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Top Five Wishes for MLB 13: The Show

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Old 12-14-2012, 11:57 PM   #193
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Re: Top Five Wishes for MLB 13: The Show

Quote:
Originally Posted by Bahnzo
Because I find it amazing at how many people seem to think that he's somehow responsible for developing the game. When in fact he is a marketing rep. He doesn't code the game, he doesn't develop the game...he's simply a guy whose job it is to sell the game to us. Calling Ramone a developer gives the wrong impression of what he does. Let's not let the facts blur the line between creative and marketing.
Ramone is in no way, shape or form in marketing(as in the marketing department).(but let's be real....all the devs market the game in some way now....it's the nature of the game creation process)
He works with the developers and has a LOT of creative input for the game. He just also happens to be the community leader for SCEA.

I still don't see why it's relevant in relation to what seanjeezy posted...as Ramone has direct access to every aspect of the game....that's why he posted that.

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Old 12-14-2012, 11:58 PM   #194
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Re: Top Five Wishes for MLB 13: The Show

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Originally Posted by Bahnzo
Like I said...he's not a dev. He doesn't program the game. Maybe he interfaces with the devs, but to think he makes decisions on what does and doesn't make it into a game is naive. He's here to market the game. He's here to rep Sony and it's games in the most positive light possible. If you think anything else, then you need to realize how things in this world work.
I'm not going to get into what Russell does or doesn't do. The point was when he gives info about the game, it's coming from a credible source.

And people wonder why we see less of the "SCEA employees" (just for you) over the years.
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Old 12-15-2012, 03:29 AM   #195
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Re: Top Five Wishes for MLB 13: The Show

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Originally Posted by Bahnzo
Ok, let's get one thing straight (and I don't mean to aim this at you seanjeezy). But Ramone is *not* a dev, but PR/community rep. He doesn't program the game, but sells it to us.
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Like I said...he's not a dev. He doesn't program the game. Maybe he interfaces with the devs, but to think he makes decisions on what does and doesn't make it into a game is naive. He's here to market the game. He's here to rep Sony and it's games in the most positive light possible. If you think anything else, then you need to realize how things in this world work.

Actually I am a developer I don't work for PR or marketing. I'm a designer, the community manager and the outward face of the MLB The Show franchise to the public. I don't need to interface with the devs because I am one. I'm also the bridge between us (the development team) and the consumer. This is why you see my ugly mug always talking about the game every year and not some "pr/community rep" it's because I do work on the game. Interfacing with the community and answering questions is just a fraction of my responsibilities.

For example Pulse Pitching is my design, so is analog throwing, analog pitching, button accuracy throwing for 13, the new default camera view from last year. So is the art for all those meters those are my designs the not so easy on the eye pulse pitching art from last year my fault. It's been changed this year hopefully no one will get sick or vertigo anymore :-) I'm also the idiot who created all those camera's for MLB 11 then removed them in 12 because I assumed nobody used them. Boy was I wrong, so I created another 25 for MLB 13. Anyway I'll stop here because I've talked about myself way more than I ever want too so let me get to the point.

We have a really big team some of guys are kind enough to drop in from time to time when they can like B Ma, Woodweaver, Lorne, etc.............. but for the most part we are a very busy bunch. So it's easier for me to come around on a regular basis than them and it's part of my job to interface with the community. Because I'm visible here don't let that or my job title fool you. CM have different responsibilities per development team per company.

So yes I am a developer

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Old 12-15-2012, 05:41 AM   #196
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Re: Top Five Wishes for MLB 13: The Show

''button accuracy throwing for 13''

Russell would this by chance fix the issue where so many of the throws to first base are low and the first baseman has to stretch to catch the ball? You see these low throws too much from all infielders.Especially throws from the second baseman.

I would love to see much more accurate throws to first base in 13 The Show. Of course if the fielder has a very bad throwing rating then I can understand why the throws would be much less accurate ''at times''. I am hoping to see much more throws to or near the first baseman's chest especially with fielders with a good throwing rating.

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Old 12-15-2012, 07:26 AM   #197
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Quote:
Originally Posted by Bahnzo
Because I find it amazing at how many people seem to think that he's somehow responsible for developing the game. When in fact he is a marketing rep. He doesn't code the game, he doesn't develop the game...he's simply a guy whose job it is to sell the game to us. Calling Ramone a developer gives the wrong impression of what he does. Let's not let the facts blur the line between creative and marketing.
You are definitely wrong in this assumption. Like, not having a clue wrong.

Edit: oops, should have read on, but my statement still stands.


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Old 12-15-2012, 07:34 AM   #198
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Quote:
Originally Posted by tnixen
''button accuracy throwing for 13''

Russell would this by chance fix the issue where so many of the throws to first base are low and the first baseman has to stretch to catch the ball? You see these low throws too much from all infielders.Especially throws from the second baseman.

I would love to see much more accurate throws to first base in 13 The Show. Of course if the fielder has a very bad throwing rating then I can understand why the throws would be much less accurate ''at times''. I am hoping to see much more throws to or near the first baseman's chest especially with fielders with a good throwing rating.
LOL, good old tnixen... I know we can always count on you to pick up on any/every Easter eggs.


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Old 12-15-2012, 08:58 AM   #199
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Re: Top Five Wishes for MLB 13: The Show

Quote:
Originally Posted by tnixen
''button accuracy throwing for 13''

Russell would this by chance fix the issue where so many of the throws to first base are low and the first baseman has to stretch to catch the ball? You see these low throws too much from all infielders.Especially throws from the second baseman.

I would love to see much more accurate throws to first base in 13 The Show. Of course if the fielder has a very bad throwing rating then I can understand why the throws would be much less accurate ''at times''. I am hoping to see much more throws to or near the first baseman's chest especially with fielders with a good throwing rating.

No that was an issue because we didn't have enough casual catch animations for the first baseman. This should be rectified in 13 because we've captured some new casual catch animations for the first baseman.
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Old 12-15-2012, 09:39 AM   #200
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Re: Top Five Wishes for MLB 13: The Show

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Originally Posted by Russell_SCEA
No that was an issue because we didn't have enough casual catch animations for the first baseman. This should be rectified in 13 because we've captured some new casual catch animations for the first baseman.
Great to hear!

Hopefully we will also be seeing lots of new improved catch animations for all fielders especially the outfielders. I would hope adding a lot of new catch animations will make the fielders seem more human and less robot Well I'm not saying all the fielders move like robots lol but they do look awkward sometimes catching and throwing the ball when you compare them to real humans.

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