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Clint Oldenburg Explains the Strength Rating For Linemen in Madden

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Old 01-10-2013, 09:01 PM   #113
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Re: Clint Oldenburg Explains the Strength Rating For Linemen in Madden

Quote:
Originally Posted by hanzsomehanz
Thanks Road - I revised the post.

@ KB, aren't you using your own tailored set to get the results you're getting? That would make your findings arbitrary since it's not the default all 50/50 online matchmaking setup which is what LBz was telling you about: that you have not faced that fire so you wouldn't know what it's like to be burned Onilne with their all 50 set and how finicky it can be.

I think we all know the potential of the game within the slider modifications that can be made there. At ground level though that is where we want to see immediate changes - I think that's the main gripe we're expressing within this thread is how the game is packaged by default. By default we should essentialy get a professional football game that simulates what occurs in real life, authentically and respectfully.
I'm still working within the confines of the game's poor programming. It's less that even a decent mod job on a PC game, imo, where you could do some reprogramming, write some AI scripts, etc.

I agree that out of the box, stuff should work like real football. I just don't think all of what's there is completely useless. Needs heavy editing, yes, but I don't necessarily think the whole paper should be burned and re-written. Wouldn't shed a tear if it was - I'd be eager to see the new concepts, but I won't shed a tear if it isn't. Only if it's the same paper with no meaningful editing done.

But, I get it. I'll just go back to my corner and keep quiet.
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Old 01-11-2013, 10:08 AM   #114
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Re: Clint Oldenburg Explains the Strength Rating For Linemen in Madden

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Originally Posted by KBLover
I keep reading this.

Yet, if I put Rolando McClain on a WR, the WR is so open it's stupid. Tevin Ash and his 25 MCV is like...what zip code are you in, Tevin? The WR is <--------------that way.

Heck, McClain can't cover a TE that well most of the time. The only LB I have that can is a draftee with 85 MCV - and he's going to get left behind by a WR (not enough SPD and AGI unless the WR has trash RTE).

I have TRIED to do this intentionally just so I can see it - but it never works. Just like people say SPD is all you need at WR. Yet, as the Raiders, Ford is crap (when he's not hurt), DHB I traded ASAP (and laughed as he dropped like 10 passes in the three games I faced Denver, who got him somehow). If the "SPD only" paradigm worked, the Raiders would be the perfect team - yet, I have slower...and better... WR. Moore is the only one I have that's strong - and he has much more than SPD going for him.

Is this another issue mainly about online?
KB I want to show you a video I did last year for Madden 12. Now I have seen this very same thing this year in Madden 13 and I can make a video if need be. The reason for this and why Linebackers can cover WRs at times is they are not penalized to change directions with a foot plant. They at times will just turn 90 degrees and follow the WR full speed. Yet the WR is forced to plant his foot and change direction.

So the problem came from the defenders not being forced to use the same animations as the WRs

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Old 01-11-2013, 01:49 PM   #115
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Re: Clint Oldenburg Explains the Strength Rating For Linemen in Madden

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Originally Posted by roadman
Phobs and Husker;

I feel it's not the developers/designers you need to send your message, it's getting in the ear of marketing and the suits above.

Developers/designers have all the ideas in the world and then, along comes the marketing and managerial higher-ups that put a kibosh on those ideas and "glam" it up.
I understand that is part of it, but why is FIFA such a great game that is more substance than glam? EA is capable of producing a good sports game, but I'm not sure EA Tiburon is.
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Old 01-11-2013, 01:59 PM   #116
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Re: Clint Oldenburg Explains the Strength Rating For Linemen in Madden

Maybe there isn't as many layers with EA Canada?
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Old 01-11-2013, 04:00 PM   #117
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Re: Clint Oldenburg Explains the Strength Rating For Linemen in Madden

Quote:
Originally Posted by hanzsomehanz
Thanks Road - I revised the post.

@ KB, aren't you using your own tailored set to get the results you're getting? That would make your findings arbitrary since it's not the default all 50/50 online matchmaking setup which is what LBz was telling you about: that you have not faced that fire so you wouldn't know what it's like to be burned Onilne with their all 50 set and how finicky it can be.

