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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-27-2012, 05:54 PM   #897
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by EmmdotFrisk
Auto-subs were supposed to be addressed but if they are not I will pass this on to the team.

We are still looking into play calling but I am unsure if it can be addressed in Madden 13.
You're telling me that a feature as simple as playcalling can't be fixed in Madden 13? If true you've lost another customer.
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Old 10-27-2012, 06:27 PM   #898
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by MMMHOTCHEEZE
You're telling me that a feature as simple as playcalling can't be fixed in Madden 13? If true you've lost another customer.
Doesn't sound as simple as it sounds when they added the new CC this year. New codes vs old codes doesn't seem to be working.
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Old 10-27-2012, 06:30 PM   #899
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by roadman
Doesn't sound as simple as it sounds when they added the new CC this year. New codes vs old codes doesn't seem to be working.
Im with you on playcalling, but the autosubs thing is ridiculous. It was listed as something thhat was addressed and there is absolutely no difference. Were in November the actual NFL season is half over
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Old 10-27-2012, 06:59 PM   #900
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by feeq14
Im with you on playcalling, but the autosubs thing is ridiculous. It was listed as something thhat was addressed and there is absolutely no difference. Were in November the actual NFL season is half over
I need some clarification, granted it is very difficult to "see" substitutions but many times throughout the game I'll catch my 3rd or 4th sting MLB (in 3-4) or backup DT and CBs. I've also seen a backup OL in the game and it always makes me check, but there are no injuries. I have also seen my backup RB in, but not as often, but definitely goes in after 3 or 4 runs in a row by my starter.

So, doesn't this mean AutoSubs is working or is there another explanation? And/or are you guys only talking about changes made to the slider not working (control) as opposed to the entire system not working, because it seems the "system" works although the sliders may not affect it.
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Old 10-27-2012, 07:52 PM   #901
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by SloeyEZ
I need some clarification, granted it is very difficult to "see" substitutions but many times throughout the game I'll catch my 3rd or 4th sting MLB (in 3-4) or backup DT and CBs. I've also seen a backup OL in the game and it always makes me check, but there are no injuries. I have also seen my backup RB in, but not as often, but definitely goes in after 3 or 4 runs in a row by my starter.

So, doesn't this mean AutoSubs is working or is there another explanation? And/or are you guys only talking about changes made to the slider not working (control) as opposed to the entire system not working, because it seems the "system" works although the sliders may not affect it.
The RB is where it really shows. You can put your RB Sub Out at 99, which should essentially take him out after one (at most two) runs, and you'll still be able to make 3-5 consecutive carries with them before they sub out. It's the same fore the CPU which became every more noticeable with the run heavy playcalling. CPU backs will almost never come out and will routinely pile up 30+ carries.
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Old 10-27-2012, 08:52 PM   #902
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by DeuceDouglas
The RB is where it really shows. You can put your RB Sub Out at 99, which should essentially take him out after one (at most two) runs, and you'll still be able to make 3-5 consecutive carries with them before they sub out. It's the same fore the CPU which became every more noticeable with the run heavy playcalling. CPU backs will almost never come out and will routinely pile up 30+ carries.
Yep. I'm seeing subs at pretty much every position except RB. I've got my settings at 87-93. I may just go back to default and jack up the Fatigue settings. The backup RB's at least got 5-8 carries when I had fatigue at 65 and auto-subs at default.
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Old 10-27-2012, 10:42 PM   #903
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

So it isn't that the system doesn't work per se, it is that changing the sliders do not seem to have any affect then, correct? And just from what I've read elsewhere, has anyone tried using the sliders "backwards" from what would be logical? That seems to happen in EA games from what I've read....
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Old 10-28-2012, 01:00 AM   #904
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by DJ
Yep. I'm seeing subs at pretty much every position except RB. I've got my settings at 87-93. I may just go back to default and jack up the Fatigue settings. The backup RB's at least got 5-8 carries when I had fatigue at 65 and auto-subs at default.
Yeah that's exactly what I'm seeing. My LB, DL, and occasionally DB's will always get subbed out towards the end of long drives.

Quote:
Originally Posted by SloeyEZ
So it isn't that the system doesn't work per se, it is that changing the sliders do not seem to have any affect then, correct? And just from what I've read elsewhere, has anyone tried using the sliders "backwards" from what would be logical? That seems to happen in EA games from what I've read....
Pretty much. They still eventually sub out and the main reason other positions sub out is because they fatigue faster. I haven't tried them backwards however so I'll give that a shot.
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