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EJ Manuel talks NCAA Football 14's Gameplay

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Old 04-04-2013, 03:33 PM   #25
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Re: EJ Manuel talks NCAA Football 14's Gameplay

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Originally Posted by JerseySuave4
The are seriously trying to hype speed burst as a NEW feature???!!! C'mon man. They phased the need for speed burst out of the the game a few years back with the auto-sprint. Now they bring it back and tout it as new? Unbelievable
lol, I read a lot of people stating this but I believe it is different than that. The old sprint has always been like a gas peddle rather than a hustle, like another poster stated ITT. I presume that the acceleration rating plays a key part in the speed burst like it did with sprint but now so does the stamina rating. So a player with good speed and acceleration can quickly reach top speed but can only maintain that speed according to their stamina and their fatigue will take a hit, effecting all their in-game actions over time.

Also, one of my biggest complaints was that the sprint button allowed Users to switch to CPU controlled players that should have already been sprinting/running at top speed and accelerate anyway. This new system seems to prevent that by allowing CPU players to naturally reach top speeds just by running so those CPU controlled receivers going out on fly routes and those CPU defenders in man coverage should now naturally be hustling and getting fatigued. This should have an effect on playcalling, on both sides of the ball, because now the CPU/AI controlled teammates won't be out their taking plays off when not under User control, they should be hustling and getting worn down.
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Old 04-04-2013, 03:50 PM   #26
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Re: EJ Manuel talks NCAA Football 14's Gameplay

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Originally Posted by Big FN Deal
lol, I read a lot of people stating this but I believe it is different than that. The old sprint has always been like a gas peddle rather than a hustle, like another poster stated ITT. I presume that the acceleration rating plays a key part in the speed burst like it did with sprint but now so does the stamina rating. So a player with good speed and acceleration can quickly reach top speed but can only maintain that speed according to their stamina and their fatigue will take a hit, effecting all their in-game actions over time.

Also, one of my biggest complaints was that the sprint button allowed Users to switch to CPU controlled players that should have already been sprinting/running at top speed and accelerate anyway. This new system seems to prevent that by allowing CPU players to naturally reach top speeds just by running so those CPU controlled receivers going out on fly routes and those CPU defenders in man coverage should now naturally be hustling and getting fatigued. This should have an effect on playcalling, on both sides of the ball, because now the CPU/AI controlled teammates won't be out their taking plays off when not under User control, they should be hustling and getting worn down.
Again though, speed burst, no matter how you want to describe it, was in the game and phased out for auto-sprint and is now being brought back and touted as new. Also fatigue has always been in the game, it just hasn't been implemented properly or worked properly.

So as far as these 2 features, they are touting an old feature as new and a broken feature as new. Neither of these things are really new. Fatigue was one of their features they touted on last gen when you'd see the player circle in the playcalling screen turn to yellow and then red depending on how fatigued your player was.

These are not new features.
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Old 04-04-2013, 04:20 PM   #27
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Re: EJ Manuel talks NCAA Football 14's Gameplay

Quote:
Originally Posted by JerseySuave4
Again though, speed burst, no matter how you want to describe it, was in the game and phased out for auto-sprint and is now being brought back and touted as new. Also fatigue has always been in the game, it just hasn't been implemented properly or worked properly.

So as far as these 2 features, they are touting an old feature as new and a broken feature as new. Neither of these things are really new. Fatigue was one of their features they touted on last gen when you'd see the player circle in the playcalling screen turn to yellow and then red depending on how fatigued your player was.

These are not new features.
But you keep sweeping under the carpet that Ben said, it's been re-added in a interview.

You said great a few minutes ago, but then just going on like it meant nothing.

Ben didn't say it's new, it's called marketing. McDonalds keeps on bringing back the McRibb every year under different marketing plans and no one says squat about that.lol.
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Old 04-04-2013, 04:46 PM   #28
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Re: EJ Manuel talks NCAA Football 14's Gameplay

Quote:
Originally Posted by JerseySuave4
Again though, speed burst, no matter how you want to describe it, was in the game and phased out for auto-sprint and is now being brought back and touted as new. Also fatigue has always been in the game, it just hasn't been implemented properly or worked properly.

So as far as these 2 features, they are touting an old feature as new and a broken feature as new. Neither of these things are really new. Fatigue was one of their features they touted on last gen when you'd see the player circle in the playcalling screen turn to yellow and then red depending on how fatigued your player was.