I think we all know the potential of the game within the slider modifications that can be made there. At ground level though that is where we want to see immediate changes - I think that's the main gripe we're expressing within this thread is how the game is packaged by default. By default we should essentialy get a professional football game that simulates what occurs in real life, authentically and respectfully.
I think it's important to mention that, as "superior" titles like NBA 2k and The Show are to this game, they still BOTH require massive roster and gameplay edits as well as serious slider "tweak-age" to get humming along sim style...

Maybe FIFA is a different case, but ALL the titles I play(ed) (Madden / NCAA / NBA2k / The Show / CHoops / MVP Baseball / Etc) needed some TLC...

Maybe not as much as the title we are discussing, and maybe to a more satisfying end result...

But still...

Quote:
Originally Posted by KBLover
I'm still working within the confines of the game's poor programming. It's less that even a decent mod job on a PC game, imo, where you could do some reprogramming, write some AI scripts, etc.

I agree that out of the box, stuff should work like real football. I just don't think all of what's there is completely useless. Needs heavy editing, yes, but I don't necessarily think the whole paper should be burned and re-written. Wouldn't shed a tear if it was - I'd be eager to see the new concepts, but I won't shed a tear if it isn't. Only if it's the same paper with no meaningful editing done.

But, I get it. I'll just go back to my corner and keep quiet.
As I have stated time and again, I have no problem with "solving the puzzle" that is Madden in the process of beating some decent football out of it...

In fact, that's a major part of my enjoyment with this title...


Quote:
Originally Posted by huskerwr38
I understand that is part of it, but why is FIFA such a great game that is more substance than glam? EA is capable of producing a good sports game, but I'm not sure EA Tiburon is.
I wonder if the "Governing Body" that supervises FIFAs involvement with EA makes them less "nervous and jerky" than "The Shield" does?
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Old 01-11-2013, 04:11 PM   #118
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Re: Clint Oldenburg Explains the Strength Rating For Linemen in Madden

For anyone who was interested in a follow up to this article, this was just posted a couple hours ago in regards to future attribute blogs by Clint.


"I know there's been a big following of my STR rating blog so I want to give an update for upcoming information. I will not be writing another piece until we get closer to launch. Initially this sounds like bad news, but it's actually very exciting. We are in the process of making an official series of presentations to promote Madden 14 as the release approaches. Hopefully the last piece I put out was enough to wet your whistle in anticipation of more in-depth ratings discussions in the coming months. So stay tuned and keep posting the stuff you want to know about. I will use your feedback and answer your questions when the time is right! If its in the game!"

So basically EA has now taken something that should either be included in an instruction booklet or within the game itself and turned it into a promotional item for Madden 14.....
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Old 01-11-2013, 04:53 PM   #119
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Re: Clint Oldenburg Explains the Strength Rating For Linemen in Madden

I sense your "glee" in that last stanza ^ :=)

Wait till ya'll see my ratings analysis on Madden. This man who is blogging is still part of the maddness. It's the system that's full of madness and until the system gets fixed - I don't give a damn to know what your convoluted crap shoot spits out in theory, Olden...
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Old 01-11-2013, 06:26 PM   #120
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Re: Clint Oldenburg Explains the Strength Rating For Linemen in Madden

Quote:
Originally Posted by ABR173rd
For anyone who was interested in a follow up to this article, this was just posted a couple hours ago in regards to future attribute blogs by Clint.


"I know there's been a big following of my STR rating blog so I want to give an update for upcoming information. I will not be writing another piece until we get closer to launch. Initially this sounds like bad news, but it's actually very exciting. We are in the process of making an official series of presentations to promote Madden 14 as the release approaches. Hopefully the last piece I put out was enough to wet your whistle in anticipation of more in-depth ratings discussions in the coming months. So stay tuned and keep posting the stuff you want to know about. I will use your feedback and answer your questions when the time is right! If its in the game!"

So basically EA has now taken something that should either be included in an instruction booklet or within the game itself and turned it into a promotional item for Madden 14.....
This is how I feel about this. So close to scoring and doing something good, instead they throw it away and look stupid doing it
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