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Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

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Old 02-05-2013, 11:48 AM   #33
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Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

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Originally Posted by DivotMaker
My understanding of the issue is that unique Golf swings take up a fair amount of memory to incorporate into the game due to the swing being fully motion captured. Other sports games like Madden, NBA2K, NHL, etc have memory budgets for their motion-captured players and the fact tha they are not rendering outdoor environments like a Golf course, they are rendering finite stadiums which take far less resources (memory footprint and GPU power) to render. That is why it is an apples to oranges comparison of a Golf game that is rendering one motion-captured golfer in a dynamic outdoor environment to a game that is rendering the inside of a building or stadium which takes far fewer resources and rendering 10 - 22 motion-captured players (assuming all 22 have unique motion-captured renderings which is not always the case for every player being rendered). Hope this makes sense.
Dude, if you were saying that EA is running into Memory issues because they are "Trying to animate every person in the Gallery individually and have them walk to each hole based on their personality and favorite Golfer"....Then I would agree with you that they would probably be running into memory issues.

But I repeat, adding a few fully motion captured swings, IS NOT causing them to suddenly run out of VRAM. Its a simple probably 3 Meg file stored on the disk that is recalled for a swing, probably using so little VRAM that the 360 would not even notice.

Im gonna drop this, but I have issues with people making sweeping claims like this and then trying to pass it off to other people as fact. Hell, Matt probably wants to be a programmer, do him a favor and don't let him believe this, repeat it at an interview, and never get a job.

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Old 02-05-2013, 12:17 PM   #34
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Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

"Dude"....read my response to Matt again. I stated system memory.....that is the biggest issue that EA is running into with the TIGER WOODS engine, not NBA2K13, Madden, NHL, FIFA or any other game engine. The unique swings take up alot of memory. The 360 and PS3 only have 512 MB each of system and video memory. EA used to have more unique swings in previous TW versions, but with each graphical upgrade each new version, they are running out of basic system memory to include the additional unique swings. Unless you have worked with EA on the TW console engine, then you have no basis to argue anything regarding what I am saying or my sources are telling me. I am done trying to reason with you. This thread needs to get back ON TOPIC which is discussing the new added difficulty mode.

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Old 02-05-2013, 12:31 PM   #35
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Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

You made the statement, the Burden of Proof is on you. Sorry that I didn't blindly take your post for Fact, and questioned your statements.

Didn't mean to embarrass you, but thats life.
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Old 02-05-2013, 12:42 PM   #36
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Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

The burden of proof is on you. I am posting FACTS from very reliable sources. You are not embarrassing me, only yourself.
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Old 02-05-2013, 03:31 PM   #37
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Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

It's going to be tough to pull off advanced shots when the strike meter is going to fade away as soon as you move your stick. Heck, I had trouble holding a visible cursor in position on the strike meter in Tiger 13, and that was just on the Y axis! I can see myself having some catastrophic results when trying to hold the right analog stick in one specific position to pull off an advanced shot.

If they've got everything tuned right, this advanced shot shaping could add a lot of depth and challenge to the game, particularly in the new Simulation difficulty.
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Old 02-05-2013, 04:49 PM   #38
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Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

Guys that's enough please.
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Old 02-05-2013, 09:01 PM   #39
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Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

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Originally Posted by OnlookerDelay
It's going to be tough to pull off advanced shots when the strike meter is going to fade away as soon as you move your stick. Heck, I had trouble holding a visible cursor in position on the strike meter in Tiger 13, and that was just on the Y axis! I can see myself having some catastrophic results when trying to hold the right analog stick in one specific position to pull off an advanced shot.

If they've got everything tuned right, this advanced shot shaping could add a lot of depth and challenge to the game, particularly in the new Simulation difficulty.
That's a good point. I am hoping that the shot shaping will result in the draws/fades landing to be determined in distance/characteristics. So fade = shorter distance, quicker stop; and draw = farther distance, more roll.
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Old 02-05-2013, 09:20 PM   #40
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Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

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That's a good point. I am hoping that the shot shaping will result in the draws/fades landing to be determined in distance/characteristics. So fade = shorter distance, quicker stop; and draw = farther distance, more roll.
One of the stated improvements for the game is improved ball physics. If the points you've brought out aren't reflected in the outcome of the shot, I'll be disappointed. I've got a gut feeling that we will see this born out in the result; they've responded to so many other criticisms in this realm that I'd be surprised if this one doesn't get addressed.
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