These are not new features.
I feel you on the broken fatigue system and as long as it's fixed to work right I don't care how they present it, lol.

However, for the sprint button, they never took it out, even with auto sprint turned "on" the User could still manually use the trigger. I actually thought that was counter productive, doesn't make sense to have auto sprint "on" but still have manual sprint to me. So again, it seems like what they did is fix the sprint system so it's actually a speed burst like it should have been all along, which is a good thing but more of a fix than a new feature. Things like this working right are new to next-gen football games so I guess that constitutes touting them as new features as far as EA marketing is concerned, lol. Again, I couldn't care less how they label it, like "avoidance mechanic", as long as they really do work.
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Old 04-04-2013, 04:50 PM   #29
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Re: EJ Manuel talks NCAA Football 14's Gameplay

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Originally Posted by roadman
But you keep sweeping under the carpet that Ben said, it's been re-added in a interview.

You said great a few minutes ago, but then just going on like it meant nothing.

Ben didn't say it's new, it's called marketing. McDonalds keeps on bringing back the McRibb every year under different marketing plans and no one says squat about that.lol.
Terrible analogy. I haven't watched a video with Ben because i refuse to listen to ANYTHING he says because every year he tries to sell us on how great the game is and how much its improved and then we see the end product and well... you know the rest.

I did check out the different articles though with previews of the game and they all point out the speed burst button and fatigue which means they were given those 2 features (among others) from EA directly. It's not like all these different websites/magazines all picked up the game and said, wow speed burst is back and so is fatigue, let me mention it. They were given a list of improvements which means EA felt it was important enough to tout.

Instead what it did was further back what people have been saying for years, that they take out features and years later recycle them. If that doesn't bother you a little then I don't know what to tell you.

And your McRib analogy was terrible.
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Old 04-04-2013, 04:56 PM   #30
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Re: EJ Manuel talks NCAA Football 14's Gameplay

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Originally Posted by Big FN Deal
I feel you on the broken fatigue system and as long as it's fixed to work right I don't care how they present it, lol.

However, for the sprint button, they never took it out, even with auto sprint turned "on" the User could still manually use the trigger. I actually thought that was counter productive, doesn't make sense to have auto sprint "on" but still have manual sprint to me. So again, it seems like what they did is fix the sprint system so it's actually a speed burst like it should have been all along, which is a good thing but more of a fix than a new feature. Things like this working right are new to next-gen football games so I guess that constitutes touting them as new features as far as EA marketing is concerned, lol. Again, I couldn't care less how they label it, like "avoidance mechanic", as long as they really do work.
I didn't buy the game last year but the last time I had the game with auto sprint i seem to recall that if you had auto-sprint on, using the trigger for sprint did nothing. But if you had it off then the trigger was used for your sprinting. Hence the term auto-sprint.

I don't want to go back n forth too much on this because then it comes across as me making a much bigger deal out of this than I really want. It's not a huge issue to me, i actually find it funny. This year I have a "Show me something" attitude. I am no longer like I was 5-6 years ago where I ate up all the stuff they fed us. I'm also not looking to just rip everything because I don't want to deal with those that love to defend the game getting their panties in a bunch. I'm just responding to those that responded to me and I probably won't say much more on this.
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Old 04-04-2013, 05:10 PM   #31
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Re: EJ Manuel talks NCAA Football 14's Gameplay

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Originally Posted by JerseySuave4
I didn't buy the game last year but the last time I had the game with auto sprint i seem to recall that if you had auto-sprint on, using the trigger for sprint did nothing. But if you had it off then the trigger was used for your sprinting. Hence the term auto-sprint.

I don't want to go back n forth too much on this because then it comes across as me making a much bigger deal out of this than I really want. It's not a huge issue to me, i actually find it funny. This year I have a "Show me something" attitude. I am no longer like I was 5-6 years ago where I ate up all the stuff they fed us. I'm also not looking to just rip everything because I don't want to deal with those that love to defend the game getting their panties in a bunch. I'm just responding to those that responded to me and I probably won't say much more on this.
lol, no doubt. Anyway, Steve just posted a round table discussion where some people with hands on time elaborate a little more on that stuff, so you might want to check that out. Of course none of any of this means jack until we actually see game play and play the demo.
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Old 04-06-2013, 07:13 PM   #32
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Speed burst isn't new, it's always been there. It's either been auto by default, or you turn it on in the settings. EA being EA again.
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