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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-16-2012, 12:47 PM   #577
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I love the patch! Before I got a chance to play last night I was reading the horror stories here about it and I was angry and worried.

Then I got the chance to use it.

I had a saved CCM ready to go in the first off-season, the Jack Kane draft.

I edited several of my guys. I gave Kane a different helmet because the one he had made him look like he had a pinhead. I changed some of his gear and adjusted his body type to make him look more athletic. I put arms size to 4, arm definition to 6 and belly & chest to 1. With this his player model looked much more real.

I changed one of my DE's who is 6'6 265lbs and gave him ripped arms! Like Vernon Gholston. In game he looks like a beast!

Then in game I was able to coach in broadcast cam!!!

A few people were asking but for coach mode you have to go to change your profile from the opening Madden 13 page. Go to game settings and Coach Mode is the last option.

The game played awesome on Coach Mode, it just looked and felt so much more realistic.

So for me the patch is perfect so far, I've edited QB, RB, WR ,DE, and I didn't have any issues.
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Old 10-16-2012, 12:53 PM   #578
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

I don't know if this is an issue with bringing an edited roster into connected career but there aren't any players on the injury report except for Terrell Suggs. I briefly tested with a connected careers roster and (if I remember correctly) most of the injuries were correctly represented in connected career.

For some reason though none of the injuries appear in connected career when I use an edited roster. Has anyone else noticed this?
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Old 10-16-2012, 12:54 PM   #579
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by strife1013
Can assisted tackle stat be fixed or are we SOL?
Why you guys want this to be tracked? SIM engine doesn´t track Assist tackles either.
Your team will be leading the NFL in tackles if they start tracking assist tackles.
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Old 10-16-2012, 12:58 PM   #580
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

they still havent fix the negative 1338.11 mil (thats over 1 billion) cap when resigning players.... nor did they fix where you can pause the draft trade that pick and then select someone and still get to keep the player and draft pick
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Old 10-16-2012, 01:33 PM   #581
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Just finished my first full game post patch...some thoughts....

It was just a preseason game(my Cowboys vs. Oakland). Pretty "standard"game. I lost 34-24(I was playing a lot of my rookies and third stringers in the second half). The game seems much improved to me since the patch dropped. The AI logic, at least to me, clearly got fixed. No more running on 3rd and 10, better playcalling etc. The flow of the game seemed much more fluid. Guys arent tripping over eachother, falling down, etc. I did notice once or twice McFadden running the ball, hitting his o-line and getting tackled for a loss...however it appeard that he was trying to make a cut and ran itno traffic(hard to tell with guys all jumbled up). So over all I think the game play has improived since the patch(as a side note I was playing on All Madden with no slider adjustments)

I spent the night last night editing my roster(I got the game used and thus dont have an online pass). I used my free 2 day trial and dl'd the 2nd roster update(I believe it was the 2nd) so I was working off of that(releasing guys, trading guys, creating a few new guys etc). I had no problem putting my roster into CCM and having it stick(I guess I'm lucky, sorry for those that are having problems).

I think the patch did a wonderful job! Im happy with it, and glad EA took the time to put it out. I know a lot of people are bitching about "maybe they should've waited" but everyone has deadlines to meet. So kudos to EA and the team at Madden 13 for owning up to their short comings and giving the fans(esp. guys like me who are a lil older and have been playing Madden since it first came out)what they want....although I think theres a few things missing.can be improved upon...its a step in the right direction.

GO COWBOYS!!!
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Old 10-16-2012, 01:46 PM   #582
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by brandon27
Hoping there's going to be some news soon about a fix for Offline CCM depth charts not saving.

Loving the other things this patch has done, but I just can't for the life of me understand how they drop the ball on the depth chart issue.

I played a game last night, up 28-0 at halftime against the Titans, They passed the ball 21 times in the second half, compared to 9 runs. Seems pretty realistic to me as they tried to make the comback.

Just really wish I didnt have to reset my depth charts prior to every game.
I was having the same issue (Im using a custom roster in Offline CCM), I have tried this and it seems to have stuck even after going into practice mode and advancing a week. Once you make your depth chart changes "SAVE" from inside of the depth chart menu. What I have been doing is "Saving" from within the depth chart menu and then "Saving" again right after exiting the depth chart menu. I'm not sure if the second part is necessary but my depth chart is sticking.

I am going to mess around with it a bit more to see if I can find out exactly what it triggering it or if I am doing something else aside from saving within the depth chart menu.
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Old 10-16-2012, 01:54 PM   #583
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by Mauler97
I love the patch! Before I got a chance to play last night I was reading the horror stories here about it and I was angry and worried.

Then I got the chance to use it.

I had a saved CCM ready to go in the first off-season, the Jack Kane draft.

I edited several of my guys. I gave Kane a different helmet because the one he had made him look like he had a pinhead. I changed some of his gear and adjusted his body type to make him look more athletic. I put arms size to 4, arm definition to 6 and belly & chest to 1. With this his player model looked much more real.

I changed one of my DE's who is 6'6 265lbs and gave him ripped arms! Like Vernon Gholston. In game he looks like a beast!

Then in game I was able to coach in broadcast cam!!!

A few people were asking but for coach mode you have to go to change your profile from the opening Madden 13 page. Go to game settings and Coach Mode is the last option.

The game played awesome on Coach Mode, it just looked and felt so much more realistic.

So for me the patch is perfect so far, I've edited QB, RB, WR ,DE, and I didn't have any issues.
After reading this, it makes me wonder if the player morphing glitch only happens in year one of CCM. Only reason I bring that up is because I remember last year, when they fixed the rain issue, it took until year two of the franchise for it to actually take effect (I was using the Giants). Probably not the case, but I might try it out just to see.
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Old 10-16-2012, 02:05 PM   #584
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Still seeing Bullrush/Run Commit glitch, making it difficult to play using Clay Matthews. Assisted tackles still not tracking... They did make CCM playable though.
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