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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-20-2012, 08:37 PM   #817
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by SloeyEZ
hmm, interesting, different, but I don't know about better but trading is so subjective I dont think you could ever get a definitive break down....I tried trading for a backup MLB from Dallas and it was very tough, if anything, I am finding the trading harder, not easier, like you...which I would call better also, lol, like i said, trading is subjective
The AI can still use some work, especially when it comes to the value of young players who have lots of room to improve and are not a "team need" despite their current OVR.

For instance, the Colts hire TE Shockey when they have Fleener who they just drafted and start the 32 year-old over the rookie.

With the Raiders badly needing a TE, I traded a first-round pick and some free agent I just hired for Fleener who has Quick Development and great stats except for a 55 AWR which will skyrocket in his first season (especially getting 800 XP with each practice now).

Last edited by Raging Raider; 10-20-2012 at 08:41 PM.
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Old 10-20-2012, 09:16 PM   #818
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by Nexgenrulz
Are they going to fix the PS3 version when trying to quit the game?? Double beep hard reset. It's rendered the game unplayable.
must be your ps3 i dont have this problem on mine lol.
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Old 10-20-2012, 10:49 PM   #819
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

nice "fix" for all the dropped passes.. all they did was change the wr catching slider.. it stays at 50 now when you move to all-madden and everything else to 25. broken tackles stays at 50 for some reason too.
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Old 10-20-2012, 11:21 PM   #820
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by Raging Raider
The AI can still use some work, especially when it comes to the value of young players who have lots of room to improve and are not a "team need" despite their current OVR.

For instance, the Colts hire TE Shockey when they have Fleener who they just drafted and start the 32 year-old over the rookie.

With the Raiders badly needing a TE, I traded a first-round pick and some free agent I just hired for Fleener who has Quick Development and great stats except for a 55 AWR which will skyrocket in his first season (especially getting 800 XP with each practice now).
Actually, right after our posts, I traded London Fletcher (i'm in 1st year of rskins ccm) and got a LOT more for him than I would have ever given...but i devalue age VERY much...i dont like players 30+ on my team at all, but if you just needed a mlb to win the SB then I guess it's a good trade, but I would never do it. Oh, it was to the Bucs...i guess that is within reason given the situation...hmm..

*Edit, just saw that shockey part, and that is really weird because Shockey goes to the Raiders via FA the 1st week of Preseason in probably every one of the ccm's i've started! Just like Harrison goes to Carolina.
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Old 10-21-2012, 01:36 AM   #821
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by rudyjuly2
Has anyone on All-Pro found it easier to run the ball after the patch? I've been breaking quite a few long runs lately and I don't think my skills have gotten any better.
I am experiencing this as well. Perhaps the blocking has improved for both user and CPU post patch. I also believe that the running back not falling over instantly as he touches the backs of the offensive linemen is helping with this as well.
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Old 10-21-2012, 10:20 AM   #822
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by SloeyEZ
Actually, right after our posts, I traded London Fletcher (i'm in 1st year of rskins ccm) and got a LOT more for him than I would have ever given...but i devalue age VERY much...i dont like players 30+ on my team at all, but if you just needed a mlb to win the SB then I guess it's a good trade, but I would never do it. Oh, it was to the Bucs...i guess that is within reason given the situation...hmm..
Teams in real life probably don't either, but there's not a lot of elite under-30 players running around...the pool of young, developed talent in real life isn't as numerous as in Madden, imo, especially on the defensive side (and especially since mental and technique ratings still matter too little, while in real life, they can be the difference between an average and excellent player even if the excellent player isn't as purely athletic due to age or whatever).

Plus, the Bucs LBs probably suck. I mean...Foster or Fletcher, which MLB would you rather have?

Depending on what you got, it probably does make sense.
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Last edited by KBLover; 10-21-2012 at 10:22 AM.
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Old 10-21-2012, 12:55 PM   #823
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by GoToledo
I am experiencing this as well. Perhaps the blocking has improved for both user and CPU post patch. I also believe that the running back not falling over instantly as he touches the backs of the offensive linemen is helping with this as well.

I have made the same observation, it seems like the blocking for both sides is improved and the RB doesn't seem to fall down so easily when running into his own blockers.

I have since bumped up the All-Madden and I've noticed that it seems like the USER RB falls almost like pre-patch when running into his own blockers versus All-Pro. Has anyone else experience this.

The CPU RB seems to be almost unstoppable due to 20 broken tackles per carry on All-Madden. Has anyone had this issue and found some balance with sliders? Every adjustment I seem to make either makes the CPU in effective at running or the CPU is breaking a zillion tackles a game.
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Old 10-21-2012, 01:20 PM   #824
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Having an issue with sliders saving in my offline CCM. Anyone else having issues?
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