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MLB 13 The Show Fact Sheet

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Old 01-15-2013, 09:23 AM   #193
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Originally Posted by Bondsfan
Im really not happy that generated pitch counts didnt make it in. People have brought this up for years. I'm not sure why this gets overlooked every year. Most of the stuff on that list is meaningless to me, but I guess to each his own.

I'll still buy the game though.

My most under-rated new addition I havent seen anyone mention is that there are now a bunch of PCI options.

The biggest question mark noones mentioned yet. What did guess pitch evolve into?!
Wow, I just posted basically the same thing. Clearly SCEA has listened to the folks who want to play their game on a palm pilot ... wait, VITA ...... and wantedmore stats on their baseball cards, but nothing was done for those who like to manage games (isn't that what franchise mode is for?). I'll pass.
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Old 01-15-2013, 09:30 AM   #194
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I really liked '12 but I was so rubbish at hitting! Hopefully '13 will be ok in that respect.
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Old 01-15-2013, 09:33 AM   #195
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Re: MLB 13 The Show Fact Sheet

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Originally Posted by LastActionHero

If anyone could confirm foul tips in catcher glove out is in I'm done for this year

And could anyone expand on this feature though:

Button Accuracy Meter (PS3 & PS Vita) – Users will now have more control over the fielding aspects of the game than ever before. For users who choose the new button accuracy meter they will now have complete control over the fielders arm accuracy and arm strength. No longer will an errant throw be the result of a random dice roll.

Is this like how analog throwing works but is now also integrated for the button throwing option?

Foul tip outs were active in November so unless there was a tragedy with it in the game it still should be there.

The button accuracy is along the lines of analog where you now control your velocity and accuracy on the throw with a button press. If I recall correctly your initial press determined velocity and how long you held the button activated a line toward the different sections of the meter (red yellow green) which determined your accuracy. I am interested in how the finished product turned out, as it was a work in progress when we were there.

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Old 01-15-2013, 09:51 AM   #196
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Re: MLB 13 The Show Fact Sheet

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Originally Posted by nemesis04
Foul tip outs were active in November so unless there was a tragedy with it in the game it still should be there.

The button accuracy is along the lines of analog where you now control your velocity and accuracy on the throw with a button press. If I recall correctly your initial press determined velocity and how long you held the button activated a line toward the different sections of the meter (red yellow green) which determined your accuracy. I am interested in how the finished product turned out, as it was a work in progress when we were there.
But will the players attributes have any affect on this? It seems silly that a player could potential never have an errant throw with Starlin Castro just because they time the throw right every time.

I did remember reading somewhere that there will be a sweet spot in the throwing meter that will unlock more animations like "spectacular animations". Was that just for RTTS or was I imagining it.
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Old 01-15-2013, 09:54 AM   #197
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Re: MLB 13 The Show Fact Sheet

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Originally Posted by MrOldboy
But will the players attributes have any affect on this? It seems silly that a player could potential never have an errant throw with Starlin Castro just because they time the throw right every time.
Absolutely attributes will play a role just like they do in analog. It will be represented visually in the meter itself. It is not a generic meter for every player.
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Old 01-15-2013, 09:59 AM   #198
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I'm not sure what these guys are complaining about, but I bought next gen Madden for five years. I've seen a roster update, and this isn't it.

Two copies day one like always, one for me and one for my little brother. This is a no brainier every year.
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Old 01-15-2013, 10:02 AM   #199
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Well, playing 12' now just doesn't feel right, haha. But that is a awesome fact sheet, can't wait to hear more details on certain things. I am mainly a Franchise guy, so that is really nice to see all the improvements. Should be a great game. I wonder how much gamestop will take for 12' now aposed to March, haha.
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Old 01-15-2013, 10:03 AM   #200
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Re: MLB 13 The Show Fact Sheet

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Originally Posted by fast
I don't see how asking for a way to play a season in less than 200 hours without simming is asking for too much. And by the way, I'm a dev, I know all too well how much work goes into this stuff.
You do realize that generated pitch counts IS a form of simming, correct?
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