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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 10-26-2012, 07:36 PM   #953
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by splff3000
WTF? How in the hell do you not work for EA at this point? Your way of doing things sounds a lot of better than "oh he dropped 2 passes last week, let's lower his catch rating by 10 pts".
Honestly, at this point it makes perfect sense why DCEBB or someone of his ilk are not working at EA Tiburon, because EA Tiburon doesn't value optimal realism. I don't mean that as some kind of smart arse comment either, that is just evident at this point, imo. DCEBB has even posted before about how nonsensical it is, with all the exclusive access EA Tiburon has to the NFL, they haven't brought in a real pro football scouting agency to rate players for Madden. They clearly are not interested in realistic ratings because they don't think that's "fun".
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Old 10-27-2012, 09:59 AM   #954
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by Big FN Deal
Honestly, at this point it makes perfect sense why DCEBB or someone of his ilk are not working at EA Tiburon, because EA Tiburon doesn't value optimal realism. I don't mean that as some kind of smart arse comment either, that is just evident at this point, imo. DCEBB has even posted before about how nonsensical it is, with all the exclusive access EA Tiburon has to the NFL, they haven't brought in a real pro football scouting agency to rate players for Madden. They clearly are not interested in realistic ratings because they don't think that's "fun".
I think another very important reason why this sort of data isn't included in Madden is because it's an animation-driven game in which animations are triggered by arbitrary values set by the developers.

If this were a true real-time physics game, then animations would trigger when guys had realistic attributes to unlock them. As it stands, many animations are only available when you figure out the Madden rating for them, which is usually way to high or oddly arbitrary. So in order the get players to do unique skill-based things, you have to figure out the Madden calculus, and that bears almost no relation to real-life data.

No judgment there, it's just the difference in the way the game's built vs. the difference in ratings generated by a physics-based, empirical model based on research. If the two every meet, that'd be great.
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Old 10-31-2012, 05:53 PM   #955
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

I find it hilarious that Madden makes such a big deal out of the ratings, even going as far as "who should get a two-point increase this week?" Really??? A player has one good game and they want to boost his ratings to whatever odd-ball number they draw from a hat lol!

All in all, they can fuss all they want over them, but the bottom line is they don't mean nothing once you're in game...you have to spend weeks messing with sliders to even begin to get them to matter, and even then, lower-rated players dominate higher-rated players in some cases...

I have found that FBG ratings do provide a higher level of realism as far as player performance in-game goes...hopefully we get a roster file with their ratings to use in-game in the future...that would make my Madden-time a happy time!
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Old 11-02-2012, 03:13 PM   #956
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by jwin122
I find it hilarious that Madden makes such a big deal out of the ratings, even going as far as "who should get a two-point increase this week?" Really??? A player has one good game and they want to boost his ratings to whatever odd-ball number they draw from a hat lol!

All in all, they can fuss all they want over them, but the bottom line is they don't mean nothing once you're in game...you have to spend weeks messing with sliders to even begin to get them to matter, and even then, lower-rated players dominate higher-rated players in some cases...

I have found that FBG ratings do provide a higher level of realism as far as player performance in-game goes...hopefully we get a roster file with their ratings to use in-game in the future...that would make my Madden-time a happy time!
As I said previously, rosters will hopefully come around next year. The site in itself is such a massive load of data that I really haven't had much time to create my own rosters. It used to be a lot easier when Madden was on the PC due to the great external editors. If it is true that you can externally edit rosters now, that would expedite the process greatly. Originally, I had planned on getting a team of roster editors to create them for download on the different platforms, but the negotiations have been slow. I know I keep saying "next year" for a lot of this, but I would find it to be Tom-Foolery to simply do something half of the way.

Glad you like the gameplay in-game, though. Please feel free to elaborate or write a review on the gameplay using FBG ratings so others may have an idea on the effects.
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Old 11-04-2012, 03:05 AM   #957
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

What is the scale players are rated on speed, acc, agi and strength? I assume speed is based on 40 time, acc on shuttle, agi on cone, and strength on bench? I am totally fine if you are not comfortable saying, but I am just planing on editing the fbg rosters into Madden and then I want to add some college players in just for fun. I want to make their physical attribuits realistic though. Again I am perfectly fine if that conversion is something that you do not want to be known.
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Old 11-04-2012, 04:00 AM   #958
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

DC, have you actually gotten your hands on the forms/charts/spreadsheets scouts use? I'd be incredibly interested in seeing that. I used to have a great-uncle who was an offensive line coach for many many years but unfortunately, I never really got to know him, nor see any of his personal paperwork. *yeah before computers lol, but you'd know his name if I said it probably, he was pretty big and well respected in the 70s and early 80s. Okay, done name-dropping (or not name dropping on purpose), but I would love to see any official forms/data you have gleaned from the NFL especially or major collegiate schools. Of course your answer on here may have to be "No, of course I have nothing proprietary from any football organization!!" and then PM me
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Old 11-04-2012, 10:09 AM   #959
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by buckey00
What is the scale players are rated on speed, acc, agi and strength? I assume speed is based on 40 time, acc on shuttle, agi on cone, and strength on bench? I am totally fine if you are not comfortable saying, but I am just planing on editing the fbg rosters into Madden and then I want to add some college players in just for fun. I want to make their physical attribuits realistic though. Again I am perfectly fine if that conversion is something that you do not want to be known.
There is a scale that correlates particular data to a particular ratings set. However, the one that is on the website now is in the process of being revised with the help of a local university mathematics department and a professional in bio-mechanics.

Once rosters are made for download next year there will be a guide that can help you edit rookies in Madden so they fit your FBG Ratings rosters.

Other than that I cannot get into specifics for obvious reasons.
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Old 11-04-2012, 10:13 AM   #960
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by SloeyEZ
DC, have you actually gotten your hands on the forms/charts/spreadsheets scouts use? I'd be incredibly interested in seeing that. I used to have a great-uncle who was an offensive line coach for many many years but unfortunately, I never really got to know him, nor see any of his personal paperwork. *yeah before computers lol, but you'd know his name if I said it probably, he was pretty big and well respected in the 70s and early 80s. Okay, done name-dropping (or not name dropping on purpose), but I would love to see any official forms/data you have gleaned from the NFL especially or major collegiate schools. Of course your answer on here may have to be "No, of course I have nothing proprietary from any football organization!!" and then PM me
Let me preface this answer by stating that the site only utilizes real NFL scouting data. That data is provided to me by a close friend in the business. I have signed a Non-Disclosure Agreement to not publish this data directly nor share it with any party outside of those brought on to the FBG Ratings project. In order to get the help I needed for the site I have had various entities also sign a NDA. That data is not going to be released to any party not directly involved with the project as a result. I don't want to risk killing the Golden Goose here.
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