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Realistic Recruiting Expected in NCAA Football 14

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Old 03-12-2013, 02:35 PM   #41
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fix the gameplay and make the gameplay like madden 13 before you start talking about recruiting. the gameplay is more important.
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Old 03-12-2013, 02:36 PM   #42
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Re: Realistic Recruiting Expected in NCAA Football 14

I miss the old fashioned ps2/xbox recruiting. It was fast, simple, and better implemented. I love spending hours in the preseason comparing and scouting recruits but once I my board up, recruiting becomes tedious and a chore. Nobody wants to spend 20min before every game making fake phone calls. Yes I know you can have the computer do it for you but the cpu spends more time filling your board with randoms than effectively going after just the players you've targeted.

In a test I ran yesterday, first year of a new dynasty, recruiting myself leaving nothing to the computer I pulled in the number 3 overall recruting class with 3* Northwestern. Added depth at every position other than qb, cb and special teams including 4 new starters on the oline which was the most glaring need. Reloading the file and this time allowing the cpu to handle all recruiting responsibilities and starting with the same 25man recruiting board, I ended up with the 30th class which was fine for a 3* program. The problem is its obvious the computer doesn't evaluate your roster at all. For instance i had 9 offensive linemen returning, but only two of whom id feel comfortable starting. The others were lowly rated bums. The cpu didnt recognize the lack of talent at the position and didnt make it a priority because there are enough "bodies". Until the cpu can better identify team needs, better utilize the position change feature, and drop a player from the recruiting board (especially after 2 better guys committ), recruiting is not going to feel fresh and realistic.

Honestly, I'd rather ben and company spend time at west virgina in the film room trying to nail down various blocking schemes. Until all the ratings and schemes are better implemented into deciding onfield results in gameplay, spending all this time recruiting just seems like a waste.
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Old 03-12-2013, 03:00 PM   #43
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Re: Realistic Recruiting Expected in NCAA Football 14

Quote:
Originally Posted by iCebErgSLiM369
The cpu didnt recognize the lack of talent at the position and didnt make it a priority because there are enough "bodies". Until the cpu can better identify team needs, better utilize the position change feature, and drop a player from the recruiting board (especially after 2 better guys committ), recruiting is not going to feel fresh and realistic.
That's because the cpu recruits based on your recruiting priorities that you manually have to change in the recruiting settings (sorry if wrong, can't remember the actual name of that sub-menu)

Although, I've never trusted it myself and always turn off all cpu assistance while doing my own recruiting.
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Old 03-12-2013, 03:05 PM   #44
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I think they need to start thinking about adding some sort of sandbox game quality to sports sims. Something to do in the outside world during the weeks in between games. I love how pro sports leagues try to present a clean image to the video game world when the reality is... controversy is what brings the fun factor. It's called sports/entertainment for a reason.
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Old 03-12-2013, 03:07 PM   #45
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In every My Player mode, you play to be able to create a superstar and fight to earn big checks... for what?? For a player like me who has played about 10 online games since the inception of online gaming - I have nothing to do besides play, sim, than play again.
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Old 03-12-2013, 04:34 PM   #46
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Re: Realistic Recruiting Expected in NCAA Football 14

Recruiting can be corrected easily. Have 85 man rosters. Classes will be realistic. Have a prestige penalty if you cut a player on scholarship.
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Old 03-12-2013, 05:04 PM   #47
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Re: Realistic Recruiting Expected in NCAA Football 14

They need to first competely overhaul the dynasty interface, and have a section all about recruiting and storylines to keep it somewhat dramatic. I want detailed scouting information on the top recruits, not just a display of their OVR atttributes.
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Old 03-12-2013, 05:13 PM   #48
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Re: Realistic Recruiting Expected in NCAA Football 14

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Originally Posted by paulbrownsrevenge
Not to get too far off topic, but as a roster editor, I've always thought it would be sweet to be able to edit recruiting classes. How sweet would it be for a few years to be able to create the rivals top 300?? I think it would be fun to recruit real players, at least for 2 seasons.
NCAA should absolutely allow you to edit AND SHARE recruiting classes online. It would be a hit since college football recruiting is MASSIVELY popular. Being able to download real recruiting classes would be a big deal.

For some reason, EA won't do it though. Just one in a long list of fails this gen.
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