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Old 04-17-2013, 06:48 PM   #9
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Any word on player uniqueness/individuality (in movement, shooting etc), like PES's Player ID feature?.. I think this is where FIFA lacks... Everything is just so generic.
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Old 04-18-2013, 02:12 PM   #10
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they said they are lowering the radius on the turns though, they will just be quicker. this still means that tactical defending still works, its just makes timing tackles harder.
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Old 04-18-2013, 04:05 PM   #11
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Re: First Look at FIFA Soccer 14

Quote:
Originally Posted by dubcity
Yeah, they spend the first part of the article talking about patient buildup, and then they go on about "Sprint Dribble Turn" and "Variable Dribble Touches." Who's going to be patient when you can just run by people even easier than previous years?
As Kelvin stressed, those features sounded good in theory when explained by the team, but how they are implemented and balanced will decide if the results are "run[ning] by people even easier than previous years..." I interpreted the variable dribble touches as something that could impact dribbling ability positively or negatively, depending on ratings. Hence the comparison to the first touch changes of FIFA13. Sprint dribble turn seemed less clear, but he did mention more momentum for abrupt changes of direction.

But in the end, it's rather pointless to make sweeping assumptions either way. It's all words at this point and the proof is in the pudding.

Last edited by Qb; 04-21-2013 at 06:52 PM.
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Old 04-19-2013, 07:16 PM   #12
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Re: First Look at FIFA Soccer 14

Hey all,

Sorry, been on the road for the last few days so I didn't have a chance to reply since I've submitted the article.

Quote:
Originally Posted by Profit89
Any word on player uniqueness/individuality (in movement, shooting etc), like PES's Player ID feature?
Nothing yet, as far as I can hear. Like I said, that's why it's so hard to pan a first-look, because there's always later. However, I have a sneaky feeling that there probably won't much on that front, if any, because if there was it'd be such a huge marketable aspect, that it would've been included in this reveal.

As far as the running/dribbling aspect, I took it much like Qb did-- that there's greater differentiation between players, and not necessarily easier/harder. What I interpreted from the "Sprint Dribble Turn" part (jeez, I'm already loathing the name) is that the smaller turn radius is balanced out by the fact that you can't just skate around with reckless disregard to physics, especially at speed, now that there's momentum involved.

I could be wrong with all that (and believe me, I've been ), but for now I don't want to draw a conclusion one way or another just yet, at least until there's some gameplay stuff out there.
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Old 04-20-2013, 07:48 PM   #13
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http://www.operationsports.com/DetailsMakeTheGame/blog/21147-fifa-14-its-time-for-a-change/


I hope PES 14 really pushes Fifa this year.. they are starting to get repetitive like Madden and NBA live..
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Old 04-22-2013, 05:36 PM   #14
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Re: First Look at FIFA Soccer 14

I would spend more money on their game (by playing ultimate team) if they bother to separate that section by control schemas, where there would be ultimate team for manual only, semi-assisted only (this I don't need personally ) and any control or something. So that I know that I'm building my team to play other manual players only. Ultimate team is a great concept, but I haven't touched it at all due to the manual only needs of myself.
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Old 04-23-2013, 02:59 PM   #15
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Re: First Look at FIFA Soccer 14

I just hope [for all manual players] that they incorporate the slightest hint of error for assisted control players. It's fun to play against anyone regardless of their control setup, but having players on assisted who just tap tap tap A and the ball somehow magically travels from foot to foot with no error is so infuriating.

and then they act like they just scored the most beautiful goal.
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Old 04-23-2013, 05:11 PM   #16
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Re: First Look at FIFA Soccer 14

Quote:
Originally Posted by Purple28Pedestrian
I just hope [for all manual players] that they incorporate the slightest hint of error for assisted control players. It's fun to play against anyone regardless of their control setup, but having players on assisted who just tap tap tap A and the ball somehow magically travels from foot to foot with no error is so infuriating.

and then they act like they just scored the most beautiful goal.
That's why I'd rather play dedicated manual players. I do have fun games in seasons against whatever control schema they're using (most don't seem to use fully assisted as far as I can tell). I feel like due to the nature of FUT, more people are tempted to use full assist especially in some sense to secure a win. That's one of the major reasons I'd prefer that section of the game separated in a more defined way (like 2 different worlds so that you can find competition based on dedication from start).
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