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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 11-04-2012, 12:53 PM   #961
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
Let me preface this answer by stating that the site only utilizes real NFL scouting data. That data is provided to me by a close friend in the business. I have signed a Non-Disclosure Agreement to not publish this data directly nor share it with any party outside of those brought on to the FBG Ratings project. In order to get the help I needed for the site I have had various entities also sign a NDA. That data is not going to be released to any party not directly involved with the project as a result. I don't want to risk killing the Golden Goose here.
Nice, and understood. thanks
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Old 11-04-2012, 03:47 PM   #962
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by RAVENOUS
To the Bey>Welker problem, I can't agree, though I'm not and I haven't played 13 other than the demo. I remember playing a franchise as the Dolphins on 11 and I tore up with Brandon Marshall despite his high 80s speed. That's what (somewhat) got me off my speed fix. Release was the key, his was 97 or 98, and he'd punish press coverage every time. I'd always count on him to be open on almost any route I wanted against the blitz.

Now when I play 12, I see press and I'm looking Boldin first and Torrey second every time. It really depends on how you play with sliders and difficulty, too. I can't wait for Torrey and his 95 speed to get open somewhere downfield if I'm facing a decent pass rush, or throw to a 96 speed 70 CIT player on a slant route because he WILL drop the ball when he gets hit.
Yeah, but the fact you have to use sliders illustrates that it doesn't matter out of the box.

Sure, I feel the same thing in M12 when I put the WR catching at like 15 or something. Then, yeah, the bad RTE (and good CIT) receivers really stand out more. I really have a possession guy and a DJax type guy who's great in the clear, but I wouldn't throw him a slant between zone LBs on a key 3rd down unless I had to.
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Old 11-04-2012, 04:13 PM   #963
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
There is a scale that correlates particular data to a particular ratings set. However, the one that is on the website now is in the process of being revised with the help of a local university mathematics department and a professional in bio-mechanics.

Once rosters are made for download next year there will be a guide that can help you edit rookies in Madden so they fit your FBG Ratings rosters.

Other than that I cannot get into specifics for obvious reasons.
Understood, and thank you.
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Old 11-04-2012, 10:56 PM   #964
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
Could you please provide an example? All player ratings are based on a normal distribution. This allows for a true mean of the data to be determined for every attribute, meaning that anything over 90 is elite. You will note that there are only about 90 players rated over 90. All other attributes are spread out as well. This is for all players, who are rated equally regardless of position. So in essence, if you have a player that has an attribute above 90, that would be considered "elite".
Lavon Brazill, who Reggie Wayne said is the fastest player on the team, has 88 speed.
TY Hilton and his 4.34 40 has 93 speed.
Idk Donald Brown's 40 time, but he is very fast (watch him, speed is more than a 40 time) and has 87 speed?
Rookie TE Dwayne Allen has 68 speed? Have you watched him at all?
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Old 11-05-2012, 12:08 AM   #965
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by Arrow218
Lavon Brazill, who Reggie Wayne said is the
Idk Donald Brown's 40 time, but he is very fast (watch him, speed is more than a 40 time) and has 87 speed?
The 40 time might show a player's top speed.

If he 'plays faster' then that probably means he has good acceleration and ability to maintain his speed during changes of directions, quick start-stop, etc.

A player can't go faster than he's physically able to move. He can use his speed more effectively than other players of the same speed or even those of greater speed, but that's not speed, then.

A 4.7 player can not move as fast as a 4.4 player, he can get to a spot faster, though, as long as it's not straight line speed depending on other skills.

Since there are ratings for these other skills (like AGI, RTE, and ACC) then that's where those efficiencies should show up, imo.
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Old 11-05-2012, 10:53 PM   #966
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by Arrow218
Lavon Brazill, who Reggie Wayne said is the fastest player on the team, has 88 speed.
TY Hilton and his 4.34 40 has 93 speed.
Idk Donald Brown's 40 time, but he is very fast (watch him, speed is more than a 40 time) and has 87 speed?
Rookie TE Dwayne Allen has 68 speed? Have you watched him at all?
Brown officially posted a best 40 time of 4.46. That is good for a SPD rating of 87 in this system. Brown may look fast not because of his top SPD, but because of his near-elite acceleration rating of 88 after posting a 10 yard split of 1.50. It is the COMBINATION of all ratings that can make a guy LOOK faster than he really is.

Allen ran a 4.89, good for a 68 SPD (He didn't even match the 14 year average of 4.81 among all positions. He also chose not to run at his pro day on 3/8/12, meaning he clearly ran what he considered to be a "good time")

Brazill, a 4.44, who also chose to stand on his combine time and not run at his pro day. Good for an 88 SPD. Is Reggie Wayne a college or pro scout? The data doesn't verify Mr. Wayne's personal beliefs, clearly.

Hilton's 4.34 is good enough for a very elite SPD rating of 93.


No matter how you slice it, the data doesn't lie. How you interpret that data is up to you. I am presently revamping how SPD and ACC is calculated, but until those results are posted, I am sticking to this method. If I instead went by what every "scout", player, or strength coach said a player's speed should be then everyone would be a 99. Just saying...the data yields no bias.
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Old 11-05-2012, 11:05 PM   #967
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by KBLover
The 40 time might show a player's top speed.

If he 'plays faster' then that probably means he has good acceleration and ability to maintain his speed during changes of directions, quick start-stop, etc.

A player can't go faster than he's physically able to move. He can use his speed more effectively than other players of the same speed or even those of greater speed, but that's not speed, then.

A 4.7 player can not move as fast as a 4.4 player, he can get to a spot faster, though, as long as it's not straight line speed depending on other skills.

Since there are ratings for these other skills (like AGI, RTE, and ACC) then that's where those efficiencies should show up, imo.
Just looking at the 4.7, think of your team's WR, Boldin. The guy is a below average WR athletically...and even below average for NFL standards in terms of AGI and JMP (68 vs. a normalized 70). However, his route running is near-elite as well as his ability to catch in traffic with a defender draped all over him or near the sideline. That combined with his big frame means he doesn't NEED to be quick, fast, or agile to be productive. He gets just enough separation by running good routes to get a defender even a little out of position. Even at this point he can shield and catch the ball, and then turn a small hitch route into a 20 yard gainer by breaking some weak CB arm tackles. Boldin has near elite ELU and SFA, no matter the position. His TRK rating as well as his SPM and JKM is high as well even though it won't be as effective as that of a player with an AGI of 90.

Keep in mind that these ratings often work in CONJUNCTION with one another. A player with a 90 SPM and 90 ACC will get out of his SPM quicker and thus more effectively than a player with 90 SPM and 70 ACC. High physical skill does not always correlate to high technical skill. I find it laughable, personally, that in Madden every RB needs to be 85+ in AGI when the data shows that if all players are rated equally, a RB is much closer to having an AGI rating of 75 than 85. However, RBs will be much more adept in having higher running-ability-related technical skills like SPM and JKM than a LB, thus making him APPEAR to be more agile.

Just some food for thought.
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Old 11-07-2012, 10:46 PM   #968
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

I'm very interested to know what the scout have to say about Robert Mathis. I checked his stats and he have really low pass rushing skils (PM: 61, FM: 52) but very high coverage skills (MC: 88, ZC: 89). That seems strange for a ex DE, now playing 3-4 OLB that as always ranked a good amount of sacks since many season.
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