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NHL 13 Tuner 1.07 Available, Details Included

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Old 12-05-2012, 11:09 PM   #25
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Re: NHL 13 Tuner 1.07 Available, Details Included

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Originally Posted by mkharsh33
Are you guys aware that there's no goalie fatigue, and therefore no need to use your backup goalie, unless you personally impose some "house rules" to play him? Not a criticism, but we would love to see this incorporated into the game. Otherwise, there's really no need for the backup because the starter never tires. Thanks...
+1

It would also be a great addition if the goalies could get injured during live gameplay. I believe right now they can only be injured during simmed games.
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Old 12-05-2012, 11:30 PM   #26
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Re: NHL 13 Tuner 1.07 Available, Details Included

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Originally Posted by bwiggy33
Mine is at four and as I said I haven't seen one (that's not exaggerating either). I never really bothered to go any higher. I haven't started a Be A GM so adjusting the slider isn't necessarily a priority for me when all of the games I've played have been play now. Injuries obviously just don't have as big an affect in play now as they do in Be A GM for obvious reasons. Maybe I would see an injury at 5 or 6 but I haven't put it that high.
I'm surprised you guys aren't getting many in-game injuries, I noted this in the "how is your Be A GM career going?" thread but in my 1st period of my very first game, my best player broke his leg and is out 3 months. Must've been a fluke. Oh well, sucks not having Datsyuk but it happens. I haven't experienced any other injuries since, but I'm only on my 5th game.
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Old 12-05-2012, 11:59 PM   #27
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Re: NHL 13 Tuner 1.07 Available, Details Included

I was and still am hoping for a penalty fix. There still could be a few more called against the Cpu per game and the Interference calls are often very weak. Plus there are tripping calls missed alot as well.
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Old 12-06-2012, 10:19 AM   #28
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Re: New tuner out!

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Originally Posted by Redshirt_EA
The changes are for in-game, don't affect simulated results. The extreme bottom end of the injury slider is the same, the default value gives a bit more injuries and as a result you get a bit more fine control over the values at the high end of the slider.

If you switch back to V1.06 it'll be the same as before.
Glad to hear this! I've only seen one injury after 27 games, would like to see just a tad more.
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Old 12-06-2012, 01:19 PM   #29
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Re: NHL 13 Tuner 1.07 Available, Details Included

How about an online tweak to computer defenseman acceleration and AI? Instead of leisurely backskating like figureskating pairs all the way to the crease and allowing cheap short-side goals, the occasional poke check attempt would be much appreciated. Cheers, thanks.

It seemed the defense were smarter when the game first launched.
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Old 12-06-2012, 06:54 PM   #30
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Re: NHL 13 Tuner 1.07 Available, Details Included

Thank you Redshirt for clarifying about the injury.

But I STILL DONT GET IT. im using savoei's slider PLUS Injury is in "0" occurence with tuner 1.06 and times 1.04. while i dont see much injury in the actual game...i still see them. just right now...with the Revamp rosters for 360 (v.2) in my BaGM, game #3 of season Fiddler was injured during the play and he's out for 2-3 weeks. game #4 of season, a weak bump by Daley to a Minnesota's Setoguchi (sorry vikes) resulted to injury...did not play the rest of the game. after the game, its says he's on day-to-day.

so injury still occurs. perhaps those who doesn't see injuries in actual games are using EA rosters? personally, i dont want to see injuries, minor or major, every game..that would be unrealistic.

i agree with savoei, yes there are penalties being called. but the most obvious are being missed (which can happen once in a while in real NHL game) and only certain penalties are being called. im not complaining about the numbers...for now im satisfied (better than NHL 12).

so next time, i hope ea would do the goalie fatigue, penalties or presentations.
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Old 12-06-2012, 07:12 PM   #31
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Re: NHL 13 Tuner 1.07 Available, Details Included

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Originally Posted by canucksss
Thank you Redshirt for clarifying about the injury.

But I STILL DONT GET IT. im using savoei's slider PLUS Injury is in "0" occurence with tuner 1.06 and times 1.04. while i dont see much injury in the actual game...i still see them. just right now...with the Revamp rosters for 360 (v.2) in my BaGM, game #3 of season Fiddler was injured during the play and he's out for 2-3 weeks. game #4 of season, a weak bump by Daley to a Minnesota's Setoguchi (sorry vikes) resulted to injury...did not play the rest of the game. after the game, its says he's on day-to-day.

so injury still occurs. perhaps those who doesn't see injuries in actual games are using EA rosters? personally, i dont want to see injuries, minor or major, every game..that would be unrealistic.

i agree with savoei, yes there are penalties being called. but the most obvious are being missed (which can happen once in a while in real NHL game) and only certain penalties are being called. im not complaining about the numbers...for now im satisfied (better than NHL 12).

so next time, i hope ea would do the goalie fatigue, penalties or presentations.
Goalie fatigue would be the most logical choice. Why they haven't had fatigue in the game yet, is unrealistic.

For the Injuries, I heard people are having numerous during the SIM part. Is this an item on the "to fix" list?
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Old 12-06-2012, 07:34 PM   #32
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Re: New tuner out!

Ehh, guess I'll wait for the next tuner since I'm an offline guy.
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