-team pass blocking Chris? What are the blockers doing with a three-man pass rush in the game?
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Old 04-18-2013, 06:54 PM   #4
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I like you can have different difficulty levels for Offense and Defense. Nice touch that is long over due.
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Old 04-18-2013, 06:57 PM   #5
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Sounds to me like the changes didn't make a huge difference
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Old 04-18-2013, 07:09 PM   #6
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Re: NCAA Football 14 Gameplay Hands-On

Great write-up. Really enjoyed the honest preview.
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Old 04-18-2013, 07:10 PM   #7
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Re: NCAA Football 14 Gameplay Hands-On

Didn't get a reply in the other thread, but since this one is about gameplay, I'll ask it here:

Anybody know if defensive assignments (lining up a specific DB on a specific WR, LB on TE, etc) made it into the game?

It was one of my favourite features from the older Maddens before they took it away, and it really added to the strategy aspect of having a shutdown corner.

Defensive assignments combined with formation subs would make an ultimate strategy game on the defensive side of the ball (which it should be).
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Old 04-18-2013, 07:28 PM   #8
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Sounds like the improvements to gameplay were slim. When you spend your focus on the run game as your big gameplay fix this year, and STILL have awkward running animations, sliding and poor foot planting, that's not good.
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