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What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Needs?

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Old 12-18-2012, 07:20 PM   #809
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

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Yeah, definitely a lot of 'em.

Someone must be on a break from scouting
Finally bro. Been a long year and I have about had it with the front office! Cant believe we did what we did!!! Wil Myers, Odorizzi and Mongomery! Put in a request to be released last week! Pitt offered me a position, but its hard to move up in this business!
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Old 12-18-2012, 07:22 PM   #810
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

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Finally bro. Been a long year and I have about had it with the front office! Cant believe we did what we did!!! Wil Myers, Odorizzi and Mongomery! Put in a request to be released last week! Pitt offered me a position, but its hard to move up in this business!
I bet. I'll send you a PM later; I've got job news of my own to share.
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Old 12-18-2012, 07:23 PM   #811
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

The Futures Game -

If I see Boof Bonser and Paul McAnulty one more time on the roster I will flip!!!!

Offer a more intuitive AI on the selection of the players in the Futures Game. Possibly have it contingent upon the ratings we give coupled with the potential grades we adapt in OSFM.
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Old 12-18-2012, 07:27 PM   #812
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Franchise Mode/Roster Management -

Is it possible to acquire the Baseball America prospect rankings like MVP 05? That would bring a great feel to the organizations prospect rankings.

Organizational prospect rankings!!! Allow us to individually rank our prospects for each team. This would essentially show the players what the organization thinks of them and use it to allow players advancement.
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Old 12-18-2012, 07:29 PM   #813
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Lineup management -

Please allow lineups to stick regardless of players ratings!!!
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Old 12-18-2012, 07:32 PM   #814
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Please give us a way to see how many pitches a pitcher has thrown when attempting to pinch hit for him in the later innings. There is nowhere to find this info.

I dont know how many times I will be checking an opposing pitchers pitch count and its up in the 120+ pitch range. This needs to be fixed for realism.
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Old 12-18-2012, 07:37 PM   #815
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Give us the ability to control a couple players per game. What I mean by this is similar to RTTS batting mode. Say I am playing a game with the Angels and I want to control Mike Trout, Albert Pujols and Josh Hamilton. I get to FF to the players next AB which would create a simulation like style for the game.

This would be amazing for Franchise Mode as players who like to use minor leaguers can control say Kolten Wong and Oscar Taveras for one game without having to play the whole game and hit with every player if you chose "Player Select Mode."
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Old 12-18-2012, 07:38 PM   #816
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Quote:
Originally Posted by ksig24
Reduce ground-rule doubles. Far too many. I probably hit 1-2 per game.
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Originally Posted by ksig24
Revamp the home run distances. I did a test of 100 home runs hit and the result had the same distances on over 30% of all HR hit. Not a major thing, but when balls are absoltely no doubters and the distance comes up 379 ft its got me scratching my head.
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Gameplay - Fielding!

The second baseman runs to his left or right on a fieldable ball to only stop it and overrun the ball.

The lack of urgency on certain fielding plays that require IF'ers to act quickly. I dont know how many times a chopper gets fielded by the pitcher out in front of the catcher and he takes a couple steps to make the throw and the throw doesnt have any pepper on it.

More realistic OF throws. Too many bounced throws to cutoff men and unrealistic distances.

Get rid of the frequency of off-line throws to the plate.

Revamp the aggressiveness on OF throws similar to real baseball.

Get rid of the "suck in" animations while fielding. Balls that a fielder attempts to catch while being "sucked in' bounce over their heads far too often.

Balls hit down the line die before they get to the wall. The ball physics need a little more refining.
I'm pretty sure these will be fixed, and I'm especially excited about the news pertaining to batted ball speed since it was something I mentioned in the feedback forum (you should put your suggestions there, this alone is proof that SCEA does indeed listen!).

Quote:
Originally Posted by ksig24
Alter the pitch movements. make curveballs snap, make cutters cut more, make change-ups fall off the table, etc.
I asked about this a couple of days ago, word is that adjustments won't be made until '14...
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