10-26-2012, 03:18 PM
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#33
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Pro
OVR: 10
Join Date: Oct 2007
Location: Omaha, NE
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Re: NBA 2K: Borrowing Good Ideas to Create A Better Game
I don't mean to be snarky, but they should borrow EA's idea of having their online games play exactly like their offline counterparts. There might be occasional lag in EA's product, as with any potential online co-play, but at least the game feels exactly like the game offline.
With 2K, the latency with shooting has always been obvious (try playing with the Shot Quality chart on and you'll see that 95% of the shots you take will be released to early, even if you release well into the shooting animation (late releases make up less than 1% of your shots, generally only occurring on twitch shooters like prime Shawn Marion). For 2K veterans that's fine, and the franchise sells well as is, but along with the extreme learning curve on controls having to develop an entirely different set of tendencies is just asking way too much for the average basketball fan or people who play a ton of other games but maybe want to own a sports title on the side.
Online games also have a tendency to play at a variety of speeds: some games you enter will play at roughly the same speed as the offline game, while others your players will feel like they're animating in water. I really don't have any idea why this has been considered acceptable by the dev team for so long - I wish they would at least come out and say something like "this is intended to simulate a variety of game types that might occur throughout an 82 game season" so there would be a REASON for it. Again, other online titles have no problem performing the EXACT way they performed last time, EVERY time. When you add the shot release latency to not knowing exactly how long dribble or shot animations are going to take from game to game, it becomes not only frustrating for newcomers but seasoned players as well.
It truly speaks to the quality of their game that I'm probably looking at another 300-400 games of online 2K basketball before this era of 2K basketball is over, despite these two major flaws along with the settings very obviously being on Casual or Pro (after years of Superstar I love Pro on CPU for the past two years, but it just doesn't work with human competition). Most of my grievances these days are actually with the offline product, as I haven't felt any real desire to play an Association since 2K11 (really, 2K10) and have no real interest in MyPlayer or the integration of that mode into every facet of the game, rendering much of it somewhat inaccessible to the offline/internet-less player. But these two things are just crazy.
(Also, as a slightly less catty idea they should borrow: copy whatever script that controls sorting stats in their menus in place of the tech they're using to sort 2KShare items. Sort by ratings and everything is rated 0, with many items being downloaded less than triple digit times. Sort by most downloaded on PS3 right now and your five options will have been downloaded 14, 13, 3100, 2982 and 11 times, respectively. Does that make any sense? That doesn't help anyone that's not spending their time on these boards' roster forums.)
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