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NCAA Football 14 Video - First Look at New Gameplay Engine

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Old 04-07-2013, 06:10 PM   #209
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Originally Posted by Big FN Deal
If that's the case, how on earth do so many animators and programmers not suited for replicating football end up under one roof at Tiburon? There is a thread right now about presentation and the biggest head scratcher is why was EA's NCAA Basketball 10 able to put out an authentic broadcast package, with not one but two actual networks and commentators, ESPN/CBS but not NCAA Football. Even more bizarre is in-house, NCAA and Madden are both EA football games that have so many unnecessary differences from each other. One of the reasons I stopped buying NCAA football was because I hated going from one to the other once Madden came out because unnecessary things like the player control scheme were different.

I am really not some nitpicky gamer, as it would seem, I played NCAA and Madden this gen without complaint or going to any internet forum until 2008, NCAA/Madden 2009. At that point I just wanted to find out WTF was going on and why weren't the games getting better than this and sharing more core football aspects. I have still purchased every Madden and a few NCAA's since then but the decisions made for creating these games are baffling.
Just so many things are head scratchers. Like why does NCAA have those replay packages that highlight certiain players or the defense/offense as whole, yet Madden has nothing like this? I mean do they think the NFL doesn't show stuff like this? I mean some of the stuff they do, I just don't get.
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Old 04-07-2013, 06:16 PM   #210
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Looks good. That fumble/recovery at the beginning was beautiful.
Especially since it was ND raping USC.

I agree!
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Old 04-07-2013, 06:34 PM   #211
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

:32-:45 shows me nothing new. The first cut that they show down by the feet looks horrendous. The players foot is warping for like 5 yards. We will still have zig zag running. It just looks so damn fast and glitchy. Not to mention it still looks like the players have plungers up their butt.
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Old 04-07-2013, 07:40 PM   #212
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Originally Posted by Broken Stixx
I cringed looking at the video posted by Big FN Deal, it's was quite terrible. They have the funds to bring in actual players to motion cap, but they put their own guys in those suits to capture them seriously? The guy playing the offensive linemen doesn't even move like a one, same with the one playing the defensive linemen. So it has me rethinking are the problems really tied to the engine or is the lack luster patchwork animations, because it's really go me thinking its the animation cause back then they actually brought in players.
That's exactly where I am at. RyanMoody21 has some stuff on Youtube that will have you not knowing what to believe about EA football and he is just playing stuff Tiburon has said, not his interpretation. I am so interested in the new consoles because I want to see are decisions if like that a thing of the past and we are truly in a new era of EA football gaming or is that "force" behind those type of design decisions still there. This weird obsession with Users being able to branch out of any animation, regardless of momentum or inertia and this focus of creating a video game instead of recreating football, like Sage mentioned, hopefully won't carryover to the new consoles.

If they do though, the good news is this is the last exclusive year for the NCAA license and hopefully the NFL exclusive too.
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Old 04-07-2013, 07:43 PM   #213
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Th thing about the option is that not all types are designed to put up "big points." It all depends on how aggressive a team is. Hopefully EA gets that...
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Old 04-07-2013, 11:31 PM   #214
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Not getting on the hype train until I see that the mirror/psychic defense is gone.
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Old 04-08-2013, 12:59 AM   #215
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Originally Posted by Jeremy.Horne.SC
Not getting on the hype train until I see that the mirror/psychic defense is gone.
At this point I don't think there is anything they can do about it.

It seems like they programmed defenders to be tethered to the football instead of a man or zone assignment. It's ridiculous seeing all 11 defenders move the same way the ball carrier does the split second it happens. It screams lazy and it screams EA/Tiburon
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Old 04-08-2013, 02:55 AM   #216
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Originally Posted by SageInfinite
I remember they didn't think to have an animation for QB's to walk up to get under center, so Ian went in and did the walk up animation . I mean sometimes it does seem like these guys are clueless.
It's mind boggling. Heck they could go to a local high school and get guys who are coached basic fundamentals to do things like that. Give them a free copy of the game for helping. I seriously can't comprehend how such a huge company with what would seem very deep pockets for this game can cut corners that are so pivotal to the products authenticity. With the changing of the guard atop EA, you wonder if things will get better or worse. They have to realize they are sitting on a potential goldmine with an outstanding college game. The NFL is huge, but college football is everywhere. Things appear better going forward, But when I was playing NCAA titles 10 years ago, I guess I thought this series would have went so much further than it has by now.

I remember the first time I played a 360 version of NCAA after finally shelving my old PS2 I had played so many good games on. I remember clearly thinking when I played that first 360 game how amazing the graphics looked, but how dull the atmosphere felt, then how poorly the players jerked and twitched around when they ran. It's like the removed their hips and backs. They stopped leaning into the runs and cuts.... then I thought... ahh they'll fix that......
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