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NBA 2K13 Patch 1.02 Released, Details Included, Post Your Impressions Here (PS3, 360)

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Old 11-28-2012, 04:18 PM   #481
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Re: NBA 2K13 Patch 1.02 Released, Details Included, Post Your Impressions Here (PS3,

Quote:
Originally Posted by Gosens6
5. I'm not sure i understand this beef. Are you meaning when you're driving and contact is made so your player has to throw up a wild shot? I agree sometimes it can be a bit overdone, but when bodies are bumping, no matter how big or strong in the NBA.. Your shot will be changed

I know none of this helped you alot, but I'm just providing some input on how to make the game more enjoyable for you.
No here's what i mean. say CP3 beats his man off the dribble and sets up for a layup. I come over with Dwight to defend the layup, and instead of getting a block animation, i get an animation where Dwight gets pushed back off balance in the air and falls back while CP3 continues the layup animation. In that situation Dwight's size and strength should at least alter Pauls layup attempt, but doesn't. Just Dwight falling back and landing off balance while Paul continue unhindered. I have drive contact at 100 but it also was occuring on ranges between 50 - 100. Just something weird where the outcome shouldn't be what it is.
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Old 11-28-2012, 04:19 PM   #482
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Re: NBA 2K13 Patch 1.02 Released, Details Included, Post Your Impressions Here (PS3,

I see that nobody has mentioned it so I will. One thing I saw in the patch notes that I am beyond happy that was fixed was the CPU full court press. For years anytime you got a lead of 10 or more the CPU would go into full court press mode no matter what quarter it is. That is now finally gone. I was playing a my player game and got up by 15 in the second and there was no instant full court press. Beautiful.

Also the steals have been toned down and the reach in foul calls have without a doubt gone up. I have a level two pick pocket and was called for two reaching fouls in the first quarter on D.J. Augustine. The coach also took me out of the game so that works at least in my player mode. I got a third foul call late in third on the same thing and two of my teammates were called for the same on other plays.
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Old 11-28-2012, 04:23 PM   #483
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Re: NBA 2K13 Patch 1.02 Released, Details Included, Post Your Impressions Here (PS3,

Quote:
Originally Posted by Gosens6
1. Playing good on ball D helps this alot.. I can usually hold the CPU to 40-49% shooting. I wish I had an answer for the the guys who have the CPU score such a high percentage on them

2. The patch has fixed this, for me at least. I got some awesome 2 and 3 on 1s against the CPU yesterday. Just give it a bit.

3. I immensely lowered the drive and inside and close shot tendencies, whole raising the 3 and midrange. This has helped SO much. I hope it helps you.

4. Size up moves, ball movement and pump fakes help this tremendously

5. I'm not sure i understand this beef. Are you meaning when you're driving and contact is made so your player has to throw up a wild shot? I agree sometimes it can be a bit overdone, but when bodies are bumping, no matter how big or strong in the NBA.. Your shot will be changed

I know none of this helped you alot, but I'm just providing some input on how to make the game more enjoyable for you.


Yeah I have to say im enjoying the game much more, and it feels closer to the loose yet tight feel of the demo than what it just was... pre patch

My teammates are hustling, grabbing boards, and even diving for loose balls surprisingly. It just made some things I was worrying about that I should have never had to go away.

Also I dont feel like just because a guy is driving that if I attempt to stop him in any way I'll get an auto foul no matter what I do. I hated that with a passion

felt really good for the game I got to play which was Me- OKC at BOS
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Old 11-28-2012, 04:35 PM   #484
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Re: NBA 2K13 Patch 1.02 Released, Details Included, Post Your Impressions Here (PS3,

Anyone have issues with Power Rankings not updating in MyCareer?

Mine haven't updated since Jan 20th.. my team was 29-11. I'm up to Feb 24th and we're 41-12 now. So it hasn't updated in a month. Not sure if this was before or after the patch.
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Old 11-28-2012, 04:41 PM   #485
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Re: NBA 2K13 Patch 1.02 Released, Details Included, Post Your Impressions Here (PS3,

  • on ball defense is definitely better off
  • points in the paint seems a bit toned down
  • rebounding and boxing out so far is great and works well
  • fast break points way down and players get back on defense with more enthusiasm
  • AI seems to be improved with defensive awareness...players lose their assigned man less and they contest way more shots/more double teams
  1. rotations seems to be worst off or players get tired quicker...Gatorade cups are everywhere...
  2. i myself never had a problem with too many 3's going in,so to me it seems that make-able shots from the arc(open shots) fall victim to reducing made 3's alterations from the patch
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Old 11-28-2012, 04:47 PM   #486
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Re: NBA 2K13 Patch 1.02 Released, Details Included, Post Your Impressions Here (PS3,

I guess the 3s thing is because of online, which I dont play so I dont care about it.

The main thing you hit on is that your teammates are more aware and don't act like zombies or half lethargic like they're on insulin... they actually move now and it makes a difference.

I definintely checked out what people here call psychic steals where the guy steals a pass even though his back is turned to you and he never saw what you were doing..

Well I saw that this was fixed, and I also saw a player lunge out in the passing lanes to get a pass.. nice addition.

The steal spam thing has been worked on as well and you're much quicker to get a foul trying to reach all the time instead of moving your body to play defense.
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Old 11-28-2012, 04:58 PM   #487
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Re: NBA 2K13 Patch 1.02 Released, Details Included, Post Your Impressions Here (PS3,

Points in the Paint are still too high... Milwaukee Bucks CPU put up 60 on me. The CPU plays like a cheeser, just turbos into the paint and gets successful. It's good on ball defense when you force Mike Dunleavy to drive, his weakness is his inside game - but NOT in 2K!!!!!

Majority of inside scoring were dunks, put backs on offensive rebounds too (dunks are unstoppable because you cannot block them).

There is no difference between a player with a 60 Dunk Rating or a 92 Dunk Rating, everyone is Blake Griffin. Hey! Coincidence all three players (Durant, Rose, and Blake) are dunking on the 2K13 cover.

In the words of MrPurple0 "THE YEAR OF THE DUNK!"
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Old 11-28-2012, 05:15 PM   #488
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Re: NBA 2K13 Patch 1.02 Released, Details Included, Post Your Impressions Here (PS3,

Quote:
Originally Posted by 23
I guess the 3s thing is because of online, which I dont play so I dont care about it.

The main thing you hit on is that your teammates are more aware and don't act like zombies or half lethargic like they're on insulin... they actually move now and it makes a difference.

I definintely checked out what people here call psychic steals where the guy steals a pass even though his back is turned to you and he never saw what you were doing..

Well I saw that this was fixed, and I also saw a player lunge out in the passing lanes to get a pass.. nice addition.

The steal spam thing has been worked on as well and you're much quicker to get a foul trying to reach all the time instead of moving your body to play defense.
That's not fixed for me. DWade just did that to me in a game like 30mins ago. I saved the clip. He was running in the opposite direction, and he didn't actually steal the ball (at least it didn't look like it in the animation). I was stuck in pass animation and Wade did a backwards dive for the ball and got the ball before I could do anything about it. The ball was right by my foot. It's moments like this where the animation is just too much in this game. It's just not realistic. Some of the animations take away from the game.

It's just like jumping for a rebound. It takes forever to get a second jump a lot of the time.
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