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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-20-2012, 06:31 PM   #809
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Could anyone explain to me how you play a multiplayer offline CCM now?
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Old 10-20-2012, 07:13 PM   #810
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Does this issues with edited custom rosters depth chart resetting only happen on the team you use or does all the teams have their depth charts reset? Has anyone found a fix to the depth chart yet bug?
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Old 10-20-2012, 07:21 PM   #811
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Since the game has been patched it is like playing a new game because so many things were fixed or changed, especially the scheme sliders so you can look for players with specs you prefer instead of being at the mercy of a rigid pre-set scheme.

I like how coaches and players get more XP for practice (especially the players) and how AWR is cheaper for those young players who need it badly.

I notice that the trade logic has been tweaked, and the AI is better at hiring and firing.
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Old 10-20-2012, 07:29 PM   #812
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by Raging Raider
Since the game has been patched it is like playing a new game because so many things were fixed or changed, especially the scheme sliders so you can look for players with specs you prefer instead of being at the mercy of a rigid pre-set scheme.

I like how coaches and players get more XP for practice (especially the players) and how AWR is cheaper for those young players who need it badly.

I notice that the trade logic has been tweaked, and the AI is better at hiring and firing.
not really trying to be mean or call you out or anything, but if i don't someone else will do it in a much harsher way :\

Can you give some examples on what you mean by trade logic and ai is better at hiring/firing? Like what you saw was a problem before patch and what is not or is happening now post patch that is different?

I'm curious, because I never saw a problem with trade logic in the first place and i'm not seeing anything different now..well except when you get the dreaded "trade pending" which basically just means no since it just disappears the next week... but that was pre patch also...

Thanks.
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Old 10-20-2012, 07:33 PM   #813
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by SloeyEZ
First thing I have learned since coming over to the Dark Side from Head Coach, from reading on here, and now experience, is play on All-Madden only. Everything in the game seems to work better on All-Madden but I do not control any of my players and use auto-qb (coach) mode also. Heck I'll even super sim my FGs of over 30 instead of manually kicking them.

But, what I'm trying to say is (and only a 7 game sample) that since switching to a-m I have seen much more "consistent" ai at both end of halfs and throughout a game. Again though, I can't compare to other Maddens or even the difference that controlling a player may make, so take this for what it is worth, prolly not much
I'm not a very good passer. With slider tweaks I could make All-Madden work for me in most areas but user passing is not one of them. The pass reaction slider does nothing so All-Madden would eat my weak passing game alive. It's not really an option for me.
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Old 10-20-2012, 07:55 PM   #814
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by SloeyEZ
Can you give some examples on what you mean by trade logic and ai is better at hiring/firing? Like what you saw was a problem before patch and what is not or is happening now post patch that is different?
Before the patch teams would not always hire a free agent for a badly needed position on their team, and would sometimes cut a good player.

The most notable is Ted Ginn who would always get cut in the last week of preseason, but not after the patch.

I have noticed that some decent free agents who were always hanging around are now not available in free agency.

Of course, even though I am using the base roster I have noticed some small changes....like two of my backup (junk) players are in different positions than they used to be before the patch.

Quote:
Originally Posted by SloeyEZ
I'm curious, because I never saw a problem with trade logic in the first place and i'm not seeing anything different now..well except when you get the dreaded "trade pending" which basically just means no since it just disappears the next week... but that was pre patch also...
Before the patch the CPU was flat-out unwilling to trade most starting players, but after the patch I seem to trade for certain players easier.

For instance, I tried to get DRC from the Eagles who is their #2 CB and they would not let him go....but after the patch they had no problem trading him away.
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Old 10-20-2012, 08:09 PM   #815
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by rudyjuly2
I'm not a very good passer. With slider tweaks I could make All-Madden work for me in most areas but user passing is not one of them. The pass reaction slider does nothing so All-Madden would eat my weak passing game alive. It's not really an option for me.
which is why i'm on auto-qb, i dont control anyone, so that is what i mean by going to all-madden because i dont control anyone
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Old 10-20-2012, 08:11 PM   #816
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by Raging Raider
Before the patch teams would not always hire a free agent for a badly needed position on their team, and would sometimes cut a good player.

The most notable is Ted Ginn who would always get cut in the last week of preseason, but not after the patch.

I have noticed that some decent free agents who were always hanging around are now not available in free agency.

Of course, even though I am using the base roster I have noticed some small changes....like two of my backup (junk) players are in different positions than they used to be before the patch.



Before the patch the CPU was flat-out unwilling to trade most starting players, but after the patch I seem to trade for certain players easier.

For instance, I tried to get DRC from the Eagles who is their #2 CB and they would not let him go....but after the patch they had no problem trading him away.
hmm, interesting, different, but I don't know about better but trading is so subjective I dont think you could ever get a definitive break down....I tried trading for a backup MLB from Dallas and it was very tough, if anything, I am finding the trading harder, not easier, like you...which I would call better also, lol, like i said, trading is subjective
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