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NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

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Old 04-14-2013, 06:41 PM   #33
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Re: NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

Quote:
Originally Posted by DMVJRT
lol if you dont get this game this year you dont know what your missing. Infinity engine 2.0 should be alot tighter this year. COmpared to last years game, which i hated and traded in the next day, it should be leaps and bounds. You guys are way to unrealistic with your demands.. the developers only get a year to make the damn game. I think this will be the best iteration yet, cant wait.
LOL, so they only got "a year to make the damn game" last year, which you hated and traded in but this years game, which they still only had "a year to make the damn game" will be the best iteration yet? Then you state other people are being way too unrealistic.
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Old 04-15-2013, 03:32 PM   #34
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Originally Posted by DMVJRT
lol if you dont get this game this year you dont know what your missing. Infinity engine 2.0 should be alot tighter this year. COmpared to last years game, which i hated and traded in the next day, it should be leaps and bounds. You guys are way to unrealistic with your demands.. the developers only get a year to make the damn game. I think this will be the best iteration yet, cant wait.
Wow... So all of these other games can have drastic improvements in the same amount of time NCAA does and be clearly better and EA can't? Yeah that made a whole lot of sense.
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Old 04-15-2013, 03:36 PM   #35
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Originally Posted by Mckinley Cash
I love the idea of using a gauge, like MLB 13 The Show. You should aim to the inside or outside shoulder with the left analog stick, and the power/accuracy should be decided with the gauge. It would replicate a real throwing motion in my opinion.
Exactly but we're limited to simply just pressing a button. How cool would it be to play as a low program with a 60-70 QB and struggle with him because he's not as good as the other ones. The better the QB the easier the passing gauge would be.
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Old 04-17-2013, 02:10 PM   #36
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Re: NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

I returned ncaa 13 after a few days out of frustration that gameplay was poor and didn't want to spend a month figuring out the correct sliders to fix it.

I love the game, the scouting and ability to create your own school in dynasty are fun but you have got to fix gameplay. In MLB the show I don't touch the sliders, they game out of the box is perfect. Hopefully this will be tested and fixed for the new version of the game.
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Old 04-18-2013, 01:40 AM   #37
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Re: NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

Quote:
Originally Posted by DMVJRT
lol if you dont get this game this year you dont know what your missing. Infinity engine 2.0 should be alot tighter this year. COmpared to last years game, which i hated and traded in the next day, it should be leaps and bounds. You guys are way to unrealistic with your demands.. the developers only get a year to make the damn game. I think this will be the best iteration yet, cant wait.
We've been patiently waiting since 07' and like a battered spouse keep giving them another chance to be better. We are asking for a college football game that you know resembles football.
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Old 04-18-2013, 02:01 AM   #38
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Re: NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

Quote:
Originally Posted by DMVJRT
lol if you dont get this game this year you dont know what your missing. Infinity engine 2.0 should be alot tighter this year. COmpared to last years game, which i hated and traded in the next day, it should be leaps and bounds. You guys are way to unrealistic with your demands.. the developers only get a year to make the damn game. I think this will be the best iteration yet, cant wait.
You said this last year right?
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Old 04-18-2013, 02:08 AM   #39
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Re: NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

I loved NCAA 13, still play it regularly. It's the DB Glitch that killed it. If a 14 is slapped on the 13 but the DB Glitch is fixed. I'm sold. I don't care - I just want to play a WORKING game by the time the start of the season comes around.

There, I made it SUPER easy for EA to get it right. Is that enough of a low expectation/demand? I'm at wits end at this point.
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