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NCAA Football 14 Video - First Look at New Gameplay Engine

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Old 04-03-2013, 04:36 PM   #81
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Originally Posted by ch46647
Personally, I am ready for next-gen. I am hoping the madden team is pouring a TON of rescources into its development, to avoid this disaster of a football gaming era we have had to endure.
I wouldn't bank on it...I think their resources are being spent on securing a new deal with the NFL.
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Old 04-03-2013, 04:37 PM   #82
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This could be the NCAA we've all be waiting for folks!
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Old 04-03-2013, 04:38 PM   #83
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Do we really need another speed burst?

So now you can speed thru the hole, then probably speed burst again afterwards?

sounds like more "wiiiiiidddee open gameplay"
I think what they are saying is that the right trigger is actually only a burst now, unlike in M13 where it's more like a gas pedal. I don't know if you play basketball games but in those, the trigger is like a hard drive but it will tire the player out faster so you can't just hold it to maintain top speed, if that makes sense. So with this new type of speed burst, a CPU player already running full speed can't be made to run faster by User control switching and hitting the trigger.
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Old 04-03-2013, 04:42 PM   #84
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Originally Posted by ch46647
I agree Trey, I think it is very telling that for the last game of an 8 year console generation, one of the top gameplay features is realistic footplanting.

I am dissapointed in this news because I can tell this is very small scale. They didnt overhaul the locomotion or running animations, its more a re-write of how the ball carrier moves.

Here is the elephant in the room question EA... Does this new footplanting just include the person carrying the football? For this to be legit, it needs to extend to every player on the field.

Personally, I am ready for next-gen. I am hoping the madden team is pouring a TON of rescources into its development, to avoid this disaster of a football gaming era we have had to endure.
I feel you, but given Madden's history I am not confident they will address the running animations alone with other legacy problems, and if they do it will take them like 4-5 years.
I just hope they don't come out with the next-gen version this year. Because I believe it will be the same game, with better graphics and probably more issues and less features.
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Old 04-03-2013, 04:50 PM   #85
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

1. They need to slow down the change of direction speed. That would eliminate all the skating we are seeing and give the illusion that these players have actual weight to them.

2. Tackling needs to be over hauled. Instead of trying to wrap them up, I'm still seeing defenders basically either:

A) Running into the ball carrier and players fall down

B) Running into the ball carrier and simply trying to push them down with both arms full extended aka superman tackle. You would break your arms in real life if you had both arms fully extended trying to stop somebody running directly at you full speed.

3. Gang tackling and consecutive hit tackles need to be over hauled. When the second defender comes in, he isn't even aiming for the ball carrier, instead he is just running up right, stops and simply trips over the other defender and fall to the ground. Defenders need to DRIVE THROUGH with their tackles.

4. Seen a couple of times in the video where the running back truck 2 defenders at the same time. That shouldn't happen, unless he is the incredible hulk.

5. They talk about accelerating through the hole. Hopefully this means line interaction has been FIXED and that defensive tackles don't magically automatically disengage from their block, do a 180 and warp into your back as soon as you cross the line of scrimmage like they normally did the past 7 years. It was like you hit turbo, everybody instantly shed their block at the same time.

6. Back jukes back in the game ? Finally, EA should have never took it out in the 1st place.

7. Stumble recovery ? Finally......been asking for that for years now.

8. 20 Option types ? EA love their high numbers. I wonder how many I will ACTUALLY see. Had 430 new catch animations last year, I only seen 12 of them out of 7 months worth of playing NCAA 13.

Anyway......on the right track so far. Got to tighten up that sliding and get rid of that superman tackle animation. Wrap tackles EA, not 2 handed pushes and not some have the defender just run into the ball carrier and call it a tackle. Wrap tackles. Get low and drive through.

Slow down the change of direction speed. Inject some sort of deceleration and inertia in this game.

Player models......sorry they are way too rigid, too stiff looking. They need more individual limb flex and bends to them. Currently the whole body is just way too straight when they are moving around.
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Old 04-03-2013, 05:00 PM   #86
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

going off my last post.. looking through the facebook pictures they have of the game and the Maryland snapshot has the RB with an UnderArmour ball..no school actually uses them but it's neat to see the different sponsors have different balls. I also think how the RB carries the ball is off, i know many players are taught differently, but its always high and tight, the game makes it look like a loaf of bread.
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Old 04-03-2013, 05:02 PM   #87
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Untouched defense again? No defender TRYING to make an arm tackle or slow down the ball carrier. It's either run into the ball carrier or stand there and watch him juke you.
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Old 04-03-2013, 05:11 PM   #88
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Typical EA Sports Sizzle trailer.

How can you hype Footplanting when the ball carrier was the only one actually Footplanting?
